Connection Hold — Grips Off
pins
InGrappling, Connection Hold — Grips Off.
Problem
Side control, chest-to-chest on a flat bottom player.
Tell the room
Pin by connection alone and hold it. Create space and turn or recover a knee.
Setup
Side control, chest-to-chest on a flat bottom player. Flat on the back under side control.
Score
Keep the bottom player flat and unable to turn to their side for twenty continuous seconds. Create enough space to turn to your side or bring a knee in front of the top player, held for three continuous seconds.
Rules
- Hands off the partner — clasped behind the back, or flat on the mat for base only, never gripping.
- No underhooks, no hand-fighting.
- No submissions.
- Follow turns with the chest and reload contact instead of reaching for a grip.
- Roles rotate after each reset.
- Default round length 2:00.
- Not specified beyond working frames, bridges, and shrimps to create space.
- No submissions implied by the game’s “no submissions” framing for this foundations task.
TOP PLAYER
POSITION
Side control, chest-to-chest on a flat bottom player.
OBJECTIVE
Pin by connection alone and hold it.
CONSTRAINTS
Hands off the partner — clasped behind the back, or flat on the mat for base only, never gripping. No underhooks, no hand-fighting. No submissions. Follow turns with the chest and reload contact instead of reaching for a grip. Roles rotate after each reset. Default round length 2:00.
WIN CONDITION
Keep the bottom player flat and unable to turn to their side for twenty continuous seconds.
BOTTOM PLAYER
POSITION
Flat on the back under side control.
OBJECTIVE
Create space and turn or recover a knee.
CONSTRAINTS
Not specified beyond working frames, bridges, and shrimps to create space. No submissions implied by the game’s “no submissions” framing for this foundations task.
WIN CONDITION
Create enough space to turn to your side or bring a knee in front of the top player, held for three continuous seconds.