Connection Hold — Grips Off

Mat mode

2:00

Tell the roomPin by connection alone and hold it.

Room displayExit display

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TOP PLAYER

POSITION

Side control, chest-to-chest on a flat bottom player.

OBJECTIVE

Pin by connection alone and hold it.

CONSTRAINTS

Hands off the partner — clasped behind the back, or flat on the mat for base only, never gripping. No underhooks, no hand-fighting. No submissions. Follow turns with the chest and reload contact instead of reaching for a grip. Reset when the top player holds the connection for twenty seconds or the bottom player turns to their side. Role rotates after each reset. Default round length 2:00.

WIN CONDITION

Keep the bottom player flat and unable to turn to their side, using chest-to-chest connection alone — no grips — for twenty continuous seconds.


BOTTOM PLAYER

POSITION

Flat on the back under side control.

OBJECTIVE

Create space and turn or recover a knee.

CONSTRAINTS

Work frames, bridges, and shrimps to create space. No submissions. Same named reset and role rotation.

WIN CONDITION

Create enough space to turn to your side or bring a knee in front of the top player, held for three continuous seconds.

Foundations · Role-rotating · Standard · Constraint Positional Informational

Original positional game. Connection Hold — Grips Off. GAME-CL-01.

Problem

Side control, chest-to-chest on a flat bottom player.

Tell the room

Pin by connection alone and hold it. Create space and turn or recover a knee.

Setup

Side control, chest-to-chest on a flat bottom player. Flat on the back under side control.

Score

Keep the bottom player flat and unable to turn to their side, using chest-to-chest connection alone — no grips — for twenty continuous seconds. Create enough space to turn to your side or bring a knee in front of the top player, held for three continuous seconds.

Rules

  1. Hands off the partner — clasped behind the back, or flat on the mat for base only, never gripping.
  2. No underhooks, no hand-fighting.
  3. No submissions.
  4. Follow turns with the chest and reload contact instead of reaching for a grip.
  5. Reset when the top player holds the connection for twenty seconds or the bottom player turns to their side.
  6. Role rotates after each reset.
  7. Default round length 2:00.
  8. Work frames, bridges, and shrimps to create space.
  9. Same named reset and role rotation.
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Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Grips returned, connection first: allow grips, but the top player must establish the connection before gripping. The grip now supports the pin rather than replacing it.
  • Mount and back: run the same constraint from mount (chest-to-chest) and from back control (chest-to-back). The surface changes; the invariant does not.
  • Add a recovery target: the bottom player must reach a specific recovery — a knee shield, a seated base — turning pure survival into a retention problem.

pins

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