Technical Mount

Technical mount — one knee grounded, the other leg stepped out flat beside the opponent's hip.

Adapted from InGrappling, Technical Mount. System Games did not invent this curriculum.

Manage injuries →Position map Connects to 6 positions across 3 relationshipsOpen in the map →123456←Enters from

Technical mount is a mount variant in which the top player steps one leg out — foot flat on the mat beside the opponent’s hip or torso — while the other knee remains grounded. The result is an asymmetric top position: one side has the standard knee-on-mat mount pressure; the other has a stepped-out base that creates a different attack angle and weight distribution.

The name refers to the technical sophistication of the position: it is not a static pin but a transitional platform chosen deliberately for the back take or arm attack access it provides. Technical mount is typically a position the top player moves through, not one they hold for extended periods.

Back take: The stepped-out leg is already moving toward the opponent’s back. When the opponent reacts to mount pressure by turning toward the stepped-out side, the transition to back control is shorter from technical mount than from flat mount.

Arm triangle: The stepped-out leg creates access to the near arm, which is how the arm triangle is reached from here. The finish requires dismounting to the trapped-arm side — technical mount sets it and the side pin closes it.

Armbar entry: From technical mount, the top player can fall back for an armbar from a different angle than standard mount — the stepped-out leg provides a different base for the fall.

Disambiguation — Technical Mount vs S-Mount: S-mount involves the top player’s leg stepping over the opponent’s far arm, trapping it between the legs before any submission attempt. Technical mount steps the leg out beside the hip — the arm is not necessarily trapped. The two positions look similar (both asymmetric, both with one leg departing from the flat mount) but create different attack options and require different opponent positions. See: S-Mount.

INV-13Invariant "Destabilisation precedes control. An opponent who retains structural balance can generate defensive force regardless of the position they are in."

Games

Active Shot vs Sprawlstandup · shot defense · sprawl · mid-shot · CLA · nogi-friendlyAdd the LegsPinsAdvance the PinPinsAnkle Lock Finish Gameashi-garami · ankle-lock · leg-locks · extraction · CLA · nogi-friendlyArm Trap Without HooksPinsArms Outuntested · slime mold originalArms Under the HeadPinsAshi Garami Entry Gameashi-garami · entries · seated-guard · CLA · nogi-friendlyAttacking Turtle Armsslime mold original · turtleAttacking Turtle Armsslime mold original · turtleBack Arm Trap FinishPinsBack EscapeEscapes · PinsBack Position Seatbelt Keepback control · seatbelt · pinning · CLA · nogi-friendlyBack RetentionPins · BackBack Retention with Hooksback-control · hooks · seatbelt · rear-naked-choke · ladder · CLA · nogi-friendlyBack-to-Back Spin Upscramble · spin entryBall of Yarnhalf guard · Modern Defensive GuardBase OnlyPinsBase, Frame, KneePinsBiceps to the EarPinsBreak the BaseGuard · RetentionButterfly Ashi, Shotgun Grip — Thread to Controlbutterfly-ashi · shotgun-grip · outside-ashi · entries · ladder · CLA · nogi-friendlyButterfly Kimura Trapkimura · butterfly · figure-four · sweep · CLA · nogi-friendlyCausing Postshalf guard · knee shield · untestedChest or HipsPinsChest to Chest Chest to Backpinning · Greg SoudersChest to Chest Pinninguntested · slime mold originalChest-to-Chest Pin Controlside control · regressive gameClimbing the Backslime mold originals · closed guard · supine guard · guard · untestedClinch Pummeling DefenseTakedowns · StandingCollar Tie Inside-Hand Battlestandup · collar-tie · inside-hand · front-headlock · takedown · CLA · nogi-friendlyConfined-Area Guard Retentionguard · retention · spatial · frames · hips · CLA · nogi-friendlyConnection ClimbTransitions · StandingConnection Hold — Grips Offside control · pinning · connection · no grips · CLA · nogi-friendlyContinuous Grip FightEngagement · StandingCovering the HipsGreg Souders · pinningCovering the Shouldersslime mold original · turtleCovering the Shouldersuntested · slime mold original · turtleCreateslime mold original · leg entanglementsCreate and Break Connectionsslime mold originals · closed guard · supine guard · guardCreate and Break Connectionsslime mold originals · closed guard · supine guard · untestedCreate and Break Connectionsguard · open guard · Greg SoudersCross-Leg Back TakeTakedowns · StandingDeny the Knee WedgeGuard · RetentionDeny the Thigh PinGuard · RetentionDLR/RDLR Leg EntryGuard · LegsDLR/RDLR Off-BalanceGuard · Guard offenseDouble Arm Isolationside control · control progressionDouble Inside Back TakeTakedowns · StandingDouble Leg PinTransitions · PinsEarn the Straight JacketPinsElbow Exposure Extension Contractionmount · Greg Souders · pinningElbow HuntingPinsFinishing the Pass — From the J-Pointpassing · pin · j-point · finish-first · ladder · CLA · nogi-friendlyFinishing the Reversal — From Shin-to-Shinshin-to-shin · seated-guard · wrestle-up · entanglement · retention-ladder · CLA · nogi-friendlyFinishing the Strangle — From the Backback · strangle · finish-first · seatbelt · CLA · nogi-friendlyFoot Sweep Onlystandup · clinch · foot sweeps · constrained finishes · CLA · nogi-friendlyFront Headlock ControlPinsFront Headlock FinishTakedowns · StandingFront Headlock FlattenTransitions · PinsFront Headlock LiftTakedowns · StandingFront Headlock StranglePinsFront Headlock to the Backfront headlock · turtle · slime mold original · untestedFront Headlock vs. Sit-Out and Stand-Upfront headlock · turtle · sit-out · stand-upFront Headlock — Back Take Gamefront-headlock · back-take · seatbelt · turtle · CLA · nogi-friendlyFront Headlock — Guillotine Entry Gamefront-headlock · guillotine · entry · turtle · CLA · nogi-friendlyGuard Armbar vs the Stack — Reading the Defenceclosed-guard · armbar · stack · triangle · CLA · nogi-friendlyGuillotine and AnacondaPinsGuillotine ExchangePins · StranglesHand Snap to Back TakeTransitions · StandingHead-and-Arm Tackle DefenseEscapes · PinsHigh Mountpinning · slime mold original · untestedHip Accesshalf guard · Greg SoudersHold the ShellGuard · RetentionHook War — Back Position Lower Controlback control · hooks · body triangle · seatbeltInitiating Maintaining Chest to Back ContactGreg Souders · pinningIsolate FirstPinsIsolating the Neckfront headlock · turtle · slime mold original · untestedKeep It on the EarPinsKeep the Arms ApartPins · BreakingKeep the Top KneeGuard · RetentionKnee Slide PassingPassingKnee to the CeilingPinsLateral Leg ClearancePassingLeg First, Then the LockPinsLow Mountpinning · slime mold original · untestedMaintainslime mold original · leg entanglementsMaintain and Break Connectionpinning · Greg Souders · backMaintain Connectionguard · open guard · slime mold original · untestedMaintain Controlpinning · back · slime mold originalMaintain Scarf Holdside control · pinningMaintaining The Knee Shieldhalf guard · knee shield · untestedMiddle Mountpinning · slime mold original · untestedMount Armbar — Arm Extraction and Finish Positionmount · armbar · s-mount · extraction · back-take · CLA · nogi-friendlyMount EscapeEscapes · RetentionMount HuntingPinsNo Knees Top Playerscramble · pinningNo-Gi Hook GuardGuard · Guard offenseNorth South Pinninguntested · slime mold originalNorth-South DenialEscapes · Guard retentionOpen Guard Sweepingguard · open guard · Greg SoudersOpen Side Controlside control · transitional gameOpen the Feetslime mold originals · closed guard · supine guard · guardOutside Ashi, Shotgun Grip — Close to Sankakuoutside-ashi · shotgun-grip · outside-sankaku · leg-locks · ladder · CLA · nogi-friendlyOver-Under Clinch Battlestandup · clinch · over-under · body lock · takedownsPass Without GripsPassingPassing the Ankle Linepassing · ankle-line · open-guard · pin · ladder · CLA · nogi-friendlyPassing the Knee Linepassing · knee-line · open-guard · pin · ladder · CLA · nogi-friendlyPassing vs Knee ShieldPassingPick the ShotTakedowns · StandingPunishing Postshalf guard · knee shield · untestedPush to PullGuard · Guard retentionRear Body Lock FinishTakedowns · StandingRebuilding Behind a Frameguard-retention · frame · elbow-knee · entanglement · ladder · CLA · nogi-friendlySeatbelt Without HooksPinsShin Surfingguard · leg ride · Craig Jones · shin surfingShot DefenseTakedowns · StandingShoulder and Hip Controlpinning · Greg Souders · backSide Control Circumnavigateside control · pinning · transitionsSide Control Kimura — Establish and Defend the Gripkimura · side-control · figure-four · CLA · nogi-friendlySingle Leg FinishTakedowns · StandingSingle Leg to BackTakedowns · StandingSingle Underhook Controlhalf guard · Greg SoudersSingle-Leg X — Enter the Outside Gamesingle-leg-x · SLX · outside-ashi · entries · ladder · CLA · nogi-friendlySprawl Counter ChainTakedowns · StandingStand Upslime mold originals · closed guard · supine guard · guardStanding to Pin or StrangleEngagement · StandingStanding vs Seatedpassing · standing · seated-guard · pin · entanglement · ladder · CLA · nogi-friendlyStanding vs Seated — With an Advantagepassing · standing · seated-guard · pin · entanglement · ladder · CLA · nogi-friendlyStraight Jacket Back ControlPinsSubmission Huntingpinning · Greg Souders · backSubmission Huntingside control · Greg SoudersTackle Finish to PinTransitions · StandingTakedown to PassTransitions · StandingThe Dogfight — Back or Topdogfight · back takes · underhooks · scramble · CLA · nogi-friendlyToreando RecoveryGuard · Guard retentionTransitionuntested · slime mold originalTransition to Mountuntested · slime mold originalTransitioning to Shoulder Linemount · Greg Souders · pinningTriangle FinishingPins · StranglesTriangle — Finish Game vs. Posture Stacktriangle · finish · stack · closed-guard · CLA · nogi-friendlyTriangle — Hip Angle and Arm Isolation Gameclosed-guard · triangle · hip-angle · arm-isolation · CLA · nogi-friendlyTurtle Ankle Attacksturtle · slime mold original · untestedTurtle Body Lockturtle · slime mold original · untestedTurtle SandwichPinsTurtle Top Kimura Controlturtle · kimura · back takes · hammerlock · CLA · nogi-friendlyUnder the ElbowPinsUnderhook Back Step EntryTakedowns · StandingUnderhook Controlhalf guard · Greg SoudersUnderhook TakedownTakedowns · StandingUseslime mold original · leg entanglementsWin the ScrambleTransitions · PinsWrestling UpGuard · Guard retentionWrist Pinning and Trappingmount · Greg Souders · pinning