Mount — Top

The mount is the highest-percentage finishing position in top grappling.

Adapted from InGrappling, Mount — Top. System Games did not invent this curriculum.

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The mount is the top control position in which the top player sits on the opponent’s torso with their legs straddling the opponent’s hips. The top player’s chest faces the opponent’s chest. Both of the opponent’s arms are within reach of submissions. The opponent’s legs are behind the top player and cannot meaningfully contribute to defence.

The mount is the highest-percentage finishing position for most submissions because it removes the opponent’s primary escape engine (the legs) from the defensive picture. In side control or north-south, the bottom player’s legs can post, hip-escape, and generate bridge force. In the mount, those legs can only bridge vertically — a less efficient force vector — and their reach to the top player is restricted by the top player’s hip position.

The mount exists on a vertical spectrum between low mount and high mount. Low mount (top player’s hips on the opponent’s hips): stable, difficult to escape, but limited submission access — the opponent’s arms are below the top player’s hips and cannot be attacked cleanly. High mount (top player’s hips on the opponent’s chest, feet hooked under the elbows): unstable but maximum submission access — armbar and triangle are immediate from the hooks position, and the opponent’s arms are directly accessible. Advanced practitioners move fluidly between low and high mount based on defensive reactions.

The central tension of the mount is the postural connection problem. To access submissions, the top player must post up — creating space between chest and opponent. But posting up raises the centre of gravity and gives the bottom player the leverage to bridge and roll. The resolution is to arm-trap first: secure an arm before posting up for the submission, so that the bridge-and-roll mechanic is already compromised.

INV-PIN01Invariant "Chest-to-chest connection with underhooks covers the hips and prevents the bottom player from generating the hip movement required to escape."

Why it works hereIn low mount with double underhooks, the chest loads directly onto the opponent's chest and the underhooks shut down the lateral hip mobility that bridge-and-roll and elbow-knee escapes depend on. The opponent retains only vertical bridge force, which the top player's hip-to-hip seat absorbs at the bridge axis. Mount maintenance works toward this double-underhook configuration as the structural endpoint.

See full invariant page → In low mount with double underhooks, this invariant is expressed at its maximum. Both of the opponent’s arms are trapped under the top player’s arms; the chest is loaded onto the opponent’s chest; the hip movement required for bridge-and-roll or elbow-knee escape is mechanically restricted. The bottom player can only generate vertical hip force (the straight bridge) because the lateral hip mobility that escapes depend on is controlled from the shoulder downward. High-level mount maintenance works toward this double-underhook configuration whenever possible.

Games

Active Shot vs Sprawlstandup · shot defense · sprawl · mid-shot · CLA · nogi-friendlyAdd the LegsPinsAdvance the PinPinsAnkle Lock Finish Gameashi-garami · ankle-lock · leg-locks · extraction · CLA · nogi-friendlyArm Trap Without HooksPinsArms Outuntested · slime mold originalArms Under the HeadPinsAshi Garami Entry Gameashi-garami · entries · seated-guard · CLA · nogi-friendlyAttacking Turtle Armsslime mold original · turtleAttacking Turtle Armsslime mold original · turtleBack Arm Trap FinishPinsBack EscapeEscapes · PinsBack Position Seatbelt Keepback control · seatbelt · pinning · CLA · nogi-friendlyBack RetentionPins · BackBack Retention with Hooksback-control · hooks · seatbelt · rear-naked-choke · ladder · CLA · nogi-friendlyBack-to-Back Spin Upscramble · spin entryBall of Yarnhalf guard · Modern Defensive GuardBase OnlyPinsBase, Frame, KneePinsBiceps to the EarPinsBreak the BaseGuard · RetentionButterfly Ashi, Shotgun Grip — Thread to Controlbutterfly-ashi · shotgun-grip · outside-ashi · entries · ladder · CLA · nogi-friendlyButterfly Kimura Trapkimura · butterfly · figure-four · sweep · CLA · nogi-friendlyCausing Postshalf guard · knee shield · untestedChest or HipsPinsChest to Chest Chest to Backpinning · Greg SoudersChest to Chest Pinninguntested · slime mold originalChest-to-Chest Pin Controlside control · regressive gameClimbing the Backslime mold originals · closed guard · supine guard · guard · untestedClinch Pummeling DefenseTakedowns · StandingCollar Tie Inside-Hand Battlestandup · collar-tie · inside-hand · front-headlock · takedown · CLA · nogi-friendlyConfined-Area Guard Retentionguard · retention · spatial · frames · hips · CLA · nogi-friendlyConnection ClimbTransitions · StandingConnection Hold — Grips Offside control · pinning · connection · no grips · CLA · nogi-friendlyContinuous Grip FightEngagement · StandingCovering the HipsGreg Souders · pinningCovering the Shouldersslime mold original · turtleCovering the Shouldersuntested · slime mold original · turtleCreateslime mold original · leg entanglementsCreate and Break Connectionsslime mold originals · closed guard · supine guard · guardCreate and Break Connectionsslime mold originals · closed guard · supine guard · untestedCreate and Break Connectionsguard · open guard · Greg SoudersCross-Leg Back TakeTakedowns · StandingDeny the Knee WedgeGuard · RetentionDeny the Thigh PinGuard · RetentionDLR/RDLR Leg EntryGuard · LegsDLR/RDLR Off-BalanceGuard · Guard offenseDouble Arm Isolationside control · control progressionDouble Inside Back TakeTakedowns · StandingDouble Leg PinTransitions · PinsEarn the Straight JacketPinsElbow Exposure Extension Contractionmount · Greg Souders · pinningElbow HuntingPinsFinishing the Pass — From the J-Pointpassing · pin · j-point · finish-first · ladder · CLA · nogi-friendlyFinishing the Reversal — From Shin-to-Shinshin-to-shin · seated-guard · wrestle-up · entanglement · retention-ladder · CLA · nogi-friendlyFinishing the Strangle — From the Backback · strangle · finish-first · seatbelt · CLA · nogi-friendlyFoot Sweep Onlystandup · clinch · foot sweeps · constrained finishes · CLA · nogi-friendlyFront Headlock ControlPinsFront Headlock FinishTakedowns · StandingFront Headlock FlattenTransitions · PinsFront Headlock LiftTakedowns · StandingFront Headlock StranglePinsFront Headlock to the Backfront headlock · turtle · slime mold original · untestedFront Headlock vs. Sit-Out and Stand-Upfront headlock · turtle · sit-out · stand-upFront Headlock — Back Take Gamefront-headlock · back-take · seatbelt · turtle · CLA · nogi-friendlyFront Headlock — Guillotine Entry Gamefront-headlock · guillotine · entry · turtle · CLA · nogi-friendlyGuard Armbar vs the Stack — Reading the Defenceclosed-guard · armbar · stack · triangle · CLA · nogi-friendlyGuillotine and AnacondaPinsGuillotine ExchangePins · StranglesHand Snap to Back TakeTransitions · StandingHead-and-Arm Tackle DefenseEscapes · PinsHigh Mountpinning · slime mold original · untestedHip Accesshalf guard · Greg SoudersHold the ShellGuard · RetentionHook War — Back Position Lower Controlback control · hooks · body triangle · seatbeltInitiating Maintaining Chest to Back ContactGreg Souders · pinningIsolate FirstPinsIsolating the Neckfront headlock · turtle · slime mold original · untestedKeep It on the EarPinsKeep the Arms ApartPins · BreakingKeep the Top KneeGuard · RetentionKnee Slide PassingPassingKnee to the CeilingPinsLateral Leg ClearancePassingLeg First, Then the LockPinsLow Mountpinning · slime mold original · untestedMaintainslime mold original · leg entanglementsMaintain and Break Connectionpinning · Greg Souders · backMaintain Connectionguard · open guard · slime mold original · untestedMaintain Controlpinning · back · slime mold originalMaintain Scarf Holdside control · pinningMaintaining The Knee Shieldhalf guard · knee shield · untestedMiddle Mountpinning · slime mold original · untestedMount Armbar — Arm Extraction and Finish Positionmount · armbar · s-mount · extraction · back-take · CLA · nogi-friendlyMount EscapeEscapes · RetentionMount HuntingPinsNo Knees Top Playerscramble · pinningNo-Gi Hook GuardGuard · Guard offenseNorth South Pinninguntested · slime mold originalNorth-South DenialEscapes · Guard retentionOpen Guard Sweepingguard · open guard · Greg SoudersOpen Side Controlside control · transitional gameOpen the Feetslime mold originals · closed guard · supine guard · guardOutside Ashi, Shotgun Grip — Close to Sankakuoutside-ashi · shotgun-grip · outside-sankaku · leg-locks · ladder · CLA · nogi-friendlyOver-Under Clinch Battlestandup · clinch · over-under · body lock · takedownsPass Without GripsPassingPassing the Ankle Linepassing · ankle-line · open-guard · pin · ladder · CLA · nogi-friendlyPassing the Knee Linepassing · knee-line · open-guard · pin · ladder · CLA · nogi-friendlyPassing vs Knee ShieldPassingPick the ShotTakedowns · StandingPunishing Postshalf guard · knee shield · untestedPush to PullGuard · Guard retentionRear Body Lock FinishTakedowns · StandingRebuilding Behind a Frameguard-retention · frame · elbow-knee · entanglement · ladder · CLA · nogi-friendlySeatbelt Without HooksPinsShin Surfingguard · leg ride · Craig Jones · shin surfingShot DefenseTakedowns · StandingShoulder and Hip Controlpinning · Greg Souders · backSide Control Circumnavigateside control · pinning · transitionsSide Control Kimura — Establish and Defend the Gripkimura · side-control · figure-four · CLA · nogi-friendlySingle Leg FinishTakedowns · StandingSingle Leg to BackTakedowns · StandingSingle Underhook Controlhalf guard · Greg SoudersSingle-Leg X — Enter the Outside Gamesingle-leg-x · SLX · outside-ashi · entries · ladder · CLA · nogi-friendlySprawl Counter ChainTakedowns · StandingStand Upslime mold originals · closed guard · supine guard · guardStanding to Pin or StrangleEngagement · StandingStanding vs Seatedpassing · standing · seated-guard · pin · entanglement · ladder · CLA · nogi-friendlyStanding vs Seated — With an Advantagepassing · standing · seated-guard · pin · entanglement · ladder · CLA · nogi-friendlyStraight Jacket Back ControlPinsSubmission Huntingpinning · Greg Souders · backSubmission Huntingside control · Greg SoudersTackle Finish to PinTransitions · StandingTakedown to PassTransitions · StandingThe Dogfight — Back or Topdogfight · back takes · underhooks · scramble · CLA · nogi-friendlyToreando RecoveryGuard · Guard retentionTransitionuntested · slime mold originalTransition to Mountuntested · slime mold originalTransitioning to Shoulder Linemount · Greg Souders · pinningTriangle FinishingPins · StranglesTriangle — Finish Game vs. Posture Stacktriangle · finish · stack · closed-guard · CLA · nogi-friendlyTriangle — Hip Angle and Arm Isolation Gameclosed-guard · triangle · hip-angle · arm-isolation · CLA · nogi-friendlyTurtle Ankle Attacksturtle · slime mold original · untestedTurtle Body Lockturtle · slime mold original · untestedTurtle SandwichPinsTurtle Top Kimura Controlturtle · kimura · back takes · hammerlock · CLA · nogi-friendlyUnder the ElbowPinsUnderhook Back Step EntryTakedowns · StandingUnderhook Controlhalf guard · Greg SoudersUnderhook TakedownTakedowns · StandingUseslime mold original · leg entanglementsWin the ScrambleTransitions · PinsWrestling UpGuard · Guard retentionWrist Pinning and Trappingmount · Greg Souders · pinning