Inverted Guard Pass
Inverted guard pass — deny the inversion, collapse the hips, and pass the transitional hub that feeds berimbolo and leg entanglement entries.
Adapted from InGrappling, Inverted Guard Pass. System Games did not invent this curriculum.
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The inverted guard pass defeats inverted guard — a transitional position where the bottom player has gone upside-down with hips elevated above or level with the head, legs pointing toward or past the top player’s upper body. Inverted guard is not a static hold — it is a hub between DLR (De la Riva) guard and the berimbolo back-take chain, outside heel hook entries, and rear leg entanglement positions. The bottom player passes through inverted guard on the way to these exits.
The passing opportunity exists because inverted guard is a transitional state, not a resting position. The bottom player is vulnerable during the inversion — their hips are elevated but not yet connected to a finishing position, and their base is temporarily removed. A top player who addresses the inversion during this transit window can collapse the position before the bottom player reaches their intended exit.
The key principle is timing. An inverted guard player who completes the transition to berimbolo or leg entanglement is in a different and stronger position. The pass must happen during the inversion, not after it. Late responses to inverted guard are responses to berimbolo — a much harder problem.
Ruleset context This technique is legal in all major competitive formats.
INV-13Invariant "Destabilisation precedes control. An opponent who retains structural balance can generate defensive force regardless of the position they are in."
Why it works hereThe inversion is a destabilisation event aimed at the passer. The bottom player goes under the passer, displacing the base from below by sliding their hips beneath the passer's centre of gravity. Denying the hip elevation — staying heavy, not letting the bottom player get under — prevents the destabilisation; the inversion fails at the entry stage because there is no displacement to ride. Prevention here is a simple check: was the passer destabilised, or did the inversion meet a base that did not move?
See full invariant page → The inversion is the destabilisation event. The bottom player goes under the top player, displacing the base from below. If the top player prevents the bottom player from getting under — by staying heavy and denying the hip elevation — the destabilisation never happens and the inversion fails at the entry stage.