Half Guard Battle

GuardPassingBeginner

guard

Grapplers Collective, Half Guard Battle. 5-6 min rounds.

Problem

Offensive and defensive half guard mechanics under live resistance.

Tell the room

From half guard, top frees the trapped leg to side control or mount. Bottom sweeps to top or recovers full guard. The top pin counts once it holds 3 seconds.

Setup

Start chest to chest. Top has the crossface with one leg trapped between the bottom's legs. Bottom on their side with the far-side underhook.

Score

Hold the pin for 3 seconds.

  • Top — frees the trapped leg to side control or mount
  • Bottom — sweeps to top or recovers full guard

Rules

  1. No submissions. Both players work the position only.
  2. Bottom starts with the underhook. No flat-on-the-back half guard from the reset.
  3. No backstep. The top player passes forward instead of spinning to the far side.

Adjust

Easier

Give the bottom a deep, established underhook and have the top player work at 70 percent.

Harder

Add submissions for both players and allow the backstep.

If it stalls

If the bottom locks the legs and holds, add a 30-second clock — no sweep or recovery attempt and the top scores.

Build a class from this

TOP PLAYER

POSITION

Top has the crossface with one leg trapped between the bottom's legs. Bottom on their side with the far-side underhook.

OBJECTIVE

From half guard, top frees the trapped leg to side control or mount. Bottom sweeps to top or recovers full guard. The top pin counts once it holds 3 seconds.

CONSTRAINTS

No submissions. Both players work the position only. Bottom starts with the underhook. No flat-on-the-back half guard from the reset. No backstep. The top player passes forward instead of spinning to the far side.

WIN CONDITION

frees the trapped leg to side control or mount


BOTTOM PLAYER

POSITION

Top has the crossface with one leg trapped between the bottom's legs. Bottom on their side with the far-side underhook.

OBJECTIVE

From half guard, top frees the trapped leg to side control or mount. Bottom sweeps to top or recovers full guard. The top pin counts once it holds 3 seconds.

CONSTRAINTS

No submissions. Both players work the position only. Bottom starts with the underhook. No flat-on-the-back half guard from the reset. No backstep. The top player passes forward instead of spinning to the far side.

WIN CONDITION

sweeps to top or recovers full guard