High Step Pass
High step pass — lifts the near foot high over the opponent's near leg and steps it to the far side, creating a sudden angle change that bypasses…
Adapted from InGrappling, High Step Pass. System Games did not invent this curriculum.
Manage injuries →Position map Connects to 2 positions across 2 relationshipsOpen in the map →12←Enters from
The high step pass is a directional guard-passing technique in which the top player lifts their near foot high over the opponent’s near hook or leg, stepping that foot to the far side of the guard while simultaneously rotating to face the opponent from the new angle. The high step is not a slow movement — it is a sudden, high-arcing step that carries the near foot over the top of the guard player’s near leg, bypassing the hook rather than pushing it or going under it.
The technique is effective against hook-based guards (butterfly, X-guard, single leg X) because the high step goes over the top of the hook — the hook cannot reach the passing foot when it is stepping high above the guard player’s leg structure. The guard player must abandon the hook or risk having their leg caught in an awkward position as the top player steps over.
The high step creates an angle change rather than a linear pass — the step over deposits the top player’s foot on the far side, facing a different direction than before. This angle change is what bypasses the guard: the guard player’s hooks are oriented toward one angle, and the top player’s new position is outside that angle.
INV-03Invariant "The opponent's structural resistance must be disrupted before a submission can be reliably completed. An opponent who retains functional base, alignment, and connection to their own structure can defend most attacks mechanically rather than reactively. In standing and guard contexts this is called breaking posture; in leg entanglements it is disrupting hip position and knee line; the underlying requirement is identical."
Why it works hereThe guard's structural resistance is the hook engaging the top player's leg. The high step disrupts that resistance by routing over the hook rather than through or against it — the hook has nothing to engage when the foot arcs above its reach. The disruption is directional, not force-based; the structure is not overcome, it is bypassed in a plane it cannot defend.
See full invariant page → The guard player’s structural resistance — the hook’s ability to engage the top player’s leg — is disrupted by the high step going over it rather than against it. The hook loses its function when the top player’s foot arcs above its reach; there is nothing to hook onto. The disruption is directional rather than force-based — the pass goes over the structure, not through it.
INV-13Invariant "Destabilisation precedes control. An opponent who retains structural balance can generate defensive force regardless of the position they are in."