Positional
Where both players start. The start position is the problem.
Adapted from the original page. task-constraint types.
50/50 Heel Exposure: Show the Heel vs Foot Too High or Too LowOpen game →50/50 Positional DilemmaOpen game →50/50: Upgrade or False GripOpen game →70/30, Shotgun Grip — Advance InsideOpen game →Active Shot vs SprawlOpen game →Add the LegsOpen game →Advance the PinOpen game →All Fours, Waist Connection: Submit from Any Pin vs Seated Guard, Stand and Face, or ReverseOpen game →Ankle Lock Finish GameOpen game →Ankle WarsOpen game →Any Entanglement: Finish the Legs or Take the Back vs Free the Leg, Counter, or PassOpen game →Any Other SubmissionOpen game →Arm Drag ChainOpen game →Arm in Arm OutOpen game →Arm Trap Without HooksOpen game →Arm Trapped: Strangle or Free the ArmOpen game →Armbar System — Full ExpressionOpen game →Armbar vs Triangle — The Guard DilemmaOpen game →Arms Low, Hand to the Spine vs Turn to FaceOpen game →Arms OutOpen game →Arms Under the HeadOpen game →Ashi Garami Entry GameOpen game →Ashi: False Grip vs Clear the Knee LineOpen game →Attacking Turtle ArmsOpen game →Attacking Turtle ArmsOpen game →Back Arm Trap FinishOpen game →Back Attack System — Full ExpressionOpen game →Back Control, Arm Trapped: Get the Back Triangle vs Escape the BackOpen game →Back EscapeOpen game →Back Position Seatbelt KeepOpen game →Back RetentionOpen game →Back Retention with HooksOpen game →Back Take Entry RoutesOpen game →Back to the Wall: Wall Touch, Takedown, or Foot SweepOpen game →Back-to-Back Spin UpOpen game →Ball of YarnOpen game →Base OnlyOpen game →Base, Frame, KneeOpen game →Behind the Ankles to Hips or ShouldersOpen game →Belly and Forehead TagOpen game →Belly and Forehead Tag + Stance SwitchingOpen game →Belly TagOpen game →Belly Tag + Laces to Back of LegOpen game →Belly, Forehead, and Laces TagOpen game →Berimbolo, Winner Stays: Submit vs Get on Top for ThreeOpen game →Between Two Worlds: Double-Lock the Center or a Limb vs Leg Lock or Take the BackOpen game →Biceps to the EarOpen game →Body Lock TakedownOpen game →Body Lock, Hips Apart: Break the Hands vs Hip, Guard, Pin, or Behind the ElbowsOpen game →Break the BaseOpen game →Break their GripOpen game →Butterfly Ashi, Shotgun Grip — Thread to ControlOpen game →Butterfly Guard: Lock Your Hands Around the Body vs Sweep or Stand UpOpen game →Butterfly Kimura TrapOpen game →Butterfly Wedge vs Body Lock FlattenOpen game →Capture Head and ArmOpen game →Capture the FootOpen game →Catch the Knee CrossOpen game →Caught in 70/30 — Escape and ReverseOpen game →Causing PostsOpen game →Causing PostsOpen game →Causing PostsOpen game →Change Direction to PassOpen game →Change LevelsOpen game →Chest or HipsOpen game →Chest to Chest Chest to BackOpen game →Chest to Chest PinningOpen game →Chest to Chest: Sweep or Go OutsideOpen game →Chest-to-Chest Half Guard: Free the Knee vs Close or ReverseOpen game →Chest-to-Chest Pin ControlOpen game →Choi Bar: Back to the Floor vs Free the ArmOpen game →Chopping Block: Submit vs Elbow Down or SweepOpen game →Clamp Half Guard: Free the Knee Line vs Get On Top or Knee ShieldOpen game →Clamp Half Guard: Free the Leg and Pin vs Sweep or Open GuardOpen game →Climbing the BackOpen game →Clinch Pummeling DefenseOpen game →Closed Guard Kimura PressureOpen game →Closed Guard OffenseOpen game →Closed Guard: Pass the Hips or Take the Back vs Sweep, Back, or Stand UpOpen game →Collar and Pant: Chest Connection vs Feet Back In FrontOpen game →Collar Tie and Inside Tie: Head Below the Armpit to Front Headlock vs Strip and DisconnectOpen game →Collar Tie Inside-Hand BattleOpen game →Collar Tie TakedownOpen game →Complete the GripOpen game →Confined-Area Guard RetentionOpen game →Connect the HandsOpen game →Connect to the ShouldersOpen game →Connect, Trap, or Entangle vs Shin TouchOpen game →Connection and DestabilizationOpen game →Connection and MovementOpen game →Connection ClimbOpen game →Connection Hold — Grips OffOpen game →Connection, Destabilization, and Hip AccessOpen game →Continuous Grip FightOpen game →Control A LegOpen game →Cover the Knuckles: Lock the Hands vs Hips Away and FaceOpen game →Covering the HipsOpen game →Covering the ShouldersOpen game →Covering the ShouldersOpen game →CreateOpen game →Create and Break ConnectionsOpen game →Create and Break ConnectionsOpen game →Create and Break ConnectionsOpen game →Create and Break ConnectionsOpen game →Creative Scramble StartsOpen game →Creepy GuyOpen game →Cross Ashi, Feet Free — Win the GripOpen game →Cross Ashi, Gripped — Finish or TriangleOpen game →Cross-Leg Back TakeOpen game →De La Riva Destabilization: Hands or Hips to the Mat vs Shin Pin the HipOpen game →De La Riva Sweep or Pass: Sweep or Take the Back vs PassOpen game →De La Riva to the Wedge vs Any Leg EntanglementOpen game →Deny the Knee WedgeOpen game →Deny the Thigh PinOpen game →DestabilizationOpen game →DLR/RDLR Leg EntryOpen game →DLR/RDLR Off-BalanceOpen game →Double Arm IsolationOpen game →Double Biceps and Head: Shoot or StealOpen game →Double Entangle or Steal InsideOpen game →Double Inside Back TakeOpen game →Double Leg DriveOpen game →Double Leg PinOpen game →Double Octopus: Lock the Hips Plus the Shoulders or the AnkleOpen game →Double UnderhooksOpen game →Double Unders to Hands Past the LegsOpen game →Double Wrist Control: Shoot or StealOpen game →Duck Under Hit: Takedown vs Face Your Partner StandingOpen game →Earn the Straight JacketOpen game →Elbow Exposure Extension ContractionOpen game →Elbow HuntingOpen game →Elbow Isolation GameOpen game →Figure-Four Grip, Threat to Threat: Submit or Take the Back vs Free and Hide Your BackOpen game →Figure-Four or Cover Hips vs EscapeOpen game →FinishingOpen game →FinishingOpen game →FinishingOpen game →FinishingOpen game →FinishingOpen game →Finishing MechanicsOpen game →Finishing the Escape — From the BackOpen game →Finishing the Pass — From the J-PointOpen game →Finishing the Reversal — From Shin-to-ShinOpen game →Finishing the Strangle — From the BackOpen game →First Grip WinsOpen game →Flatten the ShouldersOpen game →Flatten the Turtle vs Stand or ReverseOpen game →Foot Contact vs Closed HandsOpen game →Foot Sweep OnlyOpen game →Four-Point TouchOpen game →Front Body Lock: Shoot or StealOpen game →Front Headlock Bottom TurnOpen game →Front Headlock ControlOpen game →Front Headlock Establish and HoldOpen game →Front Headlock FinishOpen game →Front Headlock FlattenOpen game →Front Headlock LiftOpen game →Front Headlock StrangleOpen game →Front Headlock System — Full ExpressionOpen game →Front Headlock to the BackOpen game →Front Headlock vs. Sit-Out and Stand-UpOpen game →Front Headlock — Back Take GameOpen game →Front Headlock — Guillotine Entry GameOpen game →Front Headlock, Rear Body Lock, or Single: Submit from Behind vs Turn to FaceOpen game →Front Headlock: Pin or Score the Back vs Stand Up or Sit to GuardOpen game →Game Over — Finish or Take the BackOpen game →Gi Open Guard: Stay on the Collar vs Strip It for 3 Seconds or PassOpen game →Gi Open Guard: Stay on the Sleeve vs Free Your Sleeves for 3 Seconds or PassOpen game →Grip Fight: Underhook and Wrist ControlOpen game →Guard Armbar vs the Stack — Reading the DefenceOpen game →Guard Armbar — Achieve the Finish PositionOpen game →Guard RetentionOpen game →Guard Without ArmsOpen game →Guillotine and AnacondaOpen game →Guillotine ExchangeOpen game →Half Guard BattleOpen game →Half Guard: Sit Up, Get to Your Knees, or Lock Your Legs vs Lock Your Hands Around ThemOpen game →Hand Fight to Get Behind and Lock Your HandsOpen game →Hand Snap to Back TakeOpen game →Hands Down or Knee GrabOpen game →Head and Arm Hold vs Open and DisengageOpen game →Head-and-Arm Tackle DefenseOpen game →High MountOpen game →Hip AccessOpen game →Hip to Hip and ElevateOpen game →Hip to Hip ConnectionOpen game →Hold the ShellOpen game →Hold Them DownOpen game →Hook War — Back Position Lower ControlOpen game →Initiating Maintaining Chest to Back ContactOpen game →Inside Heel Hook GameOpen game →Inside or Outside the Elbows vs Stand and OpenOpen game →Inside Sankaku — Finish or AdvanceOpen game →Inside Space WarOpen game →Into the River: Make Them Step Over the LineOpen game →Isolate FirstOpen game →Isolating the NeckOpen game →Just Keep the Foot: Hold the Leg vs Free Your FootOpen game →Keep It on the EarOpen game →Keep the Arms ApartOpen game →Keep the Top KneeOpen game →Keep Them Down From Feet InsideOpen game →Kimura Dilemma: Figure-Four Strangle or Twist vs Free Head and ArmOpen game →Kimura System Full ExpressionOpen game →King of the MatsOpen game →Knee Cut: Complete the Pass vs Recover, Roll, or UnderhookOpen game →Knee Line AdvanceOpen game →Knee On Belly AttacksOpen game →Knee Shield: Chest Contact vs Both Feet InsideOpen game →Knee Slide PassingOpen game →Knee TagOpen game →Knee to Ankle, Then Put Them DownOpen game →Knee to Knee, Cross and Push: Race to Chest to BackOpen game →Knee to the CeilingOpen game →Knee Wedge to Chest PinOpen game →Kneeling Single Leg: Double-Lock a Limb vs Lock the CenterOpen game →Kneeling Underhooks: One Knee Up vs Float ThemOpen game →Kumi-Kata Grips, Then Get a Foot Off the GroundOpen game →Kumi-Kata Race: Sleeve and Collar vs Sleeve and High CollarOpen game →Lane Push-Out or Foot SweepOpen game →Lasso Guard: Keep a Sleeve, Attach to the Shoulder Line or Get Between the Legs vs Break Both SleevesOpen game →Lateral Leg ClearanceOpen game →Leg Capture Hold 3sOpen game →Leg Capture to the Back: Chest to Back vs Take Their Back or Sit Them DownOpen game →Leg Entanglement Full SystemOpen game →Leg First, Then the LockOpen game →Leg Lock Entry DefenseOpen game →Leg Lock Full System GameOpen game →Lockdown Extraction Under the ClockOpen game →Low Knee Shield: Pass and Isolate vs Hips Over HipsOpen game →Low MountOpen game →Low Single: Elbow Inside to TopOpen game →MaintainOpen game →Maintain and Break ConnectionOpen game →Maintain Arm IsolationOpen game →Maintain ConnectionOpen game →Maintain ControlOpen game →Maintain ControlOpen game →Maintain ControlOpen game →Maintain ControlOpen game →Maintain PositionOpen game →Maintain Scarf HoldOpen game →Maintain the TransitionOpen game →Maintaining ControlOpen game →Maintaining the FinishOpen game →Maintaining the FinishOpen game →Maintaining The FinishOpen game →Maintaining the FinishOpen game →Maintaining The Knee ShieldOpen game →Middle MountOpen game →Mount Armbar — Arm Extraction and Finish PositionOpen game →Mount EscapeOpen game →Mount HuntingOpen game →Mount, Elbows Down: Capture a Foot vs Get Double UndersOpen game →Mount, Elbows Down: Submit vs Reverse or Get GuardOpen game →Mount, Elbows Down: Two-on-One or Double Unders vs Reverse or Get GuardOpen game →Mount, Elbows Up: S-Mount Both Sides vs Both Elbows DownOpen game →Mount, One Elbow Up: Head and Arm or Take the Back vs Elbow Down, Reverse, or EscapeOpen game →No HandsOpen game →No Knees Top PlayerOpen game →No-Gi Hook GuardOpen game →No-Hands Top Half GuardOpen game →North South PinningOpen game →North-South DenialOpen game →Off-Balance Top: Hips Above and Lock the Shoulders vs Close the Legs or Wrestle UpOpen game →Off-Side Guard PassOpen game →On Your Back: Lock Your Hands Around Them vs Stand UpOpen game →One ArmOpen game →Open Guard SweepingOpen game →Open Guard: Three Flanks, Then Lock Your Hands vs Feet Inside and Both HandsOpen game →Open Side ControlOpen game →Open the FeetOpen game →Outside Ashi, Shotgun Grip — Close to SankakuOpen game →Outside Heel Hook vs ExtractionOpen game →Outside Heist, Shotgun Grip — Advance OutsideOpen game →Outside the Elbows: Back Take or SweepOpen game →Outside-Inside Entanglement SwitchOpen game →Over the Head: Circle Around or Lock Shoulders and Arm vs Guard, Knees, or Body LockOpen game →Over-Under Clinch BattleOpen game →Over-Under ConversionOpen game →Overhook Lane: Push Them Over the LineOpen game →Overhook Start: Arm In, Arm Out vs Stand UpOpen game →Overhook vs Underhook: Butt or Back, or Hands Around the HeadOpen game →Pass Without GripsOpen game →Passing the Ankle LineOpen game →Passing the Knee LineOpen game →Passing vs Knee ShieldOpen game →Pick the ShotOpen game →Poopy HandsOpen game →Pull Guard and ConnectOpen game →Punishing PostsOpen game →Punishing PostsOpen game →Punishing PostsOpen game →Push to PullOpen game →Put Down Then Entangle vs Shin TouchOpen game →Rear Body Lock FinishOpen game →Rear Strangle Grip Ladder: Hooks In, No Hooks, All Fours vs Back to the Mat or FaceOpen game →Rear Strangle or Shin PassOpen game →Rebuild the ShellOpen game →Rebuilding Behind a FrameOpen game →Recovering From FlatOpen game →Rugby PassOpen game →Russian Tie (Two-on-One) BattleOpen game →Russian Tie: Shoot or StealOpen game →Seatbelt Without HooksOpen game →Seated Back EntryOpen game →Seated Guard EngagementOpen game →Seated Guard, Head Free: Wrestle Up to Top vs Push, Pluck, Snap, or Front HeadlockOpen game →Seated InitiationOpen game →Seated Stand-Up Race: First Up for 3 WinsOpen game →Seated vs Standing: Destabilize and Entangle or Wrestle Up to the Hips vs Shin to the BodyOpen game →Shin SurfingOpen game →Shin Wedges Behind Knees: Climb or Leg Finish vs Stand or CounterOpen game →Shooter vs Upper Body: Ankle to the Armpit, Lift, or Go Behind vs Butt or BackOpen game →Shot DefenseOpen game →Shoulder and Hip ControlOpen game →Shoulder Line Attached: Submit or Come Up on Top vs Both Arms In or Out and Stay on TopOpen game →Side Control CircumnavigateOpen game →Side Control Kimura — Establish and Defend the GripOpen game →Side Control, Arm Around the Hip: Submit vs Reverse, Seated Guard, or StandOpen game →Side Control: Get the Head vs Stand Up or Get on TopOpen game →Side EscapeOpen game →Side Scissor: Triangle or Flatten and StandOpen game →Single Leg FinishOpen game →Single Leg to BackOpen game →Single Leg, Defender's Head Position: Disconnect vs Hips Down or Behind the ElbowsOpen game →Single Leg: Off-Balance Plus a Second Connection vs Cover the HeadOpen game →Single Underhook ControlOpen game →Single-Leg Guard Pull: Entangle and Stand Up vs Take the Back or Lock Hips and AnkleOpen game →Single-Leg Race: First to Pick Up the LegOpen game →Single-Leg X Dual-Side Entangle vs Free the LegOpen game →Single-Leg X from the Hip Touch: Sweep to Top vs Free Yourself or PassOpen game →Single-Leg X to X-Guard: Build the X vs Clear the HooksOpen game →Single-Leg X — Enter the Outside GameOpen game →Single-Leg X, After the Sweep Lands: First on Top for ThreeOpen game →Single-Leg: Toes, Heel, and Hands Both Sides vs Free the LegOpen game →Smash Half Guard: Leg Pommel or Knee Slice with Upper Body Control vs Full Guard or SweepOpen game →Split-Control Half GuardOpen game →Sprawl Counter ChainOpen game →Sprawl to Front HeadlockOpen game →Stabilize Front HeadlockOpen game →Staggered AnklesOpen game →Stand Against the AnkleOpen game →Stand UpOpen game →Standing Boundary PushOpen game →Standing Entangled: Locked Hands at the Hips or Shoulders vs Submit, Reverse, or StandOpen game →Standing Front Headlock: Hands to the Mat vs Head Back UpOpen game →Standing Leg Entanglement Entry BattleOpen game →Standing to Pin or StrangleOpen game →Standing vs SeatedOpen game →Standing vs Seated GuardOpen game →Standing vs Seated — At a DisadvantageOpen game →Standing vs Seated — With an AdvantageOpen game →Stay Behind, Open Hands: One-Arm Choke vs Turn and FaceOpen game →Stay Connected: Circle the Body vs Lock Your Legs or Get to Your KneesOpen game →Stay on Your Feet: Hamstring Pressure to Chest to Back vs Put Them on a HipOpen game →Steal Inside and Entangle vs Toes and HandsOpen game →Straight Jacket Back ControlOpen game →Straight Jacket: Finish From the Back or On TopOpen game →Structure and ConnectionsOpen game →Submission HuntingOpen game →Submission HuntingOpen game →Sweep ChainOpen game →Swing-Arm DiveOpen game →Tackle Finish to PinOpen game →Takedown to PassOpen game →The Dogfight — Back or TopOpen game →The Headhunter and the Posture MasterOpen game →The Post RemovalOpen game →The Sweep and Posture BattleOpen game →Three Knee Pits, Then Lock Your Hands vs Butt Down or Wrestle UpOpen game →Three Points of Contact: Shin Touch vs Float the PasserOpen game →Three Touches or Closed HandsOpen game →Three-Quarter Mount: Free the Ankle vs Close or ReverseOpen game →Toe Hold GameOpen game →Toreando RecoveryOpen game →Track with the HipsOpen game →TransitionOpen game →Transition to MountOpen game →Transitioning to Shoulder LineOpen game →Triangle and Armbar — Two-Way Combination GameOpen game →Triangle FinishingOpen game →Triangle System — Full ExpressionOpen game →Triangle — Entry From Closed GuardOpen game →Triangle — Finish Game vs. Posture StackOpen game →Triangle — Hip Angle and Arm Isolation GameOpen game →Tripod Butterfly: Inside Leg vs Sweep or EntangleOpen game →Turtle Ankle AttacksOpen game →Turtle Body LockOpen game →Turtle RecoveryOpen game →Turtle SandwichOpen game →Turtle to GuardOpen game →Turtle Top Kimura ControlOpen game →Turtle, No Connected Hands: Hip to the Mat vs Stand and DisconnectOpen game →Turtle: Seat Belt and a Hook, or Hip Down Past the Legs vs Guard or StandOpen game →Two Sleeves: Back to Chest vs Double LapelOpen game →Two-on-One: Connect the Hands vs Free the ArmOpen game →Uncovered ShouldersOpen game →Under the ElbowOpen game →Under the ElbowsOpen game →Under the Elbows: Submit vs Both Elbows InOpen game →Underhook Acquisition Hold 3sOpen game →Underhook and Wrist to a Single, Body Lock, or Front HeadlockOpen game →Underhook Back Step ChainOpen game →Underhook Back Step EntryOpen game →Underhook Back Step FinishOpen game →Underhook ControlOpen game →Underhook TakedownOpen game →Underhook vs Overhook: Pick Up a Leg, Lock the Body, or Cover the HeadOpen game →Underhook vs WhizzerOpen game →Untangle, Hips or Hands Down, Then Re-Entangle vs Outside PassOpen game →UseOpen game →Win the ScrambleOpen game →With One ArmOpen game →With Uncovered HipsOpen game →Wrestling UpOpen game →Wrist Pin to Connected HandsOpen game →Wrist Pinning and TrappingOpen game →X Guard SandwichOpen game →X-Guard Destabilization: Hands or Hips to the Mat vs Clear the HooksOpen game →X-Guard Reversal: Sweep or Take the Back vs Clear the HooksOpen game →X-Guard Switch: Change Sides vs Clear the HooksOpen game →