Rebuilding Behind a Frame

GAME-RET-02 · Retention · Developing · 2:30

Mat mode

2:30

Tell the roomPass the frame to a pin before the guard re-forms. Turn the frame into a guard that engages and threatens, or into a confirmed entanglement.

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Notes (this phone)

TOP PLAYER

POSITION

Engaged in front of bottom's framing limbs, working to beat the elbow-and-knee frame.

OBJECTIVE

Pass the frame to a pin before the guard re-forms.

CONSTRAINTS

Elevated tier: an entanglement is a live option. Confirm tap-release reliability before running it. Reset when the bottom player forms a connected guard or entanglement, or the top player confirms the pin. Role rotates after each reset. Score one point per win condition. Default rounds 2:30.

WIN CONDITION

Pass the frame to a pin — chest-to-chest or chest-to-back control held for three continuous seconds without the guard re-formed.


BOTTOM PLAYER

POSITION

Supine with an elbow-and-knee frame established. The passer's weight is in front of the framing limbs, not yet around them.

OBJECTIVE

Turn the frame into a guard that engages and threatens, or into a confirmed entanglement. The recovery is driven by the hips.

CONSTRAINTS

Starts with a defensive frame only — holding the frame is not the win. Same elevated entanglement rules, reset logic, and role rotation.

WIN CONDITION

Build a meaningful connected guard — one that engages and threatens the passer — or a confirmed leg entanglement.

Developing · Top-advantage · Elevated · Constraint Positional Handicap

Original positional game. Rebuilding Behind a Frame. GAME-RET-02.

Problem

Engaged in front of bottom's framing limbs, working to beat the elbow-and-knee frame.

Setup

Engaged in front of bottom's framing limbs, working to beat the elbow-and-knee frame. Supine with an elbow-and-knee frame established. The passer's weight is in front of the framing limbs, not yet around them.

Score

Pass the frame to a pin — chest-to-chest or chest-to-back control held for three continuous seconds without the guard re-formed. Build a meaningful connected guard — one that engages and threatens the passer — or a confirmed leg entanglement.

Rules

  1. Elevated tier: an entanglement is a live option.
  2. Confirm tap-release reliability before running it.
  3. Reset when the bottom player forms a connected guard or entanglement, or the top player confirms the pin.
  4. Role rotates after each reset.
  5. Score one point per win condition.
  6. Default rounds 2:30.
  7. Starts with a defensive frame only — holding the frame is not the win.
  8. Same elevated entanglement rules, reset logic, and role rotation.
Class tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • The hardest rung removes the frame and the engagement together: recovering from flat , supine with the passer off to the side and out of reach. For the full ladder, see reverse phase progression .

guard

Drill timer

Wall card

Rebuilding Behind a Frame

Developing

TOP PLAYER

Position

Engaged in front of bottom's framing limbs, working to beat the elbow-and-knee frame.

Win condition

Pass the frame to a pin — chest-to-chest or chest-to-back control held for three continuous seconds without the guard re-formed.

Constraints

Elevated tier: an entanglement is a live option. Confirm tap-release reliability before running it. Reset when the bottom player forms a connected guard or entanglement, or the top player confirms the pin. Role rotates after each reset. Score one point per win condition. Default rounds 2:30.

BOTTOM PLAYER

Position

Supine with an elbow-and-knee frame established. The passer's weight is in front of the framing limbs, not yet around them.

Win condition

Build a meaningful connected guard — one that engages and threatens the passer — or a confirmed leg entanglement.

Constraints

Starts with a defensive frame only — holding the frame is not the win. Same elevated entanglement rules, reset logic, and role rotation.

Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.