Guard / Retention
Feet on a line. Face the passer. Elbow connections. Hip mobility.
Adapted from the original page. Grappling.Games did not write this. Sources.
Guard system hub — seated, butterfly, X-guard, DLR, RDLR, Z-guard, octopus, clamp, half guard, closed guard, and high guard.
Canon pages
Closed GuardKnee Shield / Half Guard RetentionOpen GuardBerimboloBuggy ChokeButterfly GuardClamp PositionDe la Riva GuardDeep Half GuardDogfightGogoplataHalf Butterfly GuardHalf Guard — BottomHigh Guard / MeathookInverted GuardLockdownOctopus GuardGuard RetentionReverse De la RivaRubber GuardScorpion / Lower Leg ShiftSeated GuardShoulder CrunchSupine GuardTop Butterfly GuardTop Half GuardUnderhook Half Guard (Bottom)Ushiro X — Reverse X GuardWaiter PositionWilliams GuardX-GuardZ-Guard / Knee ShieldArmbar System — Full ExpressionArmbar vs Triangle — The Guard DilemmaBall of YarnBetween Two Worlds: Double-Lock the Center or a Limb vs Leg Lock or Take the BackBreak the BaseCatch the Knee CrossCausing PostsChest to Chest: Sweep or Go OutsideChest-to-Chest Half Guard: Free the Knee vs Close or ReverseChoi Bar: Back to the Floor vs Free the ArmClamp Half Guard: Free the Knee Line vs Get On Top or Knee ShieldClamp Half Guard: Free the Leg and Pin vs Sweep or Open GuardClimbing the BackClosed Guard Kimura PressureClosed Guard OffenseClosed Guard: Pass the Hips or Take the Back vs Sweep, Back, or Stand UpConfined-Area Guard RetentionConnect to the ShouldersConnect, Trap, or Entangle vs Shin TouchCreateCreate and Break ConnectionsCreate and Break ConnectionsDe La Riva Destabilization: Hands or Hips to the Mat vs Shin Pin the HipDe La Riva Sweep or Pass: Sweep or Take the Back vs PassDeny the Knee WedgeDeny the Thigh PinElbow Isolation GameGi Open Guard: Stay on the Collar vs Strip It for 3 Seconds or PassGi Open Guard: Stay on the Sleeve vs Free Your Sleeves for 3 Seconds or PassGuard Armbar vs the Stack — Reading the DefenceGuard Armbar — Achieve the Finish PositionGuard RetentionGuard Without ArmsHalf Guard BattleHalf Guard: Sit Up, Get to Your Knees, or Lock Your Legs vs Lock Your Hands Around ThemHead and Arm Hold vs Open and DisengageHip AccessHold the ShellInside or Outside the Elbows vs Stand and OpenKeep the Top KneeKnee Cut: Complete the Pass vs Recover, Roll, or UnderhookKnee Shield: Chest Contact vs Both Feet InsideLasso Guard: Keep a Sleeve, Attach to the Shoulder Line or Get Between the Legs vs Break Both SleevesLockdown Extraction Under the ClockLow Knee Shield: Pass and Isolate vs Hips Over HipsMaintainMaintaining The Knee ShieldMount EscapeMount, Elbows Down: Capture a Foot vs Get Double UndersNo-Hands Top Half GuardNorth-South DenialOpen Guard SweepingOpen Guard: Three Flanks, Then Lock Your Hands vs Feet Inside and Both HandsOpen the FeetOutside the Elbows: Back Take or SweepOverhook Start: Arm In, Arm Out vs Stand UpPassing the Ankle LinePassing the Knee LinePassing vs Knee ShieldPunishing PostsPush to PullRebuild the ShellRebuilding Behind a FrameRecovering From FlatSide EscapeSide Scissor: Triangle or Flatten and StandSingle Underhook ControlSingle-Leg X to X-Guard: Build the X vs Clear the HooksSmash Half Guard: Leg Pommel or Knee Slice with Upper Body Control vs Full Guard or SweepSplit-Control Half GuardStaggered AnklesStand UpStay on Your Feet: Hamstring Pressure to Chest to Back vs Put Them on a HipStructure and ConnectionsThe Headhunter and the Posture MasterThe Post RemovalThe Sweep and Posture BattleThree Points of Contact: Shin Touch vs Float the PasserThree-Quarter Mount: Free the Ankle vs Close or ReverseToreando RecoveryTrack with the HipsTriangle and Armbar — Two-Way Combination GameTriangle System — Full ExpressionTriangle — Entry From Closed GuardTriangle — Finish Game vs. Posture StackTriangle — Hip Angle and Arm Isolation GameTurtle to GuardUnderhook ControlUseWrestling UpWrist Pin to Connected HandsX-Guard Destabilization: Hands or Hips to the Mat vs Clear the HooksX-Guard Reversal: Sweep or Take the Back vs Clear the HooksX-Guard Switch: Change Sides vs Clear the Hooks
Games
Armbar System — Full ExpressionOpen game →Armbar vs Triangle — The Guard DilemmaOpen game →Ball of YarnOpen game →Between Two Worlds: Double-Lock the Center or a Limb vs Leg Lock or Take the BackOpen game →Break the BaseOpen game →Catch the Knee CrossOpen game →Causing PostsOpen game →Causing PostsOpen game →Chest to Chest: Sweep or Go OutsideOpen game →Chest-to-Chest Half Guard: Free the Knee vs Close or ReverseOpen game →Choi Bar: Back to the Floor vs Free the ArmOpen game →Clamp Half Guard: Free the Knee Line vs Get On Top or Knee ShieldOpen game →Clamp Half Guard: Free the Leg and Pin vs Sweep or Open GuardOpen game →Climbing the BackOpen game →Closed Guard Kimura PressureOpen game →Closed Guard OffenseOpen game →Closed Guard: Pass the Hips or Take the Back vs Sweep, Back, or Stand UpOpen game →Confined-Area Guard RetentionOpen game →Connect to the ShouldersOpen game →Connect, Trap, or Entangle vs Shin TouchOpen game →CreateOpen game →Create and Break ConnectionsOpen game →Create and Break ConnectionsOpen game →Create and Break ConnectionsOpen game →De La Riva Destabilization: Hands or Hips to the Mat vs Shin Pin the HipOpen game →De La Riva Sweep or Pass: Sweep or Take the Back vs PassOpen game →Deny the Knee WedgeOpen game →Deny the Thigh PinOpen game →Elbow Isolation GameOpen game →Gi Open Guard: Stay on the Collar vs Strip It for 3 Seconds or PassOpen game →Gi Open Guard: Stay on the Sleeve vs Free Your Sleeves for 3 Seconds or PassOpen game →Guard Armbar vs the Stack — Reading the DefenceOpen game →Guard Armbar — Achieve the Finish PositionOpen game →Guard RetentionOpen game →Guard Without ArmsOpen game →Half Guard BattleOpen game →Half Guard: Sit Up, Get to Your Knees, or Lock Your Legs vs Lock Your Hands Around ThemOpen game →Head and Arm Hold vs Open and DisengageOpen game →Hip AccessOpen game →Hold the ShellOpen game →Inside or Outside the Elbows vs Stand and OpenOpen game →Keep the Top KneeOpen game →Knee Cut: Complete the Pass vs Recover, Roll, or UnderhookOpen game →Knee Shield: Chest Contact vs Both Feet InsideOpen game →Lasso Guard: Keep a Sleeve, Attach to the Shoulder Line or Get Between the Legs vs Break Both SleevesOpen game →Lockdown Extraction Under the ClockOpen game →Low Knee Shield: Pass and Isolate vs Hips Over HipsOpen game →MaintainOpen game →Maintain ConnectionOpen game →Maintaining The Knee ShieldOpen game →Mount EscapeOpen game →Mount, Elbows Down: Capture a Foot vs Get Double UndersOpen game →No-Hands Top Half GuardOpen game →North-South DenialOpen game →Open Guard SweepingOpen game →Open Guard: Three Flanks, Then Lock Your Hands vs Feet Inside and Both HandsOpen game →Open the FeetOpen game →Outside the Elbows: Back Take or SweepOpen game →Overhook Start: Arm In, Arm Out vs Stand UpOpen game →Passing the Ankle LineOpen game →Passing the Knee LineOpen game →Passing vs Knee ShieldOpen game →Punishing PostsOpen game →Punishing PostsOpen game →Push to PullOpen game →Rebuild the ShellOpen game →Rebuilding Behind a FrameOpen game →Recovering From FlatOpen game →Side EscapeOpen game →Side Scissor: Triangle or Flatten and StandOpen game →Single Underhook ControlOpen game →Single-Leg X to X-Guard: Build the X vs Clear the HooksOpen game →Smash Half Guard: Leg Pommel or Knee Slice with Upper Body Control vs Full Guard or SweepOpen game →Split-Control Half GuardOpen game →Staggered AnklesOpen game →Stand UpOpen game →Stay on Your Feet: Hamstring Pressure to Chest to Back vs Put Them on a HipOpen game →Structure and ConnectionsOpen game →The Headhunter and the Posture MasterOpen game →The Post RemovalOpen game →The Sweep and Posture BattleOpen game →Three Points of Contact: Shin Touch vs Float the PasserOpen game →Three-Quarter Mount: Free the Ankle vs Close or ReverseOpen game →Toreando RecoveryOpen game →Track with the HipsOpen game →Triangle and Armbar — Two-Way Combination GameOpen game →Triangle System — Full ExpressionOpen game →Triangle — Entry From Closed GuardOpen game →Triangle — Finish Game vs. Posture StackOpen game →Triangle — Hip Angle and Arm Isolation GameOpen game →Turtle to GuardOpen game →Underhook ControlOpen game →UseOpen game →Wrestling UpOpen game →Wrist Pin to Connected HandsOpen game →X-Guard Destabilization: Hands or Hips to the Mat vs Clear the HooksOpen game →X-Guard Reversal: Sweep or Take the Back vs Clear the HooksOpen game →X-Guard Switch: Change Sides vs Clear the HooksOpen game →