Triangle — Hip Angle and Arm Isolation Game
Mat mode
4:00
Tell the roomFree the trapped arm or flatten the hip angle before bottom locks both adjustments. Rotate to a perpendicular hip angle and isolate the inside arm across the body at the same time.
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Notes (this phone)
TOP PLAYER
POSITION
Inside an open triangle — bottom's leg over one shoulder, hips elevated, triangle not yet locked. Inside arm still inside the loop.
OBJECTIVE
Free the trapped arm or flatten the hip angle before bottom locks both adjustments.
CONSTRAINTS
Elevated safety. Apply at communication pace. Confirm tap-release reliability before running it. Both players begin with the triangle entry already established. Reset to open triangle position when any win condition is achieved. Default rounds 4:00.
WIN CONDITION
Rip the trapped arm free past the centreline to the outside, or drive posture upright enough that bottom cannot keep the hip angle.
BOTTOM PLAYER
POSITION
Open triangle already on — chosen leg over the shoulder, hips elevated, inside arm captured in the loop.
OBJECTIVE
Rotate to a perpendicular hip angle and isolate the inside arm across the body at the same time.
CONSTRAINTS
Must hold both the angle (about 45–90 degrees off-centre) and the arm isolation together. Same reset rules.
WIN CONDITION
Perpendicular hip angle with the inside arm isolated across the body, held five consecutive seconds.
Original positional game. Triangle — Hip Angle and Arm Isolation Game. GAME-TRI-02.
Problem
Inside an open triangle — bottom's leg over one shoulder, hips elevated, triangle not yet locked.
Setup
Inside an open triangle — bottom's leg over one shoulder, hips elevated, triangle not yet locked. Inside arm still inside the loop. Open triangle already on — chosen leg over the shoulder, hips elevated, inside arm captured in the loop.
Score
Rip the trapped arm free past the centreline to the outside, or drive posture upright enough that bottom cannot keep the hip angle. Perpendicular hip angle with the inside arm isolated across the body, held five consecutive seconds.
Rules
- Elevated safety.
- Apply at communication pace.
- Confirm tap-release reliability before running it.
- Both players begin with the triangle entry already established.
- Reset to open triangle position when any win condition is achieved.
- Default rounds 4:00.
- Must hold both the angle (about 45–90 degrees off-centre) and the arm isolation together.
- Same reset rules.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Allow the bottom player to close the triangle and apply finish pressure once they hold the five-second position — this becomes a live triangle finish attempt.
- Add the armbar transition: if the top player postures out of the hip angle adjustment, the bottom player may pivot to the armbar (DRILL-TRI-06 territory).
- Start from closed guard — bottom player must earn the entry (GAME-TRI-01) and then convert to the angle and isolation (this game) in a continuous sequence.
submissions · triangle
Wall card
Triangle — Hip Angle and Arm Isolation Game
Developing
TOP PLAYER
Position
Inside an open triangle — bottom's leg over one shoulder, hips elevated, triangle not yet locked. Inside arm still inside the loop.
Win condition
Rip the trapped arm free past the centreline to the outside, or drive posture upright enough that bottom cannot keep the hip angle.
Constraints
Elevated safety. Apply at communication pace. Confirm tap-release reliability before running it. Both players begin with the triangle entry already established. Reset to open triangle position when any win condition is achieved. Default rounds 4:00.
BOTTOM PLAYER
Position
Open triangle already on — chosen leg over the shoulder, hips elevated, inside arm captured in the loop.
Win condition
Perpendicular hip angle with the inside arm isolated across the body, held five consecutive seconds.
Constraints
Must hold both the angle (about 45–90 degrees off-centre) and the arm isolation together. Same reset rules.
Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.