Method
How the Layers Work
Method → series → game → technique / invariant.
Adapted from the original page. Grappling.Games did not write this. Sources.
This site’s information architecture is this stack:
- Method — why we design practice this way.
- Series / ladders — a scaffolded family of problems.
- Game — the representative activity you run tonight.
- Technique — names for solutions athletes discover.
- Invariant — the information that transfers when the game changes.
Navigate in either direction. A method page should land you on a series. A game should send you to the techniques and invariants it trains. An invariant should list every game that tests it.
Play these
Play these
Guard Armbar — Achieve the Finish PositionOpen game →Finishing the Strangle — From the BackOpen game →50/50 Positional DilemmaOpen game →70/30, Shotgun Grip — Advance InsideOpen game →Armbar System — Full ExpressionOpen game →Armbar vs Triangle — The Guard DilemmaOpen game →Back Attack System — Full ExpressionOpen game →Back Position Seatbelt KeepOpen game →Back Retention with HooksOpen game →Back Take Entry RoutesOpen game →Behind the Ankles to Hips or ShouldersOpen game →Butterfly Ashi, Shotgun Grip — Thread to ControlOpen game →