Back Attack System — Full Expression
Mat mode
5:00
Tell the roomKeep the positional foundation, thread the RNC when the chin rises, convert to a rear triangle if the arm comes over, and choose hooks or body triangle as the hips are contested. Use the full escape set: bridge, turn, stand up, wrist fight, hook removal, and full-body resistance to the strangle.
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Notes (this phone)
TOP PLAYER
POSITION
Full back control: seatbelt established, hooks confirmed or a body triangle (attacker's choice), hip drive active.
OBJECTIVE
Keep the positional foundation, thread the RNC when the chin rises, convert to a rear triangle if the arm comes over, and choose hooks or body triangle as the hips are contested.
CONSTRAINTS
Reset when any win condition is achieved. The player who was just attacked takes the top position and the back-attack role for the next round. The player who scored moves to the bottom position. Default rounds 5:00.
WIN CONDITION
Force the tap by compressing the carotids from back control, or maintain full back control (seatbelt plus at least one hook) continuously for 60 seconds.
BOTTOM PLAYER
POSITION
Caught in full back control. No escape tools restricted.
OBJECTIVE
Use the full escape set: bridge, turn, stand up, wrist fight, hook removal, and full-body resistance to the strangle.
CONSTRAINTS
Same named reset and role-rotate rule after each scored event.
WIN CONDITION
Achieve face-to-face top position with hips off the mat, stand up and achieve clear separation, or recover to a guard position with the top player no longer behind them.
In competition
See it in competition: 50+ Rear Naked Chokes From ADCC History | ADCC Submission Series →
Original positional game. Back Attack System — Full Expression. GAME-BACK-05.
Problem
Full back control: seatbelt established, hooks confirmed or a body triangle (attacker's choice), hip drive active.
Setup
Full back control: seatbelt established, hooks confirmed or a body triangle (attacker's choice), hip drive active. Caught in full back control. No escape tools restricted.
Score
Force the tap by compressing the carotids from back control, or maintain full back control (seatbelt plus at least one hook) continuously for 60 seconds. Achieve face-to-face top position with hips off the mat, stand up and achieve clear separation, or recover to a guard position with the top player no longer behind them.
Rules
- Reset when any win condition is achieved.
- The player who was just attacked takes the top position and the back-attack role for the next round.
- The player who scored moves to the bottom position.
- Default rounds 5:00.
- Same named reset and role-rotate rule after each scored event.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Submission-only scoring: Only the RNC and rear triangle score. The 60-second hold win condition is removed. Forces the practitioner to develop finishing mechanics without a time-based safety net.
- Entry included: Both players begin on their feet. Back control must be earned before the game begins. This tests the full chain from entry to retention to finish.
- Competition simulation: Two five-minute rounds with role rotation and a point differential tracking escape attempts, back control time, and submission completions. Produces competition-equivalent training data.
back
Wall card
Back Attack System — Full Expression
Proficient
TOP PLAYER
Position
Full back control: seatbelt established, hooks confirmed or a body triangle (attacker's choice), hip drive active.
Win condition
Force the tap by compressing the carotids from back control, or maintain full back control (seatbelt plus at least one hook) continuously for 60 seconds.
Constraints
Reset when any win condition is achieved. The player who was just attacked takes the top position and the back-attack role for the next round. The player who scored moves to the bottom position. Default rounds 5:00.
BOTTOM PLAYER
Position
Caught in full back control. No escape tools restricted.
Win condition
Achieve face-to-face top position with hips off the mat, stand up and achieve clear separation, or recover to a guard position with the top player no longer behind them.
Constraints
Same named reset and role-rotate rule after each scored event.