INV-SC01 · Scramble · Invariant

Greater hip height holds the structural advantage

In a scramble, the higher hip usually writes the next position. Craig Jones’ scramble frame, adapted.

Adapted from the original page. Grappling.Games did not write this. Sources.

Play these

Games that train this

50/50: Upgrade or False GripGG-LEG-10 · Developing · 3:00 · Leg entanglement50/50 · false-grip · hip-control · leg-entanglementsOpen game →Active Shot vs SprawlGAME-STD-SHOT-vs-SPRAWL · Developing · 0:30 · Stand-upshot defense · sprawl · mid-shotOpen game →Add the LegsGG-PIN-01 · Developing · 5:00 · BackOpen game →Advance the PinGG-PIN-02 · Foundations · 5:00 · PinningOpen game →All Fours, Waist Connection: Submit from Any Pin vs Seated Guard, Stand and Face, or ReverseGG-TUR-05 · Developing · 3:00 · Pinningturtle · chest-to-back · chest-to-chest · break-the-base · submissionsOpen game →Ankle Lock Finish GameGAME-LL-01 · Developing · 3:00 · Leg entanglementashi-garami · ankle-lock · leg-locks · extractionOpen game →Ankle WarsGG-SCR-01 · Foundations · 3:00 · ConnectionscrambleOpen game →Any Other SubmissionGG-SUB-07 · Developing · 3:00 · Front headlocksubmissions · guillotineOpen game →Arm in Arm OutGG-SUB-24 · Developing · 3:00 · RetentionsubmissionsOpen game →Arm Trap Without HooksGG-PIN-03 · Advanced · 3:00 · BackOpen game →Arm Trapped: Strangle or Free the ArmGG-BAK-05 · Developing · 3:00 · Backarm-trap · rear-strangle · seatbeltOpen game →Arms Low, Hand to the Spine vs Turn to FaceGG-BAK-08 · Developing · 3:00 · Backback-control · RNC · arm-isolation · straight-jacketOpen game →Arms OutGG-NSH-01 · Foundations · 3:00 · PinningOpen game →Arms Under the HeadGG-PIN-04 · Developing · 5:00 · PinningOpen game →Ashi Garami Entry GameGAME-LE-01 · Developing · 3:00 · Leg entanglementashi-garami · entries · seated-guardOpen game →Attacking Turtle ArmsGG-PNN-09 · Foundations · 3:00 · PinningturtleOpen game →Attacking Turtle ArmsGG-PNN-11 · Foundations · 3:00 · PinningturtleOpen game →Back Arm Trap FinishGG-PIN-05 · Developing · 3:00 · BackOpen game →Back Control, Arm Trapped: Get the Back Triangle vs Escape the BackGG-BAK-07 · Developing · 3:00 · Backback-control · back-triangle · arm-trap · back-escapeOpen game →Back EscapeGG-ESC-01 · Advanced · 5:00 · BackEscapesOpen game →Back Position Seatbelt KeepGAME-BACK-01 · Foundations · 3:00 · Backback control · seatbeltOpen game →Back RetentionGG-PIN-06 · Developing · 5:00 · BackOpen game →Back Retention with HooksGAME-BACK-03 · Developing · 4:00 · Backback-control · hooks · seatbelt · rear-naked-chokeOpen game →Back to the Wall: Wall Touch, Takedown, or Foot SweepGG-STA-12 · Developing · 3:00 · Stand-upfoot-sweeps · takedowns · back-take · wall · kuzushi · judo · scoringOpen game →Back-to-Back Spin UpGG-SCR-04 · Foundations · 3:00 · Connectionscramble · spin entryOpen game →Ball of YarnGG-GGM-13 · Developing · 3:00 · Passinghalf guard · Modern Defensive GuardOpen game →Base OnlyGG-PIN-08 · Developing · 5:00 · BackOpen game →Base, Frame, KneeGG-PIN-07 · Developing · 5:00 · PinningOpen game →Behind the Ankles to Hips or ShouldersGG-PAS-14 · Developing · 3:00 · Passingstanding-passing · knee-pits · hips-and-shouldersOpen game →Belly and Forehead Tag + Stance SwitchingGG-STK-03 · Developing · 3:00 · Stand-upstriking · movement · stance switchingOpen game →Belly, Forehead, and Laces TagGG-STK-01 · Developing · 3:00 · Stand-upstriking · tagging · controlOpen game →Between Two Worlds: Double-Lock the Center or a Limb vs Leg Lock or Take the BackGG-GRD-45 · Developing · 3:00 · Connectionbutterfly · closed-guard · body-lock · double-lock · limb-attack · leg-entanglements · back-takeOpen game →Biceps to the EarGG-PIN-09 · Developing · 5:00 · PinningOpen game →Body Lock, Hips Apart: Break the Hands vs Hip, Guard, Pin, or Behind the ElbowsGG-TKD-30 · Developing · 3:00 · Stand-uptakedowns · body-lock · body-lock-defense · head-position · hip-distanceOpen game →Break the BaseGG-GRD-01 · Developing · 3:00 · RetentionGuardOpen game →Break their GripGG-SUB-01 · Developing · 3:00 · Armbarsubmissions · arm barOpen game →Butterfly Ashi, Shotgun Grip — Thread to ControlGAME-LEO-04 · Developing · 2:30 · Leg entanglementbutterfly-ashi · shotgun-grip · outside-ashi · entriesOpen game →Butterfly Kimura TrapGAME-KIM-04 · Developing · 4:00 · Kimurabutterfly · figure-four · sweepOpen game →Butterfly Wedge vs Body Lock FlattenGG-GRD-35 · Developing · 3:00 · Retentionguard · butterfly · double-underhooks · over-under · shoulder-crunch · body-lockOpen game →Capture Head and ArmGG-SUB-11 · Developing · 3:00 · Backhead and arm strangle · submissionsOpen game →Capture the FootGG-SUB-21 · Developing · 3:00 · Leg entanglementleglocks · straight ankle lockOpen game →Causing PostsGG-GGM-14 · Developing · 3:00 · Passinghalf guard · knee shieldOpen game →Causing PostsGG-SUB-25 · Developing · 3:00 · RetentionsubmissionsOpen game →Chest or HipsGG-PIN-10 · Advanced · 5:00 · PinningOpen game →Chest to Chest Chest to BackGG-PNN-01 · Foundations · 3:00 · ConnectionOpen game →Chest to Chest PinningGG-SDC-03 · Foundations · 3:00 · PinningOpen game →Chest-to-Chest Half Guard: Free the Knee vs Close or ReverseGG-PAS-16 · Developing · 3:00 · Passinghalf-guard · chest-to-chest · three-quarter-mount · closed-guard · reversalOpen game →Chest-to-Chest Pin ControlGG-SDC-02 · Developing · 3:00 · Pinningside control · regressive gameOpen game →Choi Bar: Back to the Floor vs Free the ArmGG-SUB-31 · Developing · 3:00 · Armbarchoi-bar · troy-bar · closed-guardOpen game →Chopping Block: Submit vs Elbow Down or SweepGG-PIN-30 · Developing · 3:00 · Pinningside-control · elbow-exposure · submissions · americana · head-and-armOpen game →Clamp Half Guard: Free the Knee Line vs Get On Top or Knee ShieldGG-PAS-27 · Developing · 3:00 · Passinghalf guard · clamp half guard · knee line · knee shieldOpen game →Clamp Half Guard: Free the Leg and Pin vs Sweep or Open GuardGG-PAS-28 · Developing · 3:00 · Passinghalf guard · clamp half guard · sweepsOpen game →Climbing the BackGG-GGM-12 · Developing · 3:00 · Backclosed guard · supine guard · guardOpen game →Clinch Pummeling DefenseGG-TKD-02 · Developing · 3:00 · Stand-upTakedownsOpen game →Closed Guard: Pass the Hips or Take the Back vs Sweep, Back, or Stand UpGG-GRD-40 · Developing · 3:00 · Passingclosed-guard · guard-passing · sweeps · back-takeOpen game →Collar and Pant: Chest Connection vs Feet Back In FrontGG-PAS-21 · Developing · 3:00 · Passingcollar · pant-grip · chest-to-chest · guard-recoveryOpen game →Collar Tie Inside-Hand BattleGAME-STD-COLLAR-TIE · Developing · 1:00 · Stand-upcollar-tie · inside-hand · takedownOpen game →Complete the GripGG-SUB-28 · Developing · 3:00 · Pinningtwisting arm locksOpen game →Confined-Area Guard RetentionGAME-CL-03 · Developing · 3:00 · Retentionguard · spatial · frames · hipsOpen game →Connect to the ShouldersGG-GGM-02 · Developing · 3:00 · Retentionguard · seated open guardOpen game →Connect, Trap, or Entangle vs Shin TouchGG-GRD-31 · Developing · 3:00 · Retentionclosed-guard · under-elbow · head-and-arm · entanglements · standing-passingOpen game →Connection and DestabilizationGG-TDS-09 · Developing · 3:00 · Stand-uptakedowns · single leg takedownOpen game →Connection ClimbGG-TRN-01 · Developing · 4:00 · Stand-upTransitionsOpen game →Connection Hold — Grips OffGAME-CL-01 · Foundations · 2:00 · Connectionside control · no gripsOpen game →Connection, Destabilization, and Hip AccessGG-TDS-11 · Developing · 3:00 · Stand-uptakedowns · single leg takedownOpen game →Continuous Grip FightGG-ENG-03 · Developing · 3:00 · Stand-upEngagementOpen game →Covering the HipsGG-PNN-03 · Developing · 3:00 · ConnectionOpen game →Covering the ShouldersGG-PNN-02 · Foundations · 3:00 · BackturtleOpen game →Covering the ShouldersGG-PNN-04 · Developing · 3:00 · BackturtleOpen game →CreateGG-GGM-21 · Developing · 3:00 · PassingOpen game →Create and Break ConnectionsGG-GGM-08 · Foundations · 3:00 · Retentionclosed guard · supine guard · guardOpen game →Create and Break ConnectionsGG-GGM-09 · Developing · 3:00 · Retentionclosed guard · supine guardOpen game →Create and Break ConnectionsGG-GGM-20 · Foundations · 3:00 · Passingguard · open guardOpen game →Creative Scramble StartsGG-SCR-02 · Developing · 3:00 · ConnectionscrambleOpen game →Cross-Leg Back TakeGG-TKD-04 · Developing · 3:00 · BackTakedownsOpen game →De La Riva Destabilization: Hands or Hips to the Mat vs Shin Pin the HipGG-GRD-52 · Developing · 3:00 · Retentionde la riva · open guard · off-balancing · kuzushi · shin pin · giOpen game →De La Riva Sweep or Pass: Sweep or Take the Back vs PassGG-GRD-53 · Developing · 3:00 · Retentionde la riva · open guard · sweeps · back take · giOpen game →Deny the Knee WedgeGG-GRD-03 · Developing · 3:00 · RetentionGuardOpen game →Deny the Thigh PinGG-GRD-04 · Developing · 3:00 · RetentionGuardOpen game →DestabilizationGG-GGM-05 · Developing · 3:00 · PassingSeated GuardOpen game →DLR/RDLR Leg EntryGG-GRD-11 · Developing · 3:00 · RetentionGuardOpen game →DLR/RDLR Off-BalanceGG-GRD-05 · Developing · 3:00 · RetentionGuardOpen game →Double Arm IsolationGG-SDC-01 · Developing · 3:00 · Pinningside control · control progressionOpen game →Double Biceps and Head: Shoot or StealGG-TKD-24 · Developing · 3:00 · Stand-uptakedowns · biceps-tie · head-position · inside-position · double-leg · grip-stealingOpen game →Double Inside Back TakeGG-TKD-05 · Developing · 3:00 · BackTakedownsOpen game →Double Leg PinGG-TRN-02 · Foundations · 3:00 · Stand-upTransitionsOpen game →Double Octopus: Lock the Hips Plus the Shoulders or the AnkleGG-SCR-05 · Developing · 3:00 · Connectionscramble · double-octopus · hip-to-hip · back-take · leg-entanglementsOpen game →Double Unders to Hands Past the LegsGG-PAS-15 · Developing · 3:00 · Passingdouble-unders · hips-and-shouldersOpen game →Double Wrist Control: Shoot or StealGG-TKD-25 · Developing · 3:00 · Stand-uptakedowns · wrist-control · hand-fighting · double-leg · grip-stealingOpen game →Earn the Straight JacketGG-PIN-11 · Advanced · 5:00 · BackOpen game →Elbow Exposure Extension ContractionGG-MNT-01 · Developing · 3:00 · PinningmountOpen game →Elbow HuntingGG-PIN-12 · Foundations · 3:00 · PinningOpen game →Figure-Four Grip, Threat to Threat: Submit or Take the Back vs Free and Hide Your BackGG-SUB-36 · Developing · 3:00 · Kimurafigure-four · submissions · back-take · strangle · straight-armlockOpen game →Figure-Four or Cover Hips vs EscapeGG-PIN-13 · Developing · 3:00 · Pinningside-control · americanaOpen game →FinishingGG-SUB-08 · Developing · 3:00 · Front headlockguillotineOpen game →FinishingGG-SUB-12 · Developing · 3:00 · Backhead and arm strangle · submissionsOpen game →FinishingGG-SUB-15 · Developing · 3:00 · Backsubmissions · rear naked chokeOpen game →FinishingGG-SUB-17 · Developing · 3:00 · Backsubmissions · rear naked chokeOpen game →FinishingGG-TDS-03 · Developing · 3:00 · Stand-upDouble LegOpen game →Finishing MechanicsGG-SUB-22 · Developing · 3:00 · Leg entanglementleglocks · straight ankle lockOpen game →Finishing the Pass — From the J-PointGAME-PASS-L1 · Foundations · 1:30 · Passingpin · j-point · finish-firstOpen game →Finishing the Reversal — From Shin-to-ShinGAME-RET-01 · Developing · 2:30 · Retentionshin-to-shin · seated-guard · wrestle-up · entanglement · retention-ladderOpen game →Finishing the Strangle — From the BackGAME-BACK-06 · Developing · 1:30 · Backstrangle · finish-first · seatbeltOpen game →Flatten the ShouldersGG-PAS-02 · Foundations · 3:00 · Passingmid-range · long-guard · shoulder-pin · framesOpen game →Flatten the Turtle vs Stand or ReverseGG-TUR-02 · Developing · 3:00 · Pinningturtle · flatten · reversalOpen game →Foot Contact vs Closed HandsGG-STA-06 · Developing · 3:00 · Stand-upover-under · foot-sweep · body-lockOpen game →Foot Sweep OnlyGAME-STD-FOOT-SWEEP-ONLY · Developing · 1:30 · Stand-upclinch · foot sweeps · constrained finishesOpen game →Front Body Lock: Shoot or StealGG-TKD-26 · Developing · 3:00 · Stand-uptakedowns · body-lock · double-leg · single-leg · grip-stealingOpen game →Front Headlock Bottom TurnGG-FHL-01 · Developing · 3:00 · Front headlockEscapesOpen game →Front Headlock ControlGG-PIN-14 · Foundations · 3:00 · Front headlockOpen game →Front Headlock FinishGG-TKD-07 · Developing · 3:00 · Front headlockTakedownsOpen game →Front Headlock FlattenGG-TRN-03 · Developing · 3:00 · Front headlockTransitionsOpen game →Front Headlock LiftGG-TKD-08 · Developing · 3:00 · Front headlockTakedownsOpen game →Front Headlock StrangleGG-PIN-15 · Advanced · 3:00 · Front headlockOpen game →Front Headlock to the BackGG-PNN-05 · Developing · 3:00 · BackturtleOpen game →Front Headlock vs. Sit-Out and Stand-UpGAME-FHL-02 · Developing · 4:00 · Front headlockturtle · sit-outOpen game →Front Headlock — Back Take GameGAME-FHL-04 · Developing · 4:00 · Front headlockback-take · seatbelt · turtleOpen game →Front Headlock — Guillotine Entry GameGAME-FHL-03 · Developing · 3:00 · Front headlockguillotine · entry · turtleOpen game →Front Headlock: Pin or Score the Back vs Stand Up or Sit to GuardGG-FHL-02 · Developing · 3:00 · Front headlockturtle · cradle · back-take · pin · guillotine · ADCCOpen game →Gi Open Guard: Stay on the Collar vs Strip It for 3 Seconds or PassGG-GRD-42 · Developing · 3:00 · Retentiongi · gi-only · open-guard · collar-grip · grip-fighting · guard-passing · artificial-winOpen game →Gi Open Guard: Stay on the Sleeve vs Free Your Sleeves for 3 Seconds or PassGG-GRD-43 · Developing · 3:00 · Retentiongi · gi-only · open-guard · sleeve-grip · lasso · spider · grip-fighting · guard-passing · artificial-winOpen game →Guard Armbar vs the Stack — Reading the DefenceGAME-ARM-02 · Developing · 4:00 · Armbarclosed-guard · stackOpen game →Guillotine and AnacondaGG-PIN-16 · Advanced · 3:00 · Front headlockOpen game →Guillotine ExchangeGG-PIN-17 · Developing · 3:00 · Front headlockOpen game →Half Guard: Sit Up, Get to Your Knees, or Lock Your Legs vs Lock Your Hands Around ThemGG-GRD-44 · Developing · 3:00 · Retentionhalf-guard · guard-recovery · two-feet-inside · two-feet-outside · body-lockOpen game →Hand Fight to Get Behind and Lock Your HandsGG-STA-22 · Developing · 3:00 · Stand-uphand-fighting · back-take · body-lock · arm-dragOpen game →Hand Snap to Back TakeGG-TRN-04 · Developing · 3:00 · BackTransitionsOpen game →Head-and-Arm Tackle DefenseGG-ESC-03 · Developing · 3:00 · PinningEscapesOpen game →High MountGG-MNT-02 · Developing · 3:00 · PinningOpen game →Hip AccessGG-GGM-15 · Developing · 3:00 · Passinghalf guardOpen game →Hip to Hip and ElevateGG-TDS-05 · Developing · 3:00 · Stand-upHip ThrowOpen game →Hold the ShellGG-GRD-10 · Developing · 4:00 · RetentionGuardOpen game →Hold Them DownGG-SUB-02 · Developing · 3:00 · Armbarstraight arm lock · submissionsOpen game →Hook War — Back Position Lower ControlGAME-BACK-04 · Developing · 3:00 · Backback control · hooks · body triangle · seatbeltOpen game →Initiating Maintaining Chest to Back ContactGG-PNN-06 · Foundations · 3:00 · ConnectionOpen game →Inside or Outside the Elbows vs Stand and OpenGG-GRD-33 · Foundations · 3:00 · Retentionclosed-guard · inside-control · outside-elbow · postureOpen game →Isolate FirstGG-PIN-18 · Developing · 5:00 · PinningOpen game →Isolating the NeckGG-PNN-07 · Developing · 3:00 · BackturtleOpen game →Keep It on the EarGG-PIN-19 · Developing · 5:00 · PinningOpen game →Keep the Arms ApartGG-PIN-20 · Developing · 5:00 · ArmbarOpen game →Keep the Top KneeGG-GRD-12 · Developing · 5:00 · RetentionGuardOpen game →Keep Them Down From Feet InsideGG-LEG-04 · Developing · 3:00 · Leg entanglementinside-position · ankle-grips · entanglements · wrestle-up · play-the-whole-spaceOpen game →Kimura Dilemma: Figure-Four Strangle or Twist vs Free Head and ArmGG-SUB-32 · Developing · 3:00 · Kimurahead-and-arm · dilemmaOpen game →Knee Cut: Complete the Pass vs Recover, Roll, or UnderhookGG-PAS-18 · Developing · 3:00 · Passingknee-cut · half-guard · knee-shield · underhookOpen game →Knee On Belly AttacksGG-KOB-01 · Developing · 3:00 · Pinningknee on bellyOpen game →Knee Shield: Chest Contact vs Both Feet InsideGG-PAS-23 · Developing · 3:00 · Passinghalf-guard · knee-shield · chest-to-chest · chest-to-back · inside-positionOpen game →Knee Slide PassingGG-PAS-05 · Developing · 5:00 · PassingOpen game →Knee to Ankle, Then Put Them DownGG-TKD-22 · Developing · 3:00 · Stand-upsingle-leg · ankle-grips · entanglements · takedowns · play-the-whole-spaceOpen game →Knee to Knee, Cross and Push: Race to Chest to BackGG-BAK-10 · Developing · 3:00 · Backback-take · hamstring-pressure · hip-capture · chest-to-back · scrambleOpen game →Knee to the CeilingGG-PIN-21 · Developing · 5:00 · PassingOpen game →Knee Wedge to Chest PinGG-PAS-06 · Developing · 3:00 · Passingmid-range · knee-wedge · chest-pin · knee-on-bellyOpen game →Kneeling Single Leg: Double-Lock a Limb vs Lock the CenterGG-SCR-06 · Developing · 3:00 · Connectionscramble · single-leg · kneeling · double-lock · limb-attack · body-lock · leg-entanglementsOpen game →Kneeling Underhooks: One Knee Up vs Float ThemGG-PAS-19 · Developing · 3:00 · Passingunderhook · kneeling · knee-on-belly · destabilizationOpen game →Lasso Guard: Keep a Sleeve, Attach to the Shoulder Line or Get Between the Legs vs Break Both SleevesGG-GRD-47 · Developing · 3:00 · Retentiongi · gi-only · lasso · sleeve-grip · open-guard · shoulder-line · omoplata · grip-fightingOpen game →Lateral Leg ClearanceGG-PAS-07 · Developing · 5:00 · PassingOpen game →Leg Capture to the Back: Chest to Back vs Take Their Back or Sit Them DownGG-BAK-11 · Developing · 3:00 · Backback-take · wedge · leg-capture · hamstring-pressure · chest-to-back · berimbolo · leg-entanglementsOpen game →Leg First, Then the LockGG-PIN-22 · Advanced · 5:00 · BackOpen game →Low Knee Shield: Pass and Isolate vs Hips Over HipsGG-PAS-20 · Developing · 3:00 · Passinghalf-guard · knee-shield · z-guard · reversalOpen game →Low MountGG-MNT-03 · Developing · 3:00 · PinningOpen game →Low Single: Elbow Inside to TopGG-TKD-23 · Developing · 3:00 · Stand-uptakedowns · single-leg · low-single · scramble · turtleOpen game →MaintainGG-GGM-22 · Developing · 3:00 · PassingOpen game →Maintain and Break ConnectionGG-BAK-01 · Developing · 3:00 · BackOpen game →Maintain Arm IsolationGG-SUB-03 · Developing · 3:00 · Pinningstraight arm lock · submissionsOpen game →Maintain ConnectionGG-GGM-24 · Foundations · 3:00 · Passingguard · open guardOpen game →Maintain ControlGG-BAK-02 · Developing · 3:00 · BackOpen game →Maintain ControlGG-SUB-06 · Developing · 3:00 · Front headlockdarceOpen game →Maintain ControlGG-SUB-23 · Developing · 3:00 · Leg entanglementleglocks · straight ankle lockOpen game →Maintain ControlGG-SUB-29 · Developing · 3:00 · Kimuratwisting arm locksOpen game →Maintain Scarf HoldGG-SDC-04 · Foundations · 3:00 · Pinningside controlOpen game →Maintain the TransitionGG-SUB-04 · Developing · 3:00 · Armbarstraight arm lock · submissionsOpen game →Maintaining ControlGG-SUB-14 · Developing · 3:00 · Leg entanglementleg locksOpen game →Maintaining the FinishGG-SUB-05 · Developing · 3:00 · Armbarsubmissions · arm barOpen game →Maintaining the FinishGG-SUB-09 · Developing · 3:00 · Front headlockguillotineOpen game →Maintaining The FinishGG-SUB-16 · Developing · 3:00 · Backsubmissions · rear naked chokeOpen game →Maintaining the FinishGG-SUB-26 · Developing · 3:00 · TrianglesubmissionsOpen game →Maintaining The Knee ShieldGG-GGM-16 · Developing · 3:00 · Passinghalf guard · knee shieldOpen game →Middle MountGG-MNT-04 · Developing · 3:00 · PinningOpen game →Mount Armbar — Arm Extraction and Finish PositionGAME-ARM-03 · Proficient · 4:00 · Armbarmount · s-mount · extraction · back-takeOpen game →Mount EscapeGG-ESC-04 · Foundations · 5:00 · RetentionEscapesOpen game →Mount HuntingGG-PIN-23 · Advanced · 4:00 · PinningOpen game →Mount, Elbows Down: Capture a Foot vs Get Double UndersGG-ESC-07 · Foundations · 3:00 · Pinningmount · mount-escape · elbows-tight · foot-capture · half-guard-recovery · double-undersOpen game →Mount, Elbows Down: Submit vs Reverse or Get GuardGG-PIN-31 · Developing · 3:00 · Pinningmount · elbow-exposure · americana · head-and-arm · gift-wrap · submissions · mount-escapeOpen game →Mount, Elbows Down: Two-on-One or Double Unders vs Reverse or Get GuardGG-PIN-32 · Developing · 3:00 · Pinningmount · elbow-exposure · two-on-one · kimura-grip · americana · gift-wrap · double-unders · mount-escapeOpen game →Mount, Elbows Up: S-Mount Both Sides vs Both Elbows DownGG-PIN-33 · Developing · 3:00 · Pinningmount · s-mount · elbow-exposure · mount-escape · framesOpen game →Mount, One Elbow Up: Head and Arm or Take the Back vs Elbow Down, Reverse, or EscapeGG-SUB-35 · Developing · 3:00 · Pinningmount · head-and-arm · arm-triangle · back-take · elbow-exposure · mount-escape · submissionsOpen game →No Knees Top PlayerGG-SCR-03 · Developing · 3:00 · PinningscrambleOpen game →No-Gi Hook GuardGG-GRD-14 · Developing · 5:00 · RetentionGuard · Guard offenseOpen game →North South PinningGG-NSH-02 · Foundations · 3:00 · PinningOpen game →North-South DenialGG-ESC-05 · Developing · 5:00 · RetentionEscapesOpen game →Off-Balance Top: Hips Above and Lock the Shoulders vs Close the Legs or Wrestle UpGG-PAS-24 · Developing · 3:00 · Passingseated-guard · head-and-hip-height · wrestle-up · closed-connection · top-pressureOpen game →On Your Back: Lock Your Hands Around Them vs Stand UpGG-PNN-13 · Foundations · 3:00 · Pinningconnected-hands · head-and-arm · body-lock · hand-fightingOpen game →One ArmGG-SUB-10 · Developing · 3:00 · Front headlockguillotineOpen game →Open Guard SweepingGG-GGM-25 · Developing · 3:00 · Passingguard · open guardOpen game →Open Guard: Three Flanks, Then Lock Your Hands vs Feet Inside and Both HandsGG-PAS-26 · Developing · 3:00 · Passingopen-guard · flank · footwork · inside-position · hand-fighting · body-lock · guard-retentionOpen game →Open Side ControlGG-SDC-05 · Developing · 3:00 · Pinningside control · transitional gameOpen game →Open the FeetGG-GGM-10 · Developing · 3:00 · Retentionclosed guard · supine guard · guardOpen game →Outside Ashi, Shotgun Grip — Close to SankakuGAME-LEO-03 · Developing · 2:30 · Leg entanglementoutside-ashi · shotgun-grip · outside-sankaku · leg-locksOpen game →Over the Head: Circle Around or Lock Shoulders and Arm vs Guard, Knees, or Body LockGG-SUB-34 · Developing · 3:00 · Armbararm-isolation · hip-connection · around-the-world · double-lock · guard-recoveryOpen game →Over-Under Clinch BattleGAME-STD-CLINCH · Developing · 1:30 · Stand-upclinch · over-under · body lock · takedownsOpen game →Overhook Lane: Push Them Over the LineGG-STA-11 · Developing · 3:00 · Stand-upoverhook · whizzer · wrist-control · forward-pressure · judo · laneOpen game →Overhook vs Underhook: Butt or Back, or Hands Around the HeadGG-STA-21 · Developing · 3:00 · Stand-upclinch · overhook · underhook · foot-sweep · body-lock · takedowns · headlockOpen game →Pass Without GripsGG-PAS-08 · Developing · 5:00 · PassingOpen game →Passing the Ankle LineGAME-PASS-L3 · Developing · 2:00 · Passingankle-line · open-guard · pinOpen game →Passing the Knee LineGAME-PASS-L2 · Foundations · 2:00 · Passingknee-line · open-guard · pinOpen game →Passing vs Knee ShieldGG-PAS-04 · Developing · 5:00 · PassingOpen game →Pick the ShotGG-TKD-09 · Developing · 3:00 · Stand-upTakedownsOpen game →Punishing PostsGG-GGM-17 · Developing · 3:00 · Passinghalf guard · knee shieldOpen game →Punishing PostsGG-SUB-27 · Developing · 3:00 · RetentionsubmissionsOpen game →Push to PullGG-GRD-16 · Developing · 5:00 · RetentionGuardOpen game →Put Down Then Entangle vs Shin TouchGG-LEG-03 · Developing · 3:00 · Leg entanglementleg-entanglements · ashi · inside-position · beginnersOpen game →Rear Body Lock FinishGG-TKD-10 · Developing · 3:00 · BackTakedownsOpen game →Rebuilding Behind a FrameGAME-RET-02 · Developing · 2:30 · Retentionguard-retention · frame · elbow-knee · entanglementOpen game →Russian Tie: Shoot or StealGG-TKD-27 · Developing · 3:00 · Stand-uptakedowns · russian-tie · two-on-one · angles · grip-stealingOpen game →Seatbelt Without HooksGG-PIN-24 · Foundations · 3:00 · BackOpen game →Seated Stand-Up Race: First Up for 3 WinsGG-SCR-07 · Foundations · 3:00 · Connectionseated · base · leg-control · knee-safety · scramble · kidsOpen game →Shin SurfingGG-GGM-26 · Developing · 3:00 · Pinningguard · leg ride · shin surfingOpen game →Shin Wedges Behind Knees: Climb or Leg Finish vs Stand or CounterGG-BAK-09 · Developing · 3:00 · Backturtle · leg-entanglements · wedge · back-takeOpen game →Shooter vs Upper Body: Ankle to the Armpit, Lift, or Go Behind vs Butt or BackGG-TKD-31 · Developing · 3:00 · Stand-uptakedowns · single-leg · double-leg · shot · overhook · underhook · block-and-liftOpen game →Shot DefenseGG-TKD-11 · Developing · 3:00 · Stand-upTakedownsOpen game →Shoulder and Hip ControlGG-BAK-03 · Developing · 3:00 · BackOpen game →Shoulder Line Attached: Submit or Come Up on Top vs Both Arms In or Out and Stay on TopGG-SUB-33 · Developing · 3:00 · Triangleomoplata · shoulder-line · wrist-lock · posture · triangle-escape · submissionsOpen game →Side Control CircumnavigateGG-PIN-25 · Foundations · 3:00 · Pinningside control · transitionsOpen game →Side Control Kimura — Establish and Defend the GripGAME-KIM-01 · Foundations · 3:00 · Kimuraside-control · figure-fourOpen game →Side Control, Arm Around the Hip: Submit vs Reverse, Seated Guard, or StandGG-PIN-35 · Developing · 3:00 · Pinningside-control · submissions · underhook · hand-fighting · under-the-elbowsOpen game →Side Control: Get the Head vs Stand Up or Get on TopGG-PNN-14 · Foundations · 3:00 · Pinningside-control · crossface · head-control · chin-strap · sweepOpen game →Side Scissor: Triangle or Flatten and StandGG-SUB-30 · Developing · 3:00 · Triangleside-scissor · closed-guard · overhookOpen game →Single Leg FinishGG-TKD-12 · Developing · 3:00 · Stand-upTakedownsOpen game →Single Leg to BackGG-TKD-13 · Developing · 3:00 · BackTakedownsOpen game →Single Leg, Defender's Head Position: Disconnect vs Hips Down or Behind the ElbowsGG-TKD-32 · Developing · 3:00 · Stand-uptakedowns · single-leg · single-leg-defense · head-position · hand-fightingOpen game →Single Leg: Off-Balance Plus a Second Connection vs Cover the HeadGG-TKD-28 · Developing · 3:00 · Stand-uptakedowns · single-leg · off-balance · second-connection · head-controlOpen game →Single Underhook ControlGG-GGM-18 · Developing · 3:00 · Passinghalf guardOpen game →Single-Leg Guard Pull: Entangle and Stand Up vs Take the Back or Lock Hips and AnkleGG-GRD-41 · Developing · 3:00 · Retentionguard-pull · single-leg · wrestle-up · leg-entanglements · back-take · seated-guardOpen game →Single-Leg X from the Hip Touch: Sweep to Top vs Free Yourself or PassGG-GRD-55 · Developing · 3:00 · Leg entanglementsingle-leg-x · shin-to-shin · sweeps · guard offense · timing · drill-to-gameOpen game →Single-Leg X to X-Guard: Build the X vs Clear the HooksGG-GRD-48 · Developing · 3:00 · Retentionx-guard · single-leg-x · open guard · guard offense · hooksOpen game →Single-Leg X — Enter the Outside GameGAME-LEO-05 · Developing · 3:00 · Leg entanglementsingle-leg-x · SLX · outside-ashi · entriesOpen game →Single-Leg X, After the Sweep Lands: First on Top for ThreeGG-GRD-54 · Developing · 3:00 · Leg entanglementsingle-leg-x · sweeps · scramble · finishing the sweep · drill-to-gameOpen game →Smash Half Guard: Leg Pommel or Knee Slice with Upper Body Control vs Full Guard or SweepGG-PAS-29 · Developing · 3:00 · Passinghalf guard · smash half guard · knee slice · leg pommel · upper body controlOpen game →Split-Control Half GuardGG-PAS-12 · Developing · 3:00 · Passinghalf-guard · frames · chest-to-chestOpen game →Sprawl Counter ChainGG-TKD-14 · Developing · 3:00 · Stand-upTakedownsOpen game →Stabilize Front HeadlockGG-SUB-13 · Developing · 3:00 · Front headlockhead and arm strangle · submissionsOpen game →Stand UpGG-GGM-11 · Developing · 3:00 · Retentionclosed guard · supine guard · guardOpen game →Standing to Pin or StrangleGG-ENG-05 · Developing · 5:00 · Stand-upEngagementOpen game →Standing vs SeatedGAME-PASS-L5 · Proficient · 3:00 · Passingstanding · seated-guard · pin · entanglementOpen game →Standing vs Seated — With an AdvantageGAME-PASS-L4 · Developing · 3:00 · Passingstanding · seated-guard · pin · entanglementOpen game →Stay Connected: Circle the Body vs Lock Your Legs or Get to Your KneesGG-PNN-12 · Developing · 3:00 · Pinninghip-connection · around-the-world · guard-recovery · kneesOpen game →Stay on Your Feet: Hamstring Pressure to Chest to Back vs Put Them on a HipGG-PAS-25 · Developing · 3:00 · Passingstanding-passing · open-guard · hamstring-pressure · back-take · chest-to-backOpen game →Steal Inside and Entangle vs Toes and HandsGG-LEG-05 · Developing · 3:00 · Leg entanglementleg-entanglements · inside-position · counter · toe-capture · ashiOpen game →Straight Jacket Back ControlGG-PIN-26 · Developing · 3:00 · BackOpen game →Straight Jacket: Finish From the Back or On TopGG-BAK-06 · Developing · 3:00 · Backstraight-jacket · rear-strangle · chest-to-chest · head-and-armOpen game →Submission HuntingGG-BAK-04 · Developing · 3:00 · BackOpen game →Submission HuntingGG-SDC-06 · Developing · 3:00 · Pinningside controlOpen game →Tackle Finish to PinGG-TRN-07 · Foundations · 3:00 · Stand-upTransitionsOpen game →Takedown to PassGG-TRN-08 · Developing · 3:00 · Stand-upTransitionsOpen game →The Dogfight — Back or TopGAME-BACK-08 · Developing · 2:00 · Backdogfight · back takes · underhooks · scrambleOpen game →The Headhunter and the Posture MasterGG-GRD-24 · Developing · 3:00 · Retentionclosed-guard · guillotine-chase · postureOpen game →Three Points of Contact: Shin Touch vs Float the PasserGG-GRD-38 · Developing · 3:00 · Retentionopen-guard · destabilizationOpen game →Three Touches or Closed HandsGG-STA-09 · Developing · 3:00 · Stand-uphand-fighting · snap-down · body-lock · leg-attackOpen game →Three-Quarter Mount: Free the Ankle vs Close or ReverseGG-PAS-17 · Developing · 3:00 · Passingthree-quarter-mount · half-guard · mount · side-control · knee-on-belly · closed-guard · reversalOpen game →Toreando RecoveryGG-GRD-27 · Developing · 3:00 · RetentionGuardOpen game →TransitionGG-NSH-03 · Developing · 3:00 · PinningOpen game →Transition to MountGG-SDC-07 · Developing · 3:00 · PinningOpen game →Transitioning to Shoulder LineGG-MNT-05 · Developing · 3:00 · PinningmountOpen game →Triangle FinishingGG-PIN-27 · Developing · 3:00 · TriangleStranglesOpen game →Triangle — Finish Game vs. Posture StackGAME-TRI-03 · Developing · 2:00 · Trianglefinish · stack · closed-guardOpen game →Triangle — Hip Angle and Arm Isolation GameGAME-TRI-02 · Developing · 4:00 · Triangleclosed-guard · hip-angle · arm-isolationOpen game →Tripod Butterfly: Inside Leg vs Sweep or EntangleGG-PAS-22 · Developing · 3:00 · Passingbutterfly · underhook · tripod · inside-positionOpen game →Turtle Ankle AttacksGG-PNN-08 · Developing · 3:00 · BackturtleOpen game →Turtle Body LockGG-PNN-10 · Foundations · 3:00 · BackturtleOpen game →Turtle RecoveryGG-TUR-01 · Developing · 5:00 · BackEscapes · TurtleOpen game →Turtle SandwichGG-PIN-28 · Advanced · 3:00 · BackOpen game →Turtle Top Kimura ControlGAME-KIM-03 · Developing · 4:00 · Kimuraturtle · back takes · hammerlockOpen game →Turtle: Seat Belt and a Hook, or Hip Down Past the Legs vs Guard or StandGG-TUR-04 · Developing · 3:00 · Backturtle · turtle-attack · back-take · seat-belt · hooks · rear-naked-choke · turtle-escape · guard-recoveryOpen game →Two Sleeves: Back to Chest vs Double LapelGG-STA-15 · Developing · 3:00 · Stand-upjudo · grip-fighting · tsukuri · sleeve-grips · lapel-grips · giOpen game →Uncovered ShouldersGG-SUB-19 · Developing · 3:00 · Backsubmissions · rear naked chokeOpen game →Under the ElbowGG-PIN-29 · Advanced · 5:00 · PinningOpen game →Under the Elbows: Submit vs Both Elbows InGG-PIN-34 · Developing · 3:00 · Pinningsubmissions · under-the-elbows · elbow-exposure · side-control · mount · north-southOpen game →Underhook Back Step EntryGG-TKD-18 · Developing · 3:00 · Stand-upTakedownsOpen game →Underhook ControlGG-GGM-19 · Developing · 3:00 · Passinghalf guardOpen game →Underhook TakedownGG-TKD-20 · Developing · 3:00 · Stand-upTakedownsOpen game →Underhook vs Overhook: Pick Up a Leg, Lock the Body, or Cover the HeadGG-STA-16 · Developing · 3:00 · Stand-upunderhook · overhook · hip-to-hip · body-lock · head-controlOpen game →Untangle, Hips or Hands Down, Then Re-Entangle vs Outside PassGG-LEG-06 · Developing · 3:00 · Leg entanglementleg-entanglements · ashi · inside-positionOpen game →UseGG-GGM-23 · Developing · 3:00 · PassingOpen game →Win the ScrambleGG-TRN-10 · Developing · 3:00 · ConnectionTransitionsOpen game →With One ArmGG-SUB-20 · Developing · 3:00 · Backsubmissions · rear naked chokeOpen game →With Uncovered HipsGG-SUB-18 · Developing · 3:00 · Backsubmissions · rear naked chokeOpen game →Wrestling UpGG-GRD-29 · Developing · 3:00 · RetentionGuardOpen game →Wrist Pin to Connected HandsGG-PAS-13 · Developing · 3:00 · Passinghalf-guard · wrist-pin · frames · under-elbowOpen game →Wrist Pinning and TrappingGG-MNT-06 · Foundations · 3:00 · PinningmountOpen game →X-Guard Destabilization: Hands or Hips to the Mat vs Clear the HooksGG-GRD-49 · Developing · 3:00 · Retentionx-guard · open guard · off-balancing · kuzushiOpen game →X-Guard Reversal: Sweep or Take the Back vs Clear the HooksGG-GRD-50 · Developing · 3:00 · Retentionx-guard · open guard · sweeps · back takeOpen game →

Principle

Principle

"In any minimally-connected or disconnected exchange, the player who achieves greater hip or head height relative to their opponent holds the structural advantage. Height creates leverage options and forces the opponent to work against gravity."

In scrambles and disconnected exchanges, gravity is a free resource — and it is available to the player who achieves greater hip height first. The player whose hips are higher than their opponent’s hips has gravity contributing to their pressure. The player whose hips are lower must work against gravity: any upward movement, any attempt to close the height differential, requires effort against the gravitational load.

Hip height here refers to the relative height of the center of mass — specifically the hips — not simply whether one player is standing and the other is on the ground. In a scramble where one player has lifted their hips to a quarter-standing position and the other remains on all fours, the first player has the hip height advantage. The comparison is always relative: your hip height versus your opponent’s hip height in the moment of the exchange.

This is a framework for understanding scramble exchanges. It explains why the wrestle-up — the attempt to go from ground to standing in a scramble — is such a high-value movement. It is not simply that standing is better than being on the ground in the abstract. It is that achieving greater hip height first forces the opponent to respond to a structural disadvantage, and that disadvantage compounds as the height differential grows.

Across the system, this principle expresses most cleanly in the following techniques:

Wrestle-up: The bottom player’s whole task is to get their hips above the opponent’s hips. Once the hip line crosses, the opponent is below the player on a level the techniques in their toolbox don’t address — the opponent is forced to either retreat or absorb a takedown. The hip-height shift is the technique.

Sprawl: The defending wrestler drops their hips down onto the attacker’s shoulders, claiming the higher hip line and forcing the attacker’s head and chest to work against gravity. The sprawl wins not by force but by re-establishing the hip-height advantage that the shot temporarily took.

Snap-down: The hand-on-head pull and downward drive force the opponent’s hip lower while the attacker stays high. The resulting height differential gives the attacker the structural top hand for the front headlock or spin-behind that follows. Without that height shift, the same grips become a stalemate.

Wrestling-up from seated guard / butterfly sumi: The seated player stands up while the top player is still in passing posture, claiming the higher hip line. Once the seated player’s hips have risen above the passer’s, the passer’s posture is no longer above the position they were attacking — they are now defending against a structurally taller opponent.

Front headlock turtle top: The top player drives their chest and hips above the turtled opponent’s spine, denying any chance the bottom player has to come up. The whole control runs on hip-height; if the turtled player can elevate their hips toward equal height, the front headlock control degrades and the stand-up becomes available.