Passing the Knee Line
Mat mode
2:00
Tell the roomClear the knee line, then seal a pin. Put a limb back between the bodies before the pin lands.
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Notes (this phone)
TOP PLAYER
POSITION
Kneeling or based with a near-side under-scoop on the near leg. Bottom flat on their back.
OBJECTIVE
Clear the knee line, then seal a pin.
CONSTRAINTS
Finish-first start: near-side under-scoop already on. Reset when the top player confirms the pin or the bottom player re-guards. Role rotates after each reset. Score one point per pin or re-guard. Default rounds 2:00.
WIN CONDITION
Clear the knee line and secure a pin — chest-to-chest or chest-to-back control held for three continuous seconds without being re-guarded.
BOTTOM PLAYER
POSITION
Flat on back; near leg already under-scooped.
OBJECTIVE
Put a limb back between the bodies before the pin lands.
CONSTRAINTS
Starts with the near leg already controlled at the scoop. Same reset, score, and role-rotate rules.
WIN CONDITION
Re-guard — recover a limb between yourself and the top player before the pin is confirmed.
In competition
See it in competition: The Ultimate Romulo Barral Kneecut Compilation →
Original positional game. Passing the Knee Line. GAME-PASS-L2.
Problem
Kneeling or based with a near-side under-scoop on the near leg.
Setup
Kneeling or based with a near-side under-scoop on the near leg. Bottom flat on their back. Flat on back; near leg already under-scooped.
Score
Clear the knee line and secure a pin — chest-to-chest or chest-to-back control held for three continuous seconds without being re-guarded. Re-guard — recover a limb between yourself and the top player before the pin is confirmed.
Rules
- Finish-first start: near-side under-scoop already on.
- Reset when the top player confirms the pin or the bottom player re-guards.
- Role rotates after each reset.
- Score one point per pin or re-guard.
- Default rounds 2:00.
- Starts with the near leg already controlled at the scoop.
- Same reset, score, and role-rotate rules.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Up the ladder: passing the ankle line starts the passer one line earlier, with only ankle control.
passing
Wall card
Passing the Knee Line
Foundations
TOP PLAYER
Position
Kneeling or based with a near-side under-scoop on the near leg. Bottom flat on their back.
Win condition
Clear the knee line and secure a pin — chest-to-chest or chest-to-back control held for three continuous seconds without being re-guarded.
Constraints
Finish-first start: near-side under-scoop already on. Reset when the top player confirms the pin or the bottom player re-guards. Role rotates after each reset. Score one point per pin or re-guard. Default rounds 2:00.
BOTTOM PLAYER
Position
Flat on back; near leg already under-scooped.
Win condition
Re-guard — recover a limb between yourself and the top player before the pin is confirmed.
Constraints
Starts with the near leg already controlled at the scoop. Same reset, score, and role-rotate rules.