INV-P01 · Passing · Invariant

The feet must be cleared before the torso can be held

Chest-to-chest on top of two active hooks is not a pass. Clear or pin the feet first.

Adapted from the original page. Grappling.Games did not write this. Sources.

Play these

Games that train this

Any Entanglement: Finish the Legs or Take the Back vs Free the Leg, Counter, or PassGG-LEG-11 · Proficient · 3:00 · Leg entanglementleg-locks · ashi · heel-exposure · back-take · submissionsOpen game →Behind the Ankles to Hips or ShouldersGG-PAS-14 · Developing · 3:00 · Passingstanding-passing · knee-pits · hips-and-shouldersOpen game →Between Two Worlds: Double-Lock the Center or a Limb vs Leg Lock or Take the BackGG-GRD-45 · Developing · 3:00 · Connectionbutterfly · closed-guard · body-lock · double-lock · limb-attack · leg-entanglements · back-takeOpen game →Body Lock TakedownGG-TKD-01 · Advanced · 3:00 · Stand-upTakedownsOpen game →Body Lock, Hips Apart: Break the Hands vs Hip, Guard, Pin, or Behind the ElbowsGG-TKD-30 · Developing · 3:00 · Stand-uptakedowns · body-lock · body-lock-defense · head-position · hip-distanceOpen game →Butterfly Guard: Lock Your Hands Around the Body vs Sweep or Stand UpGG-GRD-46 · Foundations · 3:00 · Retentionbutterfly · guard · connected-hands · body-lock · hand-fighting · sweepOpen game →Butterfly Wedge vs Body Lock FlattenGG-GRD-35 · Developing · 3:00 · Retentionguard · butterfly · double-underhooks · over-under · shoulder-crunch · body-lockOpen game →Change Direction to PassGG-PAS-01 · Advanced · 5:00 · PassingOpen game →Chest-to-Chest Half Guard: Free the Knee vs Close or ReverseGG-PAS-16 · Developing · 3:00 · Passinghalf-guard · chest-to-chest · three-quarter-mount · closed-guard · reversalOpen game →Clamp Half Guard: Free the Knee Line vs Get On Top or Knee ShieldGG-PAS-27 · Developing · 3:00 · Passinghalf guard · clamp half guard · knee line · knee shieldOpen game →Clamp Half Guard: Free the Leg and Pin vs Sweep or Open GuardGG-PAS-28 · Developing · 3:00 · Passinghalf guard · clamp half guard · sweepsOpen game →Closed Guard: Pass the Hips or Take the Back vs Sweep, Back, or Stand UpGG-GRD-40 · Developing · 3:00 · Passingclosed-guard · guard-passing · sweeps · back-takeOpen game →Collar and Pant: Chest Connection vs Feet Back In FrontGG-PAS-21 · Developing · 3:00 · Passingcollar · pant-grip · chest-to-chest · guard-recoveryOpen game →Connect the HandsGG-TDS-01 · Foundations · 3:00 · Stand-upBody LockOpen game →Connect, Trap, or Entangle vs Shin TouchGG-GRD-31 · Developing · 3:00 · Retentionclosed-guard · under-elbow · head-and-arm · entanglements · standing-passingOpen game →Cover the Knuckles: Lock the Hands vs Hips Away and FaceGG-STA-13 · Foundations · 3:00 · Stand-uprear-body-lock · hand-fighting · grip-fighting · wrestlingOpen game →De La Riva Sweep or Pass: Sweep or Take the Back vs PassGG-GRD-53 · Developing · 3:00 · Retentionde la riva · open guard · sweeps · back take · giOpen game →Double UnderhooksGG-TDS-12 · Foundations · 3:00 · Stand-upBody LockOpen game →Double Unders to Hands Past the LegsGG-PAS-15 · Developing · 3:00 · Passingdouble-unders · hips-and-shouldersOpen game →Finishing the Pass — From the J-PointGAME-PASS-L1 · Foundations · 1:30 · Passingpin · j-point · finish-firstOpen game →Flatten the ShouldersGG-PAS-02 · Foundations · 3:00 · Passingmid-range · long-guard · shoulder-pin · framesOpen game →Foot Contact vs Closed HandsGG-STA-06 · Developing · 3:00 · Stand-upover-under · foot-sweep · body-lockOpen game →Front Body Lock: Shoot or StealGG-TKD-26 · Developing · 3:00 · Stand-uptakedowns · body-lock · double-leg · single-leg · grip-stealingOpen game →Front Headlock, Rear Body Lock, or Single: Submit from Behind vs Turn to FaceGG-BAK-13 · Proficient · 3:00 · Backchest-to-back · rear-body-lock · single-leg · submissions · turn-to-faceOpen game →Gi Open Guard: Stay on the Collar vs Strip It for 3 Seconds or PassGG-GRD-42 · Developing · 3:00 · Retentiongi · gi-only · open-guard · collar-grip · grip-fighting · guard-passing · artificial-winOpen game →Gi Open Guard: Stay on the Sleeve vs Free Your Sleeves for 3 Seconds or PassGG-GRD-43 · Developing · 3:00 · Retentiongi · gi-only · open-guard · sleeve-grip · lasso · spider · grip-fighting · guard-passing · artificial-winOpen game →Guard Without ArmsGG-GRD-08 · Foundations · 5:00 · Retentionopen guard · no-handsOpen game →Half Guard BattleGG-GRD-09 · Foundations · 5:00 · PassingGuardOpen game →Half Guard: Sit Up, Get to Your Knees, or Lock Your Legs vs Lock Your Hands Around ThemGG-GRD-44 · Developing · 3:00 · Retentionhalf-guard · guard-recovery · two-feet-inside · two-feet-outside · body-lockOpen game →Hand Fight to Get Behind and Lock Your HandsGG-STA-22 · Developing · 3:00 · Stand-uphand-fighting · back-take · body-lock · arm-dragOpen game →Knee Cut: Complete the Pass vs Recover, Roll, or UnderhookGG-PAS-18 · Developing · 3:00 · Passingknee-cut · half-guard · knee-shield · underhookOpen game →Knee Line AdvanceGG-PAS-03 · Foundations · 5:00 · PassingOpen game →Knee Shield: Chest Contact vs Both Feet InsideGG-PAS-23 · Developing · 3:00 · Passinghalf-guard · knee-shield · chest-to-chest · chest-to-back · inside-positionOpen game →Knee Slide PassingGG-PAS-05 · Developing · 5:00 · PassingOpen game →Knee TagGG-TDS-07 · Foundations · 3:00 · Stand-upBody LockOpen game →Knee Wedge to Chest PinGG-PAS-06 · Developing · 3:00 · Passingmid-range · knee-wedge · chest-pin · knee-on-bellyOpen game →Kneeling Single Leg: Double-Lock a Limb vs Lock the CenterGG-SCR-06 · Developing · 3:00 · Connectionscramble · single-leg · kneeling · double-lock · limb-attack · body-lock · leg-entanglementsOpen game →Kneeling Underhooks: One Knee Up vs Float ThemGG-PAS-19 · Developing · 3:00 · Passingunderhook · kneeling · knee-on-belly · destabilizationOpen game →Lateral Leg ClearanceGG-PAS-07 · Developing · 5:00 · PassingOpen game →Lockdown Extraction Under the ClockGG-GRD-13 · Proficient · 3:00 · Passinghalf-guard · lockdown · crossface · flatten · timedOpen game →Low Knee Shield: Pass and Isolate vs Hips Over HipsGG-PAS-20 · Developing · 3:00 · Passinghalf-guard · knee-shield · z-guard · reversalOpen game →No-Hands Top Half GuardGG-PAS-11 · Foundations · 3:00 · Passinghalf-guard · no-hands · hip-controlOpen game →Off-Balance Top: Hips Above and Lock the Shoulders vs Close the Legs or Wrestle UpGG-PAS-24 · Developing · 3:00 · Passingseated-guard · head-and-hip-height · wrestle-up · closed-connection · top-pressureOpen game →Off-Side Guard PassGAME-CL-02 · Proficient · 3:00 · Passingseated guard · butterfly · variabilityOpen game →On Your Back: Lock Your Hands Around Them vs Stand UpGG-PNN-13 · Foundations · 3:00 · Pinningconnected-hands · head-and-arm · body-lock · hand-fightingOpen game →Open Guard: Three Flanks, Then Lock Your Hands vs Feet Inside and Both HandsGG-PAS-26 · Developing · 3:00 · Passingopen-guard · flank · footwork · inside-position · hand-fighting · body-lock · guard-retentionOpen game →Over the Head: Circle Around or Lock Shoulders and Arm vs Guard, Knees, or Body LockGG-SUB-34 · Developing · 3:00 · Armbararm-isolation · hip-connection · around-the-world · double-lock · guard-recoveryOpen game →Over-Under Clinch BattleGAME-STD-CLINCH · Developing · 1:30 · Stand-upclinch · over-under · body lock · takedownsOpen game →Over-Under ConversionGG-TRN-06 · Advanced · 4:00 · Stand-upTransitionsOpen game →Overhook vs Underhook: Butt or Back, or Hands Around the HeadGG-STA-21 · Developing · 3:00 · Stand-upclinch · overhook · underhook · foot-sweep · body-lock · takedowns · headlockOpen game →Pass Without GripsGG-PAS-08 · Developing · 5:00 · PassingOpen game →Passing the Ankle LineGAME-PASS-L3 · Developing · 2:00 · Passingankle-line · open-guard · pinOpen game →Passing the Knee LineGAME-PASS-L2 · Foundations · 2:00 · Passingknee-line · open-guard · pinOpen game →Passing vs Knee ShieldGG-PAS-04 · Developing · 5:00 · PassingOpen game →Rear Body Lock FinishGG-TKD-10 · Developing · 3:00 · BackTakedownsOpen game →Rear Strangle or Shin PassGG-GRD-17 · Advanced · 5:00 · PassingGuard · Guard offenseOpen game →Rugby PassGG-PAS-09 · Advanced · 5:00 · PassingOpen game →Seated Guard EngagementGG-PAS-10 · Foundations · 3:00 · PassingOpen game →Single-Leg X from the Hip Touch: Sweep to Top vs Free Yourself or PassGG-GRD-55 · Developing · 3:00 · Leg entanglementsingle-leg-x · shin-to-shin · sweeps · guard offense · timing · drill-to-gameOpen game →Smash Half Guard: Leg Pommel or Knee Slice with Upper Body Control vs Full Guard or SweepGG-PAS-29 · Developing · 3:00 · Passinghalf guard · smash half guard · knee slice · leg pommel · upper body controlOpen game →Split-Control Half GuardGG-PAS-12 · Developing · 3:00 · Passinghalf-guard · frames · chest-to-chestOpen game →Standing Entangled: Locked Hands at the Hips or Shoulders vs Submit, Reverse, or StandGG-LEG-12 · Proficient · 3:00 · Leg entanglementleg-locks · outside-ashi · cross-ashi · standing-vs-seated · reversalOpen game →Standing vs SeatedGAME-PASS-L5 · Proficient · 3:00 · Passingstanding · seated-guard · pin · entanglementOpen game →Standing vs Seated GuardGAME-STD-vs-GUARD-PULL · Proficient · 1:30 · Stand-upseated guard · sweepsOpen game →Standing vs Seated — At a DisadvantageGAME-PASS-L6 · Advanced · 3:00 · Passingstanding · seated-guard · entanglementOpen game →Standing vs Seated — With an AdvantageGAME-PASS-L4 · Developing · 3:00 · Passingstanding · seated-guard · pin · entanglementOpen game →Stay Connected: Circle the Body vs Lock Your Legs or Get to Your KneesGG-PNN-12 · Developing · 3:00 · Pinninghip-connection · around-the-world · guard-recovery · kneesOpen game →Stay on Your Feet: Hamstring Pressure to Chest to Back vs Put Them on a HipGG-PAS-25 · Developing · 3:00 · Passingstanding-passing · open-guard · hamstring-pressure · back-take · chest-to-backOpen game →Takedown to PassGG-TRN-08 · Developing · 3:00 · Stand-upTransitionsOpen game →Three Points of Contact: Shin Touch vs Float the PasserGG-GRD-38 · Developing · 3:00 · Retentionopen-guard · destabilizationOpen game →Three Touches or Closed HandsGG-STA-09 · Developing · 3:00 · Stand-uphand-fighting · snap-down · body-lock · leg-attackOpen game →Three-Quarter Mount: Free the Ankle vs Close or ReverseGG-PAS-17 · Developing · 3:00 · Passingthree-quarter-mount · half-guard · mount · side-control · knee-on-belly · closed-guard · reversalOpen game →Toreando RecoveryGG-GRD-27 · Developing · 3:00 · RetentionGuardOpen game →Tripod Butterfly: Inside Leg vs Sweep or EntangleGG-PAS-22 · Developing · 3:00 · Passingbutterfly · underhook · tripod · inside-positionOpen game →Turtle Body LockGG-PNN-10 · Foundations · 3:00 · BackturtleOpen game →Two-on-One: Connect the Hands vs Free the ArmGG-STA-14 · Foundations · 3:00 · Stand-uptwo-on-one · russian-tie · hand-fighting · wrestling · body-lockOpen game →Underhook and Wrist to a Single, Body Lock, or Front HeadlockGG-STA-20 · Foundations · 3:00 · Stand-upgrip-fighting · underhook · wrist-control · single-leg · body-lock · snap-downOpen game →Underhook vs Overhook: Pick Up a Leg, Lock the Body, or Cover the HeadGG-STA-16 · Developing · 3:00 · Stand-upunderhook · overhook · hip-to-hip · body-lock · head-controlOpen game →Untangle, Hips or Hands Down, Then Re-Entangle vs Outside PassGG-LEG-06 · Developing · 3:00 · Leg entanglementleg-entanglements · ashi · inside-positionOpen game →Wrist Pin to Connected HandsGG-PAS-13 · Developing · 3:00 · Passinghalf-guard · wrist-pin · frames · under-elbowOpen game →

Principle

Principle

"The top player must clear the line of the feet before advancing. Attempting to pass while the feet are active is attempting to pass through the guard rather than around it."

The bottom player’s feet are the guard’s first line of structural resistance. As long as they are active — framing against the hips, hooking the legs, or threatening to re-engage — the top player cannot advance without being impeded. Passing through active feet means accepting all the frames, hooks, and re-guards those feet can create. Passing around active feet means neutralising them first so that the advance encounters no resistance.

Clearing the feet does not mean pinning them to the mat permanently. It means removing their structural relevance to the current passing line long enough to advance to the next control zone. This can be done by gripping and redirecting the ankles, by posting an arm to prevent re-engagement, by using the knee to pin a foot, or by moving to an angle that places the feet behind the advancing direction. The specific method depends on the guard position; the requirement is universal.

In half guard, this invariant is partially resolved before the exchange begins. The top player has already cleared one side of the foot line — one leg is trapped but the other side is already past the feet. This is why half guard passing focuses on the knee line and hip advancement rather than foot clearing: the foot line has been partially conceded (INV-G01 is partially resolved), and the remaining work begins from the knee line.

Across the system, this principle expresses most cleanly in the following techniques:

Toreando pass: The grip-and-push to the outside is purely a foot-clearing motion. The pass cannot begin until the bottom player’s feet are entirely off the centerline. Stepping in before the feet are cleared walks straight into a hook or a re-guard.

Leg drag: The drag relocates the bottom player’s foot rather than pushing it off, but it still satisfies the same condition — the foot is held offline before the pass advances. The drag is the foot clearance and the start of the knee-line capture in the same motion.

Knee cut pass: The knee cut starts by pinning the inside foot to the mat and committing the trapped leg’s foot to the trap. Once the bottom player’s feet are no longer free to insert hooks or push the passer’s knee, the cut advances. Skipping the foot pin and trying to slice through with active feet feeds a knee shield or a re-guard.

Closed-guard break (standing): The pass cannot begin while the closed guard is locked. Standing up to break the guard is the first form of foot clearance — the locked feet behind the back are forced to open. Until they open, the passer cannot advance to the knees.

Butterfly hook break: The hooks must be neutralised — pinned, smashed, or unloaded — before the pass advances. Stepping forward into active hooks generates the lift the bottom player needs for the sweep. Clearing the hooks first means absorbing or removing their lifting capacity, after which the pass can advance to the knee line.