Standing vs Seated

GAME-PASS-L5 · Passing · Proficient · 3:00

Butterfly / Seated

Mat mode

3:00

Tell the roomClear the limbs and pin. Entangle, put hands on the mat, or wrestle up before the pin lands.

Room displayExit display

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Notes (this phone)

TOP PLAYER

POSITION

Standing over a seated partner. No grips established. No advantages given.

OBJECTIVE

Clear the limbs and pin.

CONSTRAINTS

Elevated tier: entanglements are live. Confirm tap-release reliability before running it. Reset when the top player confirms the pin, or the bottom player enters a confirmed entanglement, puts the hands down, or wrestles up. Role rotates after each reset. Score one point per win condition. Default rounds 3:00.

WIN CONDITION

Pass to a pin — chest-to-chest or chest-to-back control held for three continuous seconds without being re-guarded.


BOTTOM PLAYER

POSITION

Seated in a guard of their choosing.

OBJECTIVE

Entangle, put hands on the mat, or wrestle up before the pin lands.

CONSTRAINTS

Same elevated entanglement rules and role rotation.

WIN CONDITION

Enter a confirmed leg entanglement, put the top player's hands on the mat, or wrestle up to top position.

Proficient · Symmetric · Elevated · Constraint Positional

Original positional game. Standing vs Seated. GAME-PASS-L5.

Problem

Standing over a seated partner.

Setup

Standing over a seated partner. No grips established. No advantages given. Seated in a guard of their choosing.

Score

Pass to a pin — chest-to-chest or chest-to-back control held for three continuous seconds without being re-guarded. Enter a confirmed leg entanglement, put the top player's hands on the mat, or wrestle up to top position.

Rules

  1. Elevated tier: entanglements are live.
  2. Confirm tap-release reliability before running it.
  3. Reset when the top player confirms the pin, or the bottom player enters a confirmed entanglement, puts the hands down, or wrestles up.
  4. Role rotates after each reset.
  5. Score one point per win condition.
  6. Default rounds 3:00.
  7. Same elevated entanglement rules and role rotation.
Class tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Hand the advantage to the guard: standing vs seated at a disadvantage , the hardest rung.

passing

Drill timer

Wall card

Standing vs Seated

Proficient

TOP PLAYER

Position

Standing over a seated partner. No grips established. No advantages given.

Win condition

Pass to a pin — chest-to-chest or chest-to-back control held for three continuous seconds without being re-guarded.

Constraints

Elevated tier: entanglements are live. Confirm tap-release reliability before running it. Reset when the top player confirms the pin, or the bottom player enters a confirmed entanglement, puts the hands down, or wrestles up. Role rotates after each reset. Score one point per win condition. Default rounds 3:00.

BOTTOM PLAYER

Position

Seated in a guard of their choosing.

Win condition

Enter a confirmed leg entanglement, put the top player's hands on the mat, or wrestle up to top position.

Constraints

Same elevated entanglement rules and role rotation.

Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.

https://grappling.games/game/passing/standing-vs-seated/

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