Standing vs Seated
Mat mode
3:00
Tell the roomClear the limbs and pin. Entangle, put hands on the mat, or wrestle up before the pin lands.
Show full gameHide full gameRules · how to win · coach notes
Notes (this phone)
TOP PLAYER
POSITION
Standing over a seated partner. No grips established. No advantages given.
OBJECTIVE
Clear the limbs and pin.
CONSTRAINTS
Elevated tier: entanglements are live. Confirm tap-release reliability before running it. Reset when the top player confirms the pin, or the bottom player enters a confirmed entanglement, puts the hands down, or wrestles up. Role rotates after each reset. Score one point per win condition. Default rounds 3:00.
WIN CONDITION
Pass to a pin — chest-to-chest or chest-to-back control held for three continuous seconds without being re-guarded.
BOTTOM PLAYER
POSITION
Seated in a guard of their choosing.
OBJECTIVE
Entangle, put hands on the mat, or wrestle up before the pin lands.
CONSTRAINTS
Same elevated entanglement rules and role rotation.
WIN CONDITION
Enter a confirmed leg entanglement, put the top player's hands on the mat, or wrestle up to top position.
Original positional game. Standing vs Seated. GAME-PASS-L5.
Problem
Standing over a seated partner.
Setup
Standing over a seated partner. No grips established. No advantages given. Seated in a guard of their choosing.
Score
Pass to a pin — chest-to-chest or chest-to-back control held for three continuous seconds without being re-guarded. Enter a confirmed leg entanglement, put the top player's hands on the mat, or wrestle up to top position.
Rules
- Elevated tier: entanglements are live.
- Confirm tap-release reliability before running it.
- Reset when the top player confirms the pin, or the bottom player enters a confirmed entanglement, puts the hands down, or wrestles up.
- Role rotates after each reset.
- Score one point per win condition.
- Default rounds 3:00.
- Same elevated entanglement rules and role rotation.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Hand the advantage to the guard: standing vs seated at a disadvantage , the hardest rung.
passing
Wall card
Standing vs Seated
Proficient
TOP PLAYER
Position
Standing over a seated partner. No grips established. No advantages given.
Win condition
Pass to a pin — chest-to-chest or chest-to-back control held for three continuous seconds without being re-guarded.
Constraints
Elevated tier: entanglements are live. Confirm tap-release reliability before running it. Reset when the top player confirms the pin, or the bottom player enters a confirmed entanglement, puts the hands down, or wrestles up. Role rotates after each reset. Score one point per win condition. Default rounds 3:00.
BOTTOM PLAYER
Position
Seated in a guard of their choosing.
Win condition
Enter a confirmed leg entanglement, put the top player's hands on the mat, or wrestle up to top position.
Constraints
Same elevated entanglement rules and role rotation.
Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.