INV-P02 · Passing · Invariant

Winning the knee line splits the guard in half

A knee past the hip line turns one problem (guard) into two smaller ones (half, then pin).

Adapted from the original page. Grappling.Games did not write this. Sources.

Play these

Games that train this

Any Entanglement: Finish the Legs or Take the Back vs Free the Leg, Counter, or PassGG-LEG-11 · Proficient · 3:00 · Leg entanglementleg-locks · ashi · heel-exposure · back-take · submissionsOpen game →Behind the Ankles to Hips or ShouldersGG-PAS-14 · Developing · 3:00 · Passingstanding-passing · knee-pits · hips-and-shouldersOpen game →Between Two Worlds: Double-Lock the Center or a Limb vs Leg Lock or Take the BackGG-GRD-45 · Developing · 3:00 · Connectionbutterfly · closed-guard · body-lock · double-lock · limb-attack · leg-entanglements · back-takeOpen game →Body Lock TakedownGG-TKD-01 · Advanced · 3:00 · Stand-upTakedownsOpen game →Body Lock, Hips Apart: Break the Hands vs Hip, Guard, Pin, or Behind the ElbowsGG-TKD-30 · Developing · 3:00 · Stand-uptakedowns · body-lock · body-lock-defense · head-position · hip-distanceOpen game →Butterfly Guard: Lock Your Hands Around the Body vs Sweep or Stand UpGG-GRD-46 · Foundations · 3:00 · Retentionbutterfly · guard · connected-hands · body-lock · hand-fighting · sweepOpen game →Butterfly Wedge vs Body Lock FlattenGG-GRD-35 · Developing · 3:00 · Retentionguard · butterfly · double-underhooks · over-under · shoulder-crunch · body-lockOpen game →Change Direction to PassGG-PAS-01 · Advanced · 5:00 · PassingOpen game →Chest-to-Chest Half Guard: Free the Knee vs Close or ReverseGG-PAS-16 · Developing · 3:00 · Passinghalf-guard · chest-to-chest · three-quarter-mount · closed-guard · reversalOpen game →Clamp Half Guard: Free the Knee Line vs Get On Top or Knee ShieldGG-PAS-27 · Developing · 3:00 · Passinghalf guard · clamp half guard · knee line · knee shieldOpen game →Clamp Half Guard: Free the Leg and Pin vs Sweep or Open GuardGG-PAS-28 · Developing · 3:00 · Passinghalf guard · clamp half guard · sweepsOpen game →Closed Guard: Pass the Hips or Take the Back vs Sweep, Back, or Stand UpGG-GRD-40 · Developing · 3:00 · Passingclosed-guard · guard-passing · sweeps · back-takeOpen game →Collar and Pant: Chest Connection vs Feet Back In FrontGG-PAS-21 · Developing · 3:00 · Passingcollar · pant-grip · chest-to-chest · guard-recoveryOpen game →Connect the HandsGG-TDS-01 · Foundations · 3:00 · Stand-upBody LockOpen game →Connect, Trap, or Entangle vs Shin TouchGG-GRD-31 · Developing · 3:00 · Retentionclosed-guard · under-elbow · head-and-arm · entanglements · standing-passingOpen game →Cover the Knuckles: Lock the Hands vs Hips Away and FaceGG-STA-13 · Foundations · 3:00 · Stand-uprear-body-lock · hand-fighting · grip-fighting · wrestlingOpen game →De La Riva Sweep or Pass: Sweep or Take the Back vs PassGG-GRD-53 · Developing · 3:00 · Retentionde la riva · open guard · sweeps · back take · giOpen game →Double UnderhooksGG-TDS-12 · Foundations · 3:00 · Stand-upBody LockOpen game →Double Unders to Hands Past the LegsGG-PAS-15 · Developing · 3:00 · Passingdouble-unders · hips-and-shouldersOpen game →Finishing the Pass — From the J-PointGAME-PASS-L1 · Foundations · 1:30 · Passingpin · j-point · finish-firstOpen game →Flatten the ShouldersGG-PAS-02 · Foundations · 3:00 · Passingmid-range · long-guard · shoulder-pin · framesOpen game →Foot Contact vs Closed HandsGG-STA-06 · Developing · 3:00 · Stand-upover-under · foot-sweep · body-lockOpen game →Front Body Lock: Shoot or StealGG-TKD-26 · Developing · 3:00 · Stand-uptakedowns · body-lock · double-leg · single-leg · grip-stealingOpen game →Front Headlock, Rear Body Lock, or Single: Submit from Behind vs Turn to FaceGG-BAK-13 · Proficient · 3:00 · Backchest-to-back · rear-body-lock · single-leg · submissions · turn-to-faceOpen game →Gi Open Guard: Stay on the Collar vs Strip It for 3 Seconds or PassGG-GRD-42 · Developing · 3:00 · Retentiongi · gi-only · open-guard · collar-grip · grip-fighting · guard-passing · artificial-winOpen game →Gi Open Guard: Stay on the Sleeve vs Free Your Sleeves for 3 Seconds or PassGG-GRD-43 · Developing · 3:00 · Retentiongi · gi-only · open-guard · sleeve-grip · lasso · spider · grip-fighting · guard-passing · artificial-winOpen game →Guard Without ArmsGG-GRD-08 · Foundations · 5:00 · Retentionopen guard · no-handsOpen game →Half Guard BattleGG-GRD-09 · Foundations · 5:00 · PassingGuardOpen game →Half Guard: Sit Up, Get to Your Knees, or Lock Your Legs vs Lock Your Hands Around ThemGG-GRD-44 · Developing · 3:00 · Retentionhalf-guard · guard-recovery · two-feet-inside · two-feet-outside · body-lockOpen game →Hand Fight to Get Behind and Lock Your HandsGG-STA-22 · Developing · 3:00 · Stand-uphand-fighting · back-take · body-lock · arm-dragOpen game →Knee Cut: Complete the Pass vs Recover, Roll, or UnderhookGG-PAS-18 · Developing · 3:00 · Passingknee-cut · half-guard · knee-shield · underhookOpen game →Knee Line AdvanceGG-PAS-03 · Foundations · 5:00 · PassingOpen game →Knee Shield: Chest Contact vs Both Feet InsideGG-PAS-23 · Developing · 3:00 · Passinghalf-guard · knee-shield · chest-to-chest · chest-to-back · inside-positionOpen game →Knee Slide PassingGG-PAS-05 · Developing · 5:00 · PassingOpen game →Knee TagGG-TDS-07 · Foundations · 3:00 · Stand-upBody LockOpen game →Knee Wedge to Chest PinGG-PAS-06 · Developing · 3:00 · Passingmid-range · knee-wedge · chest-pin · knee-on-bellyOpen game →Kneeling Single Leg: Double-Lock a Limb vs Lock the CenterGG-SCR-06 · Developing · 3:00 · Connectionscramble · single-leg · kneeling · double-lock · limb-attack · body-lock · leg-entanglementsOpen game →Kneeling Underhooks: One Knee Up vs Float ThemGG-PAS-19 · Developing · 3:00 · Passingunderhook · kneeling · knee-on-belly · destabilizationOpen game →Lateral Leg ClearanceGG-PAS-07 · Developing · 5:00 · PassingOpen game →Lockdown Extraction Under the ClockGG-GRD-13 · Proficient · 3:00 · Passinghalf-guard · lockdown · crossface · flatten · timedOpen game →Low Knee Shield: Pass and Isolate vs Hips Over HipsGG-PAS-20 · Developing · 3:00 · Passinghalf-guard · knee-shield · z-guard · reversalOpen game →No-Hands Top Half GuardGG-PAS-11 · Foundations · 3:00 · Passinghalf-guard · no-hands · hip-controlOpen game →Off-Balance Top: Hips Above and Lock the Shoulders vs Close the Legs or Wrestle UpGG-PAS-24 · Developing · 3:00 · Passingseated-guard · head-and-hip-height · wrestle-up · closed-connection · top-pressureOpen game →Off-Side Guard PassGAME-CL-02 · Proficient · 3:00 · Passingseated guard · butterfly · variabilityOpen game →On Your Back: Lock Your Hands Around Them vs Stand UpGG-PNN-13 · Foundations · 3:00 · Pinningconnected-hands · head-and-arm · body-lock · hand-fightingOpen game →Open Guard: Three Flanks, Then Lock Your Hands vs Feet Inside and Both HandsGG-PAS-26 · Developing · 3:00 · Passingopen-guard · flank · footwork · inside-position · hand-fighting · body-lock · guard-retentionOpen game →Over the Head: Circle Around or Lock Shoulders and Arm vs Guard, Knees, or Body LockGG-SUB-34 · Developing · 3:00 · Armbararm-isolation · hip-connection · around-the-world · double-lock · guard-recoveryOpen game →Over-Under Clinch BattleGAME-STD-CLINCH · Developing · 1:30 · Stand-upclinch · over-under · body lock · takedownsOpen game →Over-Under ConversionGG-TRN-06 · Advanced · 4:00 · Stand-upTransitionsOpen game →Overhook vs Underhook: Butt or Back, or Hands Around the HeadGG-STA-21 · Developing · 3:00 · Stand-upclinch · overhook · underhook · foot-sweep · body-lock · takedowns · headlockOpen game →Pass Without GripsGG-PAS-08 · Developing · 5:00 · PassingOpen game →Passing the Ankle LineGAME-PASS-L3 · Developing · 2:00 · Passingankle-line · open-guard · pinOpen game →Passing the Knee LineGAME-PASS-L2 · Foundations · 2:00 · Passingknee-line · open-guard · pinOpen game →Passing vs Knee ShieldGG-PAS-04 · Developing · 5:00 · PassingOpen game →Rear Body Lock FinishGG-TKD-10 · Developing · 3:00 · BackTakedownsOpen game →Rear Strangle or Shin PassGG-GRD-17 · Advanced · 5:00 · PassingGuard · Guard offenseOpen game →Rugby PassGG-PAS-09 · Advanced · 5:00 · PassingOpen game →Seated Guard EngagementGG-PAS-10 · Foundations · 3:00 · PassingOpen game →Single-Leg X from the Hip Touch: Sweep to Top vs Free Yourself or PassGG-GRD-55 · Developing · 3:00 · Leg entanglementsingle-leg-x · shin-to-shin · sweeps · guard offense · timing · drill-to-gameOpen game →Smash Half Guard: Leg Pommel or Knee Slice with Upper Body Control vs Full Guard or SweepGG-PAS-29 · Developing · 3:00 · Passinghalf guard · smash half guard · knee slice · leg pommel · upper body controlOpen game →Split-Control Half GuardGG-PAS-12 · Developing · 3:00 · Passinghalf-guard · frames · chest-to-chestOpen game →Standing Entangled: Locked Hands at the Hips or Shoulders vs Submit, Reverse, or StandGG-LEG-12 · Proficient · 3:00 · Leg entanglementleg-locks · outside-ashi · cross-ashi · standing-vs-seated · reversalOpen game →Standing vs SeatedGAME-PASS-L5 · Proficient · 3:00 · Passingstanding · seated-guard · pin · entanglementOpen game →Standing vs Seated GuardGAME-STD-vs-GUARD-PULL · Proficient · 1:30 · Stand-upseated guard · sweepsOpen game →Standing vs Seated — At a DisadvantageGAME-PASS-L6 · Advanced · 3:00 · Passingstanding · seated-guard · entanglementOpen game →Standing vs Seated — With an AdvantageGAME-PASS-L4 · Developing · 3:00 · Passingstanding · seated-guard · pin · entanglementOpen game →Stay Connected: Circle the Body vs Lock Your Legs or Get to Your KneesGG-PNN-12 · Developing · 3:00 · Pinninghip-connection · around-the-world · guard-recovery · kneesOpen game →Stay on Your Feet: Hamstring Pressure to Chest to Back vs Put Them on a HipGG-PAS-25 · Developing · 3:00 · Passingstanding-passing · open-guard · hamstring-pressure · back-take · chest-to-backOpen game →Takedown to PassGG-TRN-08 · Developing · 3:00 · Stand-upTransitionsOpen game →Three Points of Contact: Shin Touch vs Float the PasserGG-GRD-38 · Developing · 3:00 · Retentionopen-guard · destabilizationOpen game →Three Touches or Closed HandsGG-STA-09 · Developing · 3:00 · Stand-uphand-fighting · snap-down · body-lock · leg-attackOpen game →Three-Quarter Mount: Free the Ankle vs Close or ReverseGG-PAS-17 · Developing · 3:00 · Passingthree-quarter-mount · half-guard · mount · side-control · knee-on-belly · closed-guard · reversalOpen game →Toreando RecoveryGG-GRD-27 · Developing · 3:00 · RetentionGuardOpen game →Tripod Butterfly: Inside Leg vs Sweep or EntangleGG-PAS-22 · Developing · 3:00 · Passingbutterfly · underhook · tripod · inside-positionOpen game →Turtle Body LockGG-PNN-10 · Foundations · 3:00 · BackturtleOpen game →Two-on-One: Connect the Hands vs Free the ArmGG-STA-14 · Foundations · 3:00 · Stand-uptwo-on-one · russian-tie · hand-fighting · wrestling · body-lockOpen game →Underhook and Wrist to a Single, Body Lock, or Front HeadlockGG-STA-20 · Foundations · 3:00 · Stand-upgrip-fighting · underhook · wrist-control · single-leg · body-lock · snap-downOpen game →Underhook vs Overhook: Pick Up a Leg, Lock the Body, or Cover the HeadGG-STA-16 · Developing · 3:00 · Stand-upunderhook · overhook · hip-to-hip · body-lock · head-controlOpen game →Untangle, Hips or Hands Down, Then Re-Entangle vs Outside PassGG-LEG-06 · Developing · 3:00 · Leg entanglementleg-entanglements · ashi · inside-positionOpen game →Wrist Pin to Connected HandsGG-PAS-13 · Developing · 3:00 · Passinghalf-guard · wrist-pin · frames · under-elbowOpen game →

Principle

Principle

"After clearing the feet, the top player must advance to and hold the line of the knees. This is the intermediate control position between the feet and the hips."

Guard passing is not a single advance from feet to hips — it is a two-stage progression through the guard’s structural zones. After the feet are cleared (INV-P01), the top player arrives at the knee line: the space defined by the bottom player’s bent knees and the potential for re-guard through knee shields, knee frames, and half guard hooks. The knee line must be held before advancing to the hips, because an uncontrolled knee line allows the bottom player to re-insert frames and recover the guard.

Holding the knee line means controlling the knees physically — pinning them to the mat with weight or position, driving through them, or maintaining a grip that prevents them from inserting between the two bodies. A passer who has cleared the feet but whose advance is stopped by a knee shield has reached the knee line and failed to hold it. A passer who drives through the knee shield without being stopped has held the knee line and can now advance to the hips.

In half guard, the top player has already passed the foot line on one side and is working within the knee line zone. The bottom player’s knee shield, elbow frame, and underhook battle are all knee-line-level contests. The half guard passing task is exactly this: hold the knee line (prevent the bottom player from recovering full guard) while simultaneously advancing to the hip line (completing the pass). Half guard is the knee line made into a sustained struggle.

Across the system, this principle expresses most cleanly in the following techniques:

Knee cut pass: The passer’s lead knee crosses the bottom player’s centerline at knee height and pins on arrival. The cut is not finished when the knee crosses — it is finished when the cut knee holds the line against the bottom player’s underhook attempt and recovery shrimp. Pausing at the knee line is the technique.

Leg drag position: The drag delivers the passer to the knee line: hips at right angles to the bottom player’s hips, near knee on the floor by the bottom player’s belt, far hand controlling the dragged leg. From here the passer either consolidates the line under pressure or advances to the pin. Leaving the line early gives the bottom player room to recover.

Headquarters position: Headquarters is the knee-line hold made into a positional pause. The top player owns the bottom player’s near knee and inside knee while choosing the next pass option. The whole position only works because the knee line is held — bottom players who win the knee line back from headquarters re-establish guard.

Smash pass: The smash drives the bottom player’s knees together and across, then commits the chest to that compressed knee line. The pass cannot advance to the hips until the knees are pinned together — that holding of the knee line is what enables the chest to walk over the body.

Long step pass: The long step crosses one leg over to the far side, with the trail leg holding the knee line on the original side. The trail leg’s job is not to move — it is to maintain the knee line so that the lead leg’s commitment to the far side does not open a re-guard window.