Pins / Side Control / Mount
Underhooks and chest. Flattening. Chest without hips fails.
Adapted from the original page. Grappling.Games did not write this. Sources.
Top positions — mount, side control, north-south, knee on belly, crucifix, kata gatame, technical mount, s-mount, quarter mount, gift wrap, domplata. Top and bottom perspectives covered.
Canon pages
Side ControlMountNorth–SouthCrucifix — TopCrucifix — BottomDomplataGift WrapGift Wrap — BottomHigh MountKata GatameKata Gatame — BottomKesa GatameKesa Gatame — BottomKnee on Belly — TopKnee on Belly — BottomLocoplataMount — BottomNorth-South — BottomOctopus — Top PerspectiveQuarter MountQuarter Mount — BottomReverse Kesa GatameReverse Kesa Gatame — BottomS-MountS-Mount — BottomSide Control — BottomTechnical MountTechnical Mount — Bottom50/50: Upgrade or False GripActive Shot vs SprawlAdd the LegsAdvance the PinAll Fours, Waist Connection: Submit from Any Pin vs Seated Guard, Stand and Face, or ReverseAnkle Lock Finish GameAny Other SubmissionArm in Arm OutArm Trap Without HooksArm Trapped: Strangle or Free the ArmArms Low, Hand to the Spine vs Turn to FaceArms OutArms Under the HeadAshi Garami Entry GameAttacking Turtle ArmsAttacking Turtle ArmsBack Arm Trap FinishBack Control, Arm Trapped: Get the Back Triangle vs Escape the BackBack EscapeBack Position Seatbelt KeepBack RetentionBack Retention with HooksBack to the Wall: Wall Touch, Takedown, or Foot SweepBack-to-Back Spin UpBall of YarnBase OnlyBase, Frame, KneeBehind the Ankles to Hips or ShouldersBelly and Forehead Tag + Stance SwitchingBelly, Forehead, and Laces TagBetween Two Worlds: Double-Lock the Center or a Limb vs Leg Lock or Take the BackBiceps to the EarBody Lock, Hips Apart: Break the Hands vs Hip, Guard, Pin, or Behind the ElbowsBreak the BaseBreak their GripButterfly Ashi, Shotgun Grip — Thread to ControlButterfly Kimura TrapButterfly Wedge vs Body Lock FlattenCapture Head and ArmCapture the FootCausing PostsChest or HipsChest to Chest Chest to BackChest to Chest PinningChest-to-Chest Half Guard: Free the Knee vs Close or ReverseChest-to-Chest Pin ControlChoi Bar: Back to the Floor vs Free the ArmChopping Block: Submit vs Elbow Down or SweepClamp Half Guard: Free the Knee Line vs Get On Top or Knee ShieldClamp Half Guard: Free the Leg and Pin vs Sweep or Open GuardClimbing the BackClinch Pummeling DefenseClosed Guard: Pass the Hips or Take the Back vs Sweep, Back, or Stand UpCollar and Pant: Chest Connection vs Feet Back In FrontCollar Tie Inside-Hand BattleComplete the GripConfined-Area Guard RetentionConnect to the ShouldersConnect, Trap, or Entangle vs Shin TouchConnection and DestabilizationConnection ClimbConnection Hold — Grips OffConnection, Destabilization, and Hip AccessContinuous Grip FightCovering the HipsCovering the ShouldersCovering the ShouldersCreateCreate and Break ConnectionsCreate and Break ConnectionsCreative Scramble StartsCross-Leg Back TakeDe La Riva Destabilization: Hands or Hips to the Mat vs Shin Pin the HipDe La Riva Sweep or Pass: Sweep or Take the Back vs PassDeny the Knee WedgeDeny the Thigh PinDestabilizationDLR/RDLR Leg EntryDLR/RDLR Off-BalanceDouble Arm IsolationDouble Biceps and Head: Shoot or StealDouble Inside Back TakeDouble Leg PinDouble Octopus: Lock the Hips Plus the Shoulders or the AnkleDouble Unders to Hands Past the LegsDouble Wrist Control: Shoot or StealEarn the Straight JacketElbow Exposure Extension ContractionElbow HuntingFigure-Four Grip, Threat to Threat: Submit or Take the Back vs Free and Hide Your BackFigure-Four or Cover Hips vs EscapeFinishingFinishingFinishingFinishing the Pass — From the J-PointFinishing the Reversal — From Shin-to-ShinFinishing the Strangle — From the BackFlatten the ShouldersFlatten the Turtle vs Stand or ReverseFoot Contact vs Closed HandsFoot Sweep OnlyFront Body Lock: Shoot or StealFront Headlock Bottom TurnFront Headlock ControlFront Headlock FinishFront Headlock FlattenFront Headlock LiftFront Headlock StrangleFront Headlock to the BackFront Headlock vs. Sit-Out and Stand-UpFront Headlock — Back Take GameFront Headlock — Guillotine Entry GameFront Headlock: Pin or Score the Back vs Stand Up or Sit to GuardGi Open Guard: Stay on the Collar vs Strip It for 3 Seconds or PassGi Open Guard: Stay on the Sleeve vs Free Your Sleeves for 3 Seconds or PassGuard Armbar vs the Stack — Reading the DefenceGuillotine and AnacondaGuillotine ExchangeHalf Guard: Sit Up, Get to Your Knees, or Lock Your Legs vs Lock Your Hands Around ThemHand Fight to Get Behind and Lock Your HandsHand Snap to Back TakeHead-and-Arm Tackle DefenseHip AccessHip to Hip and ElevateHold the ShellHold Them DownHook War — Back Position Lower ControlInitiating Maintaining Chest to Back ContactInside or Outside the Elbows vs Stand and OpenIsolate FirstIsolating the NeckKeep It on the EarKeep the Arms ApartKeep the Top KneeKeep Them Down From Feet InsideKimura Dilemma: Figure-Four Strangle or Twist vs Free Head and ArmKnee Cut: Complete the Pass vs Recover, Roll, or UnderhookKnee On Belly AttacksKnee Shield: Chest Contact vs Both Feet InsideKnee Slide PassingKnee to Ankle, Then Put Them DownKnee to Knee, Cross and Push: Race to Chest to BackKnee to the CeilingKnee Wedge to Chest PinKneeling Single Leg: Double-Lock a Limb vs Lock the CenterKneeling Underhooks: One Knee Up vs Float ThemLasso Guard: Keep a Sleeve, Attach to the Shoulder Line or Get Between the Legs vs Break Both SleevesLateral Leg ClearanceLeg Capture to the Back: Chest to Back vs Take Their Back or Sit Them DownLeg First, Then the LockLow Knee Shield: Pass and Isolate vs Hips Over HipsLow MountLow Single: Elbow Inside to TopMaintain and Break ConnectionMaintain Arm IsolationMaintain ControlMaintain ControlMaintain ControlMaintain Scarf HoldMaintain the TransitionMaintaining ControlMaintaining the FinishMaintaining the FinishMaintaining The Knee ShieldMiddle MountMount Armbar — Arm Extraction and Finish PositionMount EscapeMount HuntingMount, Elbows Down: Capture a Foot vs Get Double UndersMount, Elbows Down: Submit vs Reverse or Get GuardMount, Elbows Down: Two-on-One or Double Unders vs Reverse or Get GuardMount, Elbows Up: S-Mount Both Sides vs Both Elbows DownMount, One Elbow Up: Head and Arm or Take the Back vs Elbow Down, Reverse, or EscapeNo Knees Top PlayerNo-Gi Hook GuardNorth South PinningNorth-South DenialOff-Balance Top: Hips Above and Lock the Shoulders vs Close the Legs or Wrestle UpOn Your Back: Lock Your Hands Around Them vs Stand UpOne ArmOpen Guard SweepingOpen Guard: Three Flanks, Then Lock Your Hands vs Feet Inside and Both HandsOpen Side ControlOpen the FeetOutside Ashi, Shotgun Grip — Close to SankakuOver the Head: Circle Around or Lock Shoulders and Arm vs Guard, Knees, or Body LockOver-Under Clinch BattleOverhook Lane: Push Them Over the LineOverhook vs Underhook: Butt or Back, or Hands Around the HeadPass Without GripsPassing the Ankle LinePassing the Knee LinePassing vs Knee ShieldPick the ShotPunishing PostsPush to PullPut Down Then Entangle vs Shin TouchRear Body Lock FinishRebuilding Behind a FrameRussian Tie: Shoot or StealSeatbelt Without HooksShin SurfingShin Wedges Behind Knees: Climb or Leg Finish vs Stand or CounterShooter vs Upper Body: Ankle to the Armpit, Lift, or Go Behind vs Butt or BackShot DefenseShoulder and Hip ControlShoulder Line Attached: Submit or Come Up on Top vs Both Arms In or Out and Stay on TopSide Control CircumnavigateSide Control Kimura — Establish and Defend the GripSide Control, Arm Around the Hip: Submit vs Reverse, Seated Guard, or StandSide Control: Get the Head vs Stand Up or Get on TopSide Scissor: Triangle or Flatten and StandSingle Leg FinishSingle Leg to BackSingle Leg, Defender's Head Position: Disconnect vs Hips Down or Behind the ElbowsSingle Leg: Off-Balance Plus a Second Connection vs Cover the HeadSingle Underhook ControlSingle-Leg Guard Pull: Entangle and Stand Up vs Take the Back or Lock Hips and AnkleSingle-Leg X from the Hip Touch: Sweep to Top vs Free Yourself or PassSingle-Leg X to X-Guard: Build the X vs Clear the HooksSingle-Leg X — Enter the Outside GameSingle-Leg X, After the Sweep Lands: First on Top for ThreeSmash Half Guard: Leg Pommel or Knee Slice with Upper Body Control vs Full Guard or SweepSplit-Control Half GuardSprawl Counter ChainStabilize Front HeadlockStand UpStanding to Pin or StrangleStanding vs SeatedStanding vs Seated — With an AdvantageStay Connected: Circle the Body vs Lock Your Legs or Get to Your KneesStay on Your Feet: Hamstring Pressure to Chest to Back vs Put Them on a HipSteal Inside and Entangle vs Toes and HandsStraight Jacket Back ControlStraight Jacket: Finish From the Back or On TopSubmission HuntingTackle Finish to PinTakedown to PassThe Dogfight — Back or TopThe Headhunter and the Posture MasterThree Points of Contact: Shin Touch vs Float the PasserThree Touches or Closed HandsThree-Quarter Mount: Free the Ankle vs Close or ReverseToreando RecoveryTransitionTransitioning to Shoulder LineTriangle FinishingTriangle — Finish Game vs. Posture StackTriangle — Hip Angle and Arm Isolation GameTripod Butterfly: Inside Leg vs Sweep or EntangleTurtle Ankle AttacksTurtle Body LockTurtle RecoveryTurtle SandwichTurtle Top Kimura ControlTurtle: Seat Belt and a Hook, or Hip Down Past the Legs vs Guard or StandTwo Sleeves: Back to Chest vs Double LapelUncovered ShouldersUnder the ElbowUnder the Elbows: Submit vs Both Elbows InUnderhook Back Step EntryUnderhook ControlUnderhook TakedownUnderhook vs Overhook: Pick Up a Leg, Lock the Body, or Cover the HeadUntangle, Hips or Hands Down, Then Re-Entangle vs Outside PassWin the ScrambleWith Uncovered HipsWrestling UpWrist Pin to Connected HandsWrist Pinning and TrappingX-Guard Destabilization: Hands or Hips to the Mat vs Clear the HooksX-Guard Reversal: Sweep or Take the Back vs Clear the Hooks
Games
50/50: Upgrade or False GripOpen game →Active Shot vs SprawlOpen game →Add the LegsOpen game →Advance the PinOpen game →All Fours, Waist Connection: Submit from Any Pin vs Seated Guard, Stand and Face, or ReverseOpen game →Ankle Lock Finish GameOpen game →Any Other SubmissionOpen game →Arm in Arm OutOpen game →Arm Trap Without HooksOpen game →Arm Trapped: Strangle or Free the ArmOpen game →Arms Low, Hand to the Spine vs Turn to FaceOpen game →Arms OutOpen game →Arms Under the HeadOpen game →Ashi Garami Entry GameOpen game →Attacking Turtle ArmsOpen game →Attacking Turtle ArmsOpen game →Back Arm Trap FinishOpen game →Back Control, Arm Trapped: Get the Back Triangle vs Escape the BackOpen game →Back EscapeOpen game →Back Position Seatbelt KeepOpen game →Back RetentionOpen game →Back Retention with HooksOpen game →Back to the Wall: Wall Touch, Takedown, or Foot SweepOpen game →Back-to-Back Spin UpOpen game →Ball of YarnOpen game →Base OnlyOpen game →Base, Frame, KneeOpen game →Behind the Ankles to Hips or ShouldersOpen game →Belly and Forehead Tag + Stance SwitchingOpen game →Belly, Forehead, and Laces TagOpen game →Between Two Worlds: Double-Lock the Center or a Limb vs Leg Lock or Take the BackOpen game →Biceps to the EarOpen game →Body Lock, Hips Apart: Break the Hands vs Hip, Guard, Pin, or Behind the ElbowsOpen game →Break the BaseOpen game →Break their GripOpen game →Butterfly Ashi, Shotgun Grip — Thread to ControlOpen game →Butterfly Kimura TrapOpen game →Butterfly Wedge vs Body Lock FlattenOpen game →Capture Head and ArmOpen game →Capture the FootOpen game →Causing PostsOpen game →Causing PostsOpen game →Chest or HipsOpen game →Chest to Chest Chest to BackOpen game →Chest to Chest PinningOpen game →Chest-to-Chest Half Guard: Free the Knee vs Close or ReverseOpen game →Chest-to-Chest Pin ControlOpen game →Choi Bar: Back to the Floor vs Free the ArmOpen game →Chopping Block: Submit vs Elbow Down or SweepOpen game →Clamp Half Guard: Free the Knee Line vs Get On Top or Knee ShieldOpen game →Clamp Half Guard: Free the Leg and Pin vs Sweep or Open GuardOpen game →Climbing the BackOpen game →Clinch Pummeling DefenseOpen game →Closed Guard: Pass the Hips or Take the Back vs Sweep, Back, or Stand UpOpen game →Collar and Pant: Chest Connection vs Feet Back In FrontOpen game →Collar Tie Inside-Hand BattleOpen game →Complete the GripOpen game →Confined-Area Guard RetentionOpen game →Connect to the ShouldersOpen game →Connect, Trap, or Entangle vs Shin TouchOpen game →Connection and DestabilizationOpen game →Connection ClimbOpen game →Connection Hold — Grips OffOpen game →Connection, Destabilization, and Hip AccessOpen game →Continuous Grip FightOpen game →Covering the HipsOpen game →Covering the ShouldersOpen game →Covering the ShouldersOpen game →CreateOpen game →Create and Break ConnectionsOpen game →Create and Break ConnectionsOpen game →Create and Break ConnectionsOpen game →Creative Scramble StartsOpen game →Cross-Leg Back TakeOpen game →De La Riva Destabilization: Hands or Hips to the Mat vs Shin Pin the HipOpen game →De La Riva Sweep or Pass: Sweep or Take the Back vs PassOpen game →Deny the Knee WedgeOpen game →Deny the Thigh PinOpen game →DestabilizationOpen game →DLR/RDLR Leg EntryOpen game →DLR/RDLR Off-BalanceOpen game →Double Arm IsolationOpen game →Double Biceps and Head: Shoot or StealOpen game →Double Inside Back TakeOpen game →Double Leg PinOpen game →Double Octopus: Lock the Hips Plus the Shoulders or the AnkleOpen game →Double Unders to Hands Past the LegsOpen game →Double Wrist Control: Shoot or StealOpen game →Earn the Straight JacketOpen game →Elbow Exposure Extension ContractionOpen game →Elbow HuntingOpen game →Figure-Four Grip, Threat to Threat: Submit or Take the Back vs Free and Hide Your BackOpen game →Figure-Four or Cover Hips vs EscapeOpen game →FinishingOpen game →FinishingOpen game →FinishingOpen game →FinishingOpen game →FinishingOpen game →Finishing MechanicsOpen game →Finishing the Pass — From the J-PointOpen game →Finishing the Reversal — From Shin-to-ShinOpen game →Finishing the Strangle — From the BackOpen game →Flatten the ShouldersOpen game →Flatten the Turtle vs Stand or ReverseOpen game →Foot Contact vs Closed HandsOpen game →Foot Sweep OnlyOpen game →Front Body Lock: Shoot or StealOpen game →Front Headlock Bottom TurnOpen game →Front Headlock ControlOpen game →Front Headlock FinishOpen game →Front Headlock FlattenOpen game →Front Headlock LiftOpen game →Front Headlock StrangleOpen game →Front Headlock to the BackOpen game →Front Headlock vs. Sit-Out and Stand-UpOpen game →Front Headlock — Back Take GameOpen game →Front Headlock — Guillotine Entry GameOpen game →Front Headlock: Pin or Score the Back vs Stand Up or Sit to GuardOpen game →Gi Open Guard: Stay on the Collar vs Strip It for 3 Seconds or PassOpen game →Gi Open Guard: Stay on the Sleeve vs Free Your Sleeves for 3 Seconds or PassOpen game →Guard Armbar vs the Stack — Reading the DefenceOpen game →Guillotine and AnacondaOpen game →Guillotine ExchangeOpen game →Half Guard: Sit Up, Get to Your Knees, or Lock Your Legs vs Lock Your Hands Around ThemOpen game →Hand Fight to Get Behind and Lock Your HandsOpen game →Hand Snap to Back TakeOpen game →Head-and-Arm Tackle DefenseOpen game →High MountOpen game →Hip AccessOpen game →Hip to Hip and ElevateOpen game →Hold the ShellOpen game →Hold Them DownOpen game →Hook War — Back Position Lower ControlOpen game →Initiating Maintaining Chest to Back ContactOpen game →Inside or Outside the Elbows vs Stand and OpenOpen game →Isolate FirstOpen game →Isolating the NeckOpen game →Keep It on the EarOpen game →Keep the Arms ApartOpen game →Keep the Top KneeOpen game →Keep Them Down From Feet InsideOpen game →Kimura Dilemma: Figure-Four Strangle or Twist vs Free Head and ArmOpen game →Knee Cut: Complete the Pass vs Recover, Roll, or UnderhookOpen game →Knee On Belly AttacksOpen game →Knee Shield: Chest Contact vs Both Feet InsideOpen game →Knee Slide PassingOpen game →Knee to Ankle, Then Put Them DownOpen game →Knee to Knee, Cross and Push: Race to Chest to BackOpen game →Knee to the CeilingOpen game →Knee Wedge to Chest PinOpen game →Kneeling Single Leg: Double-Lock a Limb vs Lock the CenterOpen game →Kneeling Underhooks: One Knee Up vs Float ThemOpen game →Lasso Guard: Keep a Sleeve, Attach to the Shoulder Line or Get Between the Legs vs Break Both SleevesOpen game →Lateral Leg ClearanceOpen game →Leg Capture to the Back: Chest to Back vs Take Their Back or Sit Them DownOpen game →Leg First, Then the LockOpen game →Low Knee Shield: Pass and Isolate vs Hips Over HipsOpen game →Low MountOpen game →Low Single: Elbow Inside to TopOpen game →MaintainOpen game →Maintain and Break ConnectionOpen game →Maintain Arm IsolationOpen game →Maintain ConnectionOpen game →Maintain ControlOpen game →Maintain ControlOpen game →Maintain ControlOpen game →Maintain ControlOpen game →Maintain Scarf HoldOpen game →Maintain the TransitionOpen game →Maintaining ControlOpen game →Maintaining the FinishOpen game →Maintaining the FinishOpen game →Maintaining The FinishOpen game →Maintaining the FinishOpen game →Maintaining The Knee ShieldOpen game →Middle MountOpen game →Mount Armbar — Arm Extraction and Finish PositionOpen game →Mount EscapeOpen game →Mount HuntingOpen game →Mount, Elbows Down: Capture a Foot vs Get Double UndersOpen game →Mount, Elbows Down: Submit vs Reverse or Get GuardOpen game →Mount, Elbows Down: Two-on-One or Double Unders vs Reverse or Get GuardOpen game →Mount, Elbows Up: S-Mount Both Sides vs Both Elbows DownOpen game →Mount, One Elbow Up: Head and Arm or Take the Back vs Elbow Down, Reverse, or EscapeOpen game →No Knees Top PlayerOpen game →No-Gi Hook GuardOpen game →North South PinningOpen game →North-South DenialOpen game →Off-Balance Top: Hips Above and Lock the Shoulders vs Close the Legs or Wrestle UpOpen game →On Your Back: Lock Your Hands Around Them vs Stand UpOpen game →One ArmOpen game →Open Guard SweepingOpen game →Open Guard: Three Flanks, Then Lock Your Hands vs Feet Inside and Both HandsOpen game →Open Side ControlOpen game →Open the FeetOpen game →Outside Ashi, Shotgun Grip — Close to SankakuOpen game →Over the Head: Circle Around or Lock Shoulders and Arm vs Guard, Knees, or Body LockOpen game →Over-Under Clinch BattleOpen game →Overhook Lane: Push Them Over the LineOpen game →Overhook vs Underhook: Butt or Back, or Hands Around the HeadOpen game →Pass Without GripsOpen game →Passing the Ankle LineOpen game →Passing the Knee LineOpen game →Passing vs Knee ShieldOpen game →Pick the ShotOpen game →Punishing PostsOpen game →Punishing PostsOpen game →Push to PullOpen game →Put Down Then Entangle vs Shin TouchOpen game →Rear Body Lock FinishOpen game →Rebuilding Behind a FrameOpen game →Russian Tie: Shoot or StealOpen game →Seatbelt Without HooksOpen game →Shin SurfingOpen game →Shin Wedges Behind Knees: Climb or Leg Finish vs Stand or CounterOpen game →Shooter vs Upper Body: Ankle to the Armpit, Lift, or Go Behind vs Butt or BackOpen game →Shot DefenseOpen game →Shoulder and Hip ControlOpen game →Shoulder Line Attached: Submit or Come Up on Top vs Both Arms In or Out and Stay on TopOpen game →Side Control CircumnavigateOpen game →Side Control Kimura — Establish and Defend the GripOpen game →Side Control, Arm Around the Hip: Submit vs Reverse, Seated Guard, or StandOpen game →Side Control: Get the Head vs Stand Up or Get on TopOpen game →Side Scissor: Triangle or Flatten and StandOpen game →Single Leg FinishOpen game →Single Leg to BackOpen game →Single Leg, Defender's Head Position: Disconnect vs Hips Down or Behind the ElbowsOpen game →Single Leg: Off-Balance Plus a Second Connection vs Cover the HeadOpen game →Single Underhook ControlOpen game →Single-Leg Guard Pull: Entangle and Stand Up vs Take the Back or Lock Hips and AnkleOpen game →Single-Leg X from the Hip Touch: Sweep to Top vs Free Yourself or PassOpen game →Single-Leg X to X-Guard: Build the X vs Clear the HooksOpen game →Single-Leg X — Enter the Outside GameOpen game →Single-Leg X, After the Sweep Lands: First on Top for ThreeOpen game →Smash Half Guard: Leg Pommel or Knee Slice with Upper Body Control vs Full Guard or SweepOpen game →Split-Control Half GuardOpen game →Sprawl Counter ChainOpen game →Stabilize Front HeadlockOpen game →Stand UpOpen game →Standing to Pin or StrangleOpen game →Standing vs SeatedOpen game →Standing vs Seated — With an AdvantageOpen game →Stay Connected: Circle the Body vs Lock Your Legs or Get to Your KneesOpen game →Stay on Your Feet: Hamstring Pressure to Chest to Back vs Put Them on a HipOpen game →Steal Inside and Entangle vs Toes and HandsOpen game →Straight Jacket Back ControlOpen game →Straight Jacket: Finish From the Back or On TopOpen game →Submission HuntingOpen game →Submission HuntingOpen game →Tackle Finish to PinOpen game →Takedown to PassOpen game →The Dogfight — Back or TopOpen game →The Headhunter and the Posture MasterOpen game →Three Points of Contact: Shin Touch vs Float the PasserOpen game →Three Touches or Closed HandsOpen game →Three-Quarter Mount: Free the Ankle vs Close or ReverseOpen game →Toreando RecoveryOpen game →TransitionOpen game →Transition to MountOpen game →Transitioning to Shoulder LineOpen game →Triangle FinishingOpen game →Triangle — Finish Game vs. Posture StackOpen game →Triangle — Hip Angle and Arm Isolation GameOpen game →Tripod Butterfly: Inside Leg vs Sweep or EntangleOpen game →Turtle Ankle AttacksOpen game →Turtle Body LockOpen game →Turtle RecoveryOpen game →Turtle SandwichOpen game →Turtle Top Kimura ControlOpen game →Turtle: Seat Belt and a Hook, or Hip Down Past the Legs vs Guard or StandOpen game →Two Sleeves: Back to Chest vs Double LapelOpen game →Uncovered ShouldersOpen game →Under the ElbowOpen game →Under the Elbows: Submit vs Both Elbows InOpen game →Underhook Back Step EntryOpen game →Underhook ControlOpen game →Underhook TakedownOpen game →Underhook vs Overhook: Pick Up a Leg, Lock the Body, or Cover the HeadOpen game →Untangle, Hips or Hands Down, Then Re-Entangle vs Outside PassOpen game →UseOpen game →Win the ScrambleOpen game →With One ArmOpen game →With Uncovered HipsOpen game →Wrestling UpOpen game →Wrist Pin to Connected HandsOpen game →Wrist Pinning and TrappingOpen game →X-Guard Destabilization: Hands or Hips to the Mat vs Clear the HooksOpen game →X-Guard Reversal: Sweep or Take the Back vs Clear the HooksOpen game →