Triangle — Finish Game vs. Posture Stack
Mat mode
2:00
Tell the roomSurvive with stack, posture, arm retraction, or a walk to a side angle. Finish with the three-component squeeze (leg drive, head pull, hip extension), keep the arm isolated under stack pressure, or neck-bridge to reverse the stack.
Show full gameHide full gameRules · how to win · coach notes
Notes (this phone)
TOP PLAYER
POSITION
Caught in a cooperatively set triangle — leg geometry on, arm isolated, hip angle at approximately 45 degrees.
OBJECTIVE
Survive with stack, posture, arm retraction, or a walk to a side angle.
CONSTRAINTS
Elevated safety. Apply at communication pace. Confirm tap-release reliability before running it. Both players confirm the start position before the clock. Reset when the bottom player achieves a tap, when the top player escapes the triangle completely, or at the end of the round. Role rotates after two full rounds. Two rounds per side before role switch. Default rounds 2:00.
WIN CONDITION
Survive the round without tapping, or escape completely (head and shoulder outside the leg loop).
BOTTOM PLAYER
POSITION
Fully closed triangle already set — choking leg on, arm isolated, hip angle at approximately 45 degrees.
OBJECTIVE
Finish with the three-component squeeze (leg drive, head pull, hip extension), keep the arm isolated under stack pressure, or neck-bridge to reverse the stack.
CONSTRAINTS
Same elevated safety, confirmed start, and two-rounds-per-side structure.
WIN CONDITION
Achieve a tap or force the top player to acknowledge full finish pressure (coach-adjudicated if no tap).
In competition
See it in competition: HIGHLIGHT: 18 Triangles From ADCC History →
Original positional game. Triangle — Finish Game vs. Posture Stack. GAME-TRI-03.
Problem
Caught in a cooperatively set triangle — leg geometry on, arm isolated, hip angle at approximately 45 degrees.
Setup
Caught in a cooperatively set triangle — leg geometry on, arm isolated, hip angle at approximately 45 degrees. Fully closed triangle already set — choking leg on, arm isolated, hip angle at approximately 45 degrees.
Score
Survive the round without tapping, or escape completely (head and shoulder outside the leg loop). Achieve a tap or force the top player to acknowledge full finish pressure (coach-adjudicated if no tap).
Rules
- Elevated safety.
- Apply at communication pace.
- Confirm tap-release reliability before running it.
- Both players confirm the start position before the clock.
- Reset when the bottom player achieves a tap, when the top player escapes the triangle completely, or at the end of the round.
- Role rotates after two full rounds.
- Two rounds per side before role switch.
- Default rounds 2:00.
- Same elevated safety, confirmed start, and two-rounds-per-side structure.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Allow the bottom player to convert to armbar if the top player postures out — the game now tests the triangle/armbar combination.
- Start from open triangle (not fully closed) — bottom player must close the triangle against resistance before the finish game begins.
- Remove the starting position setup: bottom player must earn the triangle from closed guard, then finish. The full triangle sequence from entry to finish.
submissions · triangle
Wall card
Triangle — Finish Game vs. Posture Stack
Developing
TOP PLAYER
Position
Caught in a cooperatively set triangle — leg geometry on, arm isolated, hip angle at approximately 45 degrees.
Win condition
Survive the round without tapping, or escape completely (head and shoulder outside the leg loop).
Constraints
Elevated safety. Apply at communication pace. Confirm tap-release reliability before running it. Both players confirm the start position before the clock. Reset when the bottom player achieves a tap, when the top player escapes the triangle completely, or at the end of the round. Role rotates after two full rounds. Two rounds per side before role switch. Default rounds 2:00.
BOTTOM PLAYER
Position
Fully closed triangle already set — choking leg on, arm isolated, hip angle at approximately 45 degrees.
Win condition
Achieve a tap or force the top player to acknowledge full finish pressure (coach-adjudicated if no tap).
Constraints
Same elevated safety, confirmed start, and two-rounds-per-side structure.
Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.