INV-G05 · Guard · Invariant

Hip mobility is the retainer’s degree of freedom

If the hips cannot move, frames are static and the passer walks around them. Invert, shrimp, long-sit — keep the hips alive.

Adapted from the original page. Grappling.Games did not write this. Sources.

Play these

Games that train this

Armbar System — Full ExpressionGAME-ARM-05 · Advanced · 5:00 · Armbarfull-system · closed-guardOpen game →Armbar vs Triangle — The Guard DilemmaGAME-ARM-04 · Proficient · 5:00 · Armbarclosed-guard · dilemmaOpen game →Ball of YarnGG-GGM-13 · Developing · 3:00 · Passinghalf guard · Modern Defensive GuardOpen game →Between Two Worlds: Double-Lock the Center or a Limb vs Leg Lock or Take the BackGG-GRD-45 · Developing · 3:00 · Connectionbutterfly · closed-guard · body-lock · double-lock · limb-attack · leg-entanglements · back-takeOpen game →Break the BaseGG-GRD-01 · Developing · 3:00 · RetentionGuardOpen game →Catch the Knee CrossGG-ESC-02 · Advanced · 4:00 · RetentionEscapesOpen game →Causing PostsGG-GGM-01 · Foundations · 3:00 · Retentionguard · seated open guardOpen game →Causing PostsGG-GGM-14 · Developing · 3:00 · Passinghalf guard · knee shieldOpen game →Chest to Chest: Sweep or Go OutsideGG-GRD-32 · Foundations · 3:00 · Retentionclosed-guard · chest-to-chest · sweep · outside-elbow · half-guardOpen game →Chest-to-Chest Half Guard: Free the Knee vs Close or ReverseGG-PAS-16 · Developing · 3:00 · Passinghalf-guard · chest-to-chest · three-quarter-mount · closed-guard · reversalOpen game →Choi Bar: Back to the Floor vs Free the ArmGG-SUB-31 · Developing · 3:00 · Armbarchoi-bar · troy-bar · closed-guardOpen game →Clamp Half Guard: Free the Knee Line vs Get On Top or Knee ShieldGG-PAS-27 · Developing · 3:00 · Passinghalf guard · clamp half guard · knee line · knee shieldOpen game →Clamp Half Guard: Free the Leg and Pin vs Sweep or Open GuardGG-PAS-28 · Developing · 3:00 · Passinghalf guard · clamp half guard · sweepsOpen game →Climbing the BackGG-GGM-12 · Developing · 3:00 · Backclosed guard · supine guard · guardOpen game →Closed Guard Kimura PressureGAME-KIM-02 · Foundations · 3:00 · Kimuraclosed-guard · sweep · postureOpen game →Closed Guard OffenseGG-GRD-02 · Foundations · 5:00 · RetentionGuardOpen game →Closed Guard: Pass the Hips or Take the Back vs Sweep, Back, or Stand UpGG-GRD-40 · Developing · 3:00 · Passingclosed-guard · guard-passing · sweeps · back-takeOpen game →Confined-Area Guard RetentionGAME-CL-03 · Developing · 3:00 · Retentionguard · spatial · frames · hipsOpen game →Connect to the ShouldersGG-GGM-02 · Developing · 3:00 · Retentionguard · seated open guardOpen game →Connect, Trap, or Entangle vs Shin TouchGG-GRD-31 · Developing · 3:00 · Retentionclosed-guard · under-elbow · head-and-arm · entanglements · standing-passingOpen game →CreateGG-GGM-21 · Developing · 3:00 · PassingOpen game →Create and Break ConnectionsGG-GGM-08 · Foundations · 3:00 · Retentionclosed guard · supine guard · guardOpen game →Create and Break ConnectionsGG-GGM-09 · Developing · 3:00 · Retentionclosed guard · supine guardOpen game →Create and Break ConnectionsGG-GGM-20 · Foundations · 3:00 · Passingguard · open guardOpen game →De La Riva Destabilization: Hands or Hips to the Mat vs Shin Pin the HipGG-GRD-52 · Developing · 3:00 · Retentionde la riva · open guard · off-balancing · kuzushi · shin pin · giOpen game →De La Riva Sweep or Pass: Sweep or Take the Back vs PassGG-GRD-53 · Developing · 3:00 · Retentionde la riva · open guard · sweeps · back take · giOpen game →Deny the Knee WedgeGG-GRD-03 · Developing · 3:00 · RetentionGuardOpen game →Deny the Thigh PinGG-GRD-04 · Developing · 3:00 · RetentionGuardOpen game →Elbow Isolation GameGG-GRD-06 · Foundations · 3:00 · Retentionclosed-guard · arm-controlOpen game →Gi Open Guard: Stay on the Collar vs Strip It for 3 Seconds or PassGG-GRD-42 · Developing · 3:00 · Retentiongi · gi-only · open-guard · collar-grip · grip-fighting · guard-passing · artificial-winOpen game →Gi Open Guard: Stay on the Sleeve vs Free Your Sleeves for 3 Seconds or PassGG-GRD-43 · Developing · 3:00 · Retentiongi · gi-only · open-guard · sleeve-grip · lasso · spider · grip-fighting · guard-passing · artificial-winOpen game →Guard Armbar vs the Stack — Reading the DefenceGAME-ARM-02 · Developing · 4:00 · Armbarclosed-guard · stackOpen game →Guard Armbar — Achieve the Finish PositionGAME-ARM-01 · Foundations · 3:00 · Armbarclosed-guard · finish-position · postureOpen game →Guard RetentionGG-GRD-07 · Foundations · 5:00 · RetentionGuardOpen game →Guard Without ArmsGG-GRD-08 · Foundations · 5:00 · Retentionopen guard · no-handsOpen game →Half Guard BattleGG-GRD-09 · Foundations · 5:00 · PassingGuardOpen game →Half Guard: Sit Up, Get to Your Knees, or Lock Your Legs vs Lock Your Hands Around ThemGG-GRD-44 · Developing · 3:00 · Retentionhalf-guard · guard-recovery · two-feet-inside · two-feet-outside · body-lockOpen game →Head and Arm Hold vs Open and DisengageGG-GRD-36 · Foundations · 3:00 · Retentionguard · closed-guard · posture-breaking · head-control · arm-controlOpen game →Hip AccessGG-GGM-15 · Developing · 3:00 · Passinghalf guardOpen game →Hold the ShellGG-GRD-10 · Developing · 4:00 · RetentionGuardOpen game →Inside or Outside the Elbows vs Stand and OpenGG-GRD-33 · Foundations · 3:00 · Retentionclosed-guard · inside-control · outside-elbow · postureOpen game →Keep the Top KneeGG-GRD-12 · Developing · 5:00 · RetentionGuardOpen game →Knee Cut: Complete the Pass vs Recover, Roll, or UnderhookGG-PAS-18 · Developing · 3:00 · Passingknee-cut · half-guard · knee-shield · underhookOpen game →Knee Shield: Chest Contact vs Both Feet InsideGG-PAS-23 · Developing · 3:00 · Passinghalf-guard · knee-shield · chest-to-chest · chest-to-back · inside-positionOpen game →Lasso Guard: Keep a Sleeve, Attach to the Shoulder Line or Get Between the Legs vs Break Both SleevesGG-GRD-47 · Developing · 3:00 · Retentiongi · gi-only · lasso · sleeve-grip · open-guard · shoulder-line · omoplata · grip-fightingOpen game →Lockdown Extraction Under the ClockGG-GRD-13 · Proficient · 3:00 · Passinghalf-guard · lockdown · crossface · flatten · timedOpen game →Low Knee Shield: Pass and Isolate vs Hips Over HipsGG-PAS-20 · Developing · 3:00 · Passinghalf-guard · knee-shield · z-guard · reversalOpen game →MaintainGG-GGM-22 · Developing · 3:00 · PassingOpen game →Maintain ConnectionGG-GGM-24 · Foundations · 3:00 · Passingguard · open guardOpen game →Maintaining The Knee ShieldGG-GGM-16 · Developing · 3:00 · Passinghalf guard · knee shieldOpen game →Mount EscapeGG-ESC-04 · Foundations · 5:00 · RetentionEscapesOpen game →Mount, Elbows Down: Capture a Foot vs Get Double UndersGG-ESC-07 · Foundations · 3:00 · Pinningmount · mount-escape · elbows-tight · foot-capture · half-guard-recovery · double-undersOpen game →No-Hands Top Half GuardGG-PAS-11 · Foundations · 3:00 · Passinghalf-guard · no-hands · hip-controlOpen game →North-South DenialGG-ESC-05 · Developing · 5:00 · RetentionEscapesOpen game →Open Guard SweepingGG-GGM-25 · Developing · 3:00 · Passingguard · open guardOpen game →Open Guard: Three Flanks, Then Lock Your Hands vs Feet Inside and Both HandsGG-PAS-26 · Developing · 3:00 · Passingopen-guard · flank · footwork · inside-position · hand-fighting · body-lock · guard-retentionOpen game →Open the FeetGG-GGM-10 · Developing · 3:00 · Retentionclosed guard · supine guard · guardOpen game →Outside the Elbows: Back Take or SweepGG-GRD-34 · Foundations · 3:00 · Retentionclosed-guard · outside-elbow · back-take · sweep · half-guardOpen game →Overhook Start: Arm In, Arm Out vs Stand UpGG-GRD-37 · Foundations · 3:00 · Retentionguard · closed-guard · overhook · arm-in-arm-out · posture-breakingOpen game →Passing the Ankle LineGAME-PASS-L3 · Developing · 2:00 · Passingankle-line · open-guard · pinOpen game →Passing the Knee LineGAME-PASS-L2 · Foundations · 2:00 · Passingknee-line · open-guard · pinOpen game →Passing vs Knee ShieldGG-PAS-04 · Developing · 5:00 · PassingOpen game →Punishing PostsGG-GGM-06 · Foundations · 3:00 · Retentionguard · seated open guardOpen game →Punishing PostsGG-GGM-17 · Developing · 3:00 · Passinghalf guard · knee shieldOpen game →Push to PullGG-GRD-16 · Developing · 5:00 · RetentionGuardOpen game →Rebuild the ShellGG-GRD-18 · Advanced · 4:00 · RetentionGuardOpen game →Rebuilding Behind a FrameGAME-RET-02 · Developing · 2:30 · Retentionguard-retention · frame · elbow-knee · entanglementOpen game →Recovering From FlatGAME-RET-03 · Proficient · 3:00 · Retentionguard-retention · flat · re-face · entanglementOpen game →Side EscapeGG-ESC-06 · Foundations · 5:00 · RetentionEscapesOpen game →Side Scissor: Triangle or Flatten and StandGG-SUB-30 · Developing · 3:00 · Triangleside-scissor · closed-guard · overhookOpen game →Single Underhook ControlGG-GGM-18 · Developing · 3:00 · Passinghalf guardOpen game →Single-Leg X to X-Guard: Build the X vs Clear the HooksGG-GRD-48 · Developing · 3:00 · Retentionx-guard · single-leg-x · open guard · guard offense · hooksOpen game →Smash Half Guard: Leg Pommel or Knee Slice with Upper Body Control vs Full Guard or SweepGG-PAS-29 · Developing · 3:00 · Passinghalf guard · smash half guard · knee slice · leg pommel · upper body controlOpen game →Split-Control Half GuardGG-PAS-12 · Developing · 3:00 · Passinghalf-guard · frames · chest-to-chestOpen game →Staggered AnklesGG-GRD-21 · Foundations · 2:00 · RetentionGuardOpen game →Stand UpGG-GGM-11 · Developing · 3:00 · Retentionclosed guard · supine guard · guardOpen game →Stay on Your Feet: Hamstring Pressure to Chest to Back vs Put Them on a HipGG-PAS-25 · Developing · 3:00 · Passingstanding-passing · open-guard · hamstring-pressure · back-take · chest-to-backOpen game →Structure and ConnectionsGG-GGM-07 · Foundations · 3:00 · Retentionguard · seated open guardOpen game →The Headhunter and the Posture MasterGG-GRD-24 · Developing · 3:00 · Retentionclosed-guard · guillotine-chase · postureOpen game →The Post RemovalGG-GRD-25 · Foundations · 3:00 · Retentionclosed-guard · sweep · post-removalOpen game →The Sweep and Posture BattleGG-GRD-26 · Foundations · 3:00 · Retentionclosed-guard · sweep · postureOpen game →Three Points of Contact: Shin Touch vs Float the PasserGG-GRD-38 · Developing · 3:00 · Retentionopen-guard · destabilizationOpen game →Three-Quarter Mount: Free the Ankle vs Close or ReverseGG-PAS-17 · Developing · 3:00 · Passingthree-quarter-mount · half-guard · mount · side-control · knee-on-belly · closed-guard · reversalOpen game →Toreando RecoveryGG-GRD-27 · Developing · 3:00 · RetentionGuardOpen game →Track with the HipsGG-GRD-28 · Foundations · 5:00 · RetentionGuardOpen game →Triangle and Armbar — Two-Way Combination GameGAME-TRI-04 · Proficient · 5:00 · Triangleclosed-guard · combinationOpen game →Triangle System — Full ExpressionGAME-TRI-05 · Proficient · 5:00 · Trianglefull-system · closed-guardOpen game →Triangle — Entry From Closed GuardGAME-TRI-01 · Foundations · 3:00 · Triangleclosed-guard · entry · postureOpen game →Triangle — Finish Game vs. Posture StackGAME-TRI-03 · Developing · 2:00 · Trianglefinish · stack · closed-guardOpen game →Triangle — Hip Angle and Arm Isolation GameGAME-TRI-02 · Developing · 4:00 · Triangleclosed-guard · hip-angle · arm-isolationOpen game →Turtle to GuardGG-TRN-09 · Foundations · 3:00 · RetentionTransitionsOpen game →Underhook ControlGG-GGM-19 · Developing · 3:00 · Passinghalf guardOpen game →UseGG-GGM-23 · Developing · 3:00 · PassingOpen game →Wrestling UpGG-GRD-29 · Developing · 3:00 · RetentionGuardOpen game →Wrist Pin to Connected HandsGG-PAS-13 · Developing · 3:00 · Passinghalf-guard · wrist-pin · frames · under-elbowOpen game →X-Guard Destabilization: Hands or Hips to the Mat vs Clear the HooksGG-GRD-49 · Developing · 3:00 · Retentionx-guard · open guard · off-balancing · kuzushiOpen game →X-Guard Reversal: Sweep or Take the Back vs Clear the HooksGG-GRD-50 · Developing · 3:00 · Retentionx-guard · open guard · sweeps · back takeOpen game →X-Guard Switch: Change Sides vs Clear the HooksGG-GRD-51 · Proficient · 3:00 · Retentionx-guard · open guard · guard offense · hooks · transitionsOpen game →

Principle

Principle

"The bottom player's hips must remain mobile. A flattened bottom player cannot generate the movement needed to recover guard, sweep, or attack."

Every action available to the bottom player originates from hip movement. Sweeps require the hips to elevate and rotate. Guard recovery requires the hips to escape away from pressure. Submissions from guard require the hips to angle toward the target limb. The foot line is created by mobile hips that can place feet where they are needed. Elbow connections are maintained by hips that can adjust distance. Hip mobility is not one guard tool among many — it is the engine that powers all the others.

A flattened bottom player is one whose hips have been driven to the mat with weight stacked on top. The lower back is flat, the hips cannot rotate, and the legs can no longer create frames or generate leverage. From this position, the bottom player cannot sweep because they cannot create the angle. They cannot recover guard because they cannot move their hips away from the pressure. They cannot attack because every submission from the bottom requires hip-to-target proximity that flat hips cannot create. The guard has not been passed yet — the bottom player is still technically underneath — but the functional capability of the guard is eliminated.

Hip mobility also functions as a pressure gauge. When hips are mobile, the bottom player is not flattened and the guard is operational. When hips become restricted — whether by stacking, leg drag pressure, or weight distribution — the guard is degrading. Monitoring hip freedom is monitoring guard health in real time.

Across the system, this principle expresses most cleanly in the following techniques:

Closed guard: Every guard break, sweep, and submission attack from closed guard begins with a hip rotation — angling the hips off-line to set up the pendulum, the cross-grip, the triangle entry. Hips locked flat against the mat reduce closed guard to a holding position; hips that pivot freely run the entire offence.

Half guard: The come-up to a single leg or back take requires the bottom hip to drive forward and the top hip to pivot up onto the elbow. A flattened half guard with the hips pinned to the mat has no engine for that come-up. Hip mobility is the difference between half guard as a position to attack from and half guard as a stalling position.

Butterfly guard: The hook lift sweeps depend on the bottom player’s ability to angle their hips off-line and load the lifting hook. A butterfly player whose hips are stuck square cannot load a hook properly and reduces the guard to passive shin contact rather than active sweeping.

De la Riva guard: Berimbolo, single-leg-x entries, and back takes all run on hip rotation under the standing top player. The DLR is sometimes called a hip-mobility guard for this reason — the hooks are the connection points but the rotation of the hips is what generates the entries. Locked hips collapse the position into a leg tangle the top player can step out of.

Z-guard / knee shield: The bottom player’s hips need to pivot to swap the knee shield between sides, to hip-escape out from a pressure pass, and to load the hook for the come-up. A knee-shield player whose hips are flattened can hold the shin in place briefly but has no follow-up — the guard becomes a frame without a sweep.