All Fours, Waist Connection: Submit from Any Pin vs Seated Guard, Stand and Face, or Reverse

GG-TUR-05 · Pinning · Developing · 3:00

Turtle

Mat mode

3:00

Tell the roomSubmit from any pin, chest to chest or chest to back. Get to guard, get up, or get on top.

Reference video

Open video · Standard Jiu-Jitsu

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Notes (this phone)

TOP PLAYER

POSITION

Behind your partner, who is on all fours, with a connection around their waist.

OBJECTIVE

Submit from any pin, chest to chest or chest to back.

CONSTRAINTS

When you're behind them, always stay higher than their back: keep your hip height above theirs as they change their hip height. Break them off their base points any way you can, using or changing your connections: if they're on their feet, take them to their knees; on their knees, to their hip; on their hands, to their elbows; on their elbows, to their shoulders. Flip-flop roles every time somebody wins. Tap and release the moment anything loads an elbow, shoulder, knee, or the neck; ease into every finish so your partner has time to tap, and reset on a tap.

WIN CONDITION

You submit your partner from any pin.


BOTTOM PLAYER

POSITION

On all fours, with your partner behind you and connected around your waist.

OBJECTIVE

Get to guard, get up, or get on top.

CONSTRAINTS

Only three ways to win. Flip-flop roles every time somebody wins. Tap early.

WIN CONDITION

You get to seated open guard, stand up and turn to face, or reverse your partner.

Developing · Role-rotating · Elevated · Constraint Positional

Coach Greg Souders, Standard Jiu-Jitsu, All Levels Class at Standard Jiu-Jitsu (free class video on the Standard Jiu-Jitsu YouTube channel).

Problem

Behind your partner, who is on all fours, with a connection around their waist.

Setup

Behind your partner, who is on all fours, with a connection around their waist. On all fours, with your partner behind you and connected around your waist.

Score

You submit your partner from any pin. You get to seated open guard, stand up and turn to face, or reverse your partner.

Rules

  1. When you're behind them, always stay higher than their back: keep your hip height above theirs as they change their hip height.
  2. Break them off their base points any way you can, using or changing your connections: if they're on their feet, take them to their knees; on their knees, to their hip; on their hands, to their elbows; on their elbows, to their shoulders.
  3. Flip-flop roles every time somebody wins.
  4. Tap and release the moment anything loads an elbow, shoulder, knee, or the neck; ease into every finish so your partner has time to tap, and reset on a tap.
  5. Only three ways to win.
  6. Tap early.
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turtle

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All Fours, Waist Connection: Submit from Any Pin vs Seated Guard, Stand and Face, or Reverse

Developing

TOP PLAYER

Position

Behind your partner, who is on all fours, with a connection around their waist.

Win condition

You submit your partner from any pin.

Constraints

When you're behind them, always stay higher than their back: keep your hip height above theirs as they change their hip height. Break them off their base points any way you can, using or changing your connections: if they're on their feet, take them to their knees; on their knees, to their hip; on their hands, to their elbows; on their elbows, to their shoulders. Flip-flop roles every time somebody wins. Tap and release the moment anything loads an elbow, shoulder, knee, or the neck; ease into every finish so your partner has time to tap, and reset on a tap.

BOTTOM PLAYER

Position

On all fours, with your partner behind you and connected around your waist.

Win condition

You get to seated open guard, stand up and turn to face, or reverse your partner.

Constraints

Only three ways to win. Flip-flop roles every time somebody wins. Tap early.

Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.