Passing the Knee Line

GAME-PASS-L2 · Passing · Foundations · 2:00

Mat mode

2:00

Tell the roomClear the knee line, then seal a pin. Put a limb back between the bodies before the pin lands.

Room displayExit display

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Notes (this phone)

TOP PLAYER

POSITION

Kneeling or based with a near-side under-scoop on the near leg. Bottom flat on their back.

OBJECTIVE

Clear the knee line, then seal a pin.

CONSTRAINTS

Finish-first start: near-side under-scoop already on. Reset when the top player confirms the pin or the bottom player re-guards. Role rotates after each reset. Score one point per pin or re-guard. Default rounds 2:00.

WIN CONDITION

Clear the knee line and secure a pin — chest-to-chest or chest-to-back control held for three continuous seconds without being re-guarded.


BOTTOM PLAYER

POSITION

Flat on back; near leg already under-scooped.

OBJECTIVE

Put a limb back between the bodies before the pin lands.

CONSTRAINTS

Starts with the near leg already controlled at the scoop. Same reset, score, and role-rotate rules.

WIN CONDITION

Re-guard — recover a limb between yourself and the top player before the pin is confirmed.

In competition

See it in competition: The Ultimate Romulo Barral Kneecut Compilation →

See it in competition: CRAZY SOMERSAULT JIU-JITSU MOVE IN SLO-MO: Renato Canuto backflip guard pass →

Foundations · Top-advantage · Standard · Constraint Positional Handicap

Original positional game. Passing the Knee Line. GAME-PASS-L2.

Problem

Kneeling or based with a near-side under-scoop on the near leg.

Setup

Kneeling or based with a near-side under-scoop on the near leg. Bottom flat on their back. Flat on back; near leg already under-scooped.

Score

Clear the knee line and secure a pin — chest-to-chest or chest-to-back control held for three continuous seconds without being re-guarded. Re-guard — recover a limb between yourself and the top player before the pin is confirmed.

Rules

  1. Finish-first start: near-side under-scoop already on.
  2. Reset when the top player confirms the pin or the bottom player re-guards.
  3. Role rotates after each reset.
  4. Score one point per pin or re-guard.
  5. Default rounds 2:00.
  6. Starts with the near leg already controlled at the scoop.
  7. Same reset, score, and role-rotate rules.
Class tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Up the ladder: passing the ankle line starts the passer one line earlier, with only ankle control.

passing

Drill timer

Wall card

Passing the Knee Line

Foundations

TOP PLAYER

Position

Kneeling or based with a near-side under-scoop on the near leg. Bottom flat on their back.

Win condition

Clear the knee line and secure a pin — chest-to-chest or chest-to-back control held for three continuous seconds without being re-guarded.

Constraints

Finish-first start: near-side under-scoop already on. Reset when the top player confirms the pin or the bottom player re-guards. Role rotates after each reset. Score one point per pin or re-guard. Default rounds 2:00.

BOTTOM PLAYER

Position

Flat on back; near leg already under-scooped.

Win condition

Re-guard — recover a limb between yourself and the top player before the pin is confirmed.

Constraints

Starts with the near leg already controlled at the scoop. Same reset, score, and role-rotate rules.