Lockdown

Lockdown — half guard with the top leg in a figure-four. Controls mobility; foundation of dogfight and electric chair.

Adapted from the original page. Grappling.Games did not write this. Sources.

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The lockdown is a half guard configuration in which the bottom player’s legs form a figure-four around the top player’s near leg. The mechanics are specific: the bottom player’s near leg goes under the top player’s leg (between the top player’s legs or around the outside), and the far leg crosses over the top of the trapped leg, with the far foot hooking behind the top player’s calf. The near foot then wraps around and over the far leg to complete the figure-four. The result is both of the bottom player’s legs locked around one of the top player’s legs, with the foot curling behind the calf applying a stretching and controlling force.

The lockdown is not merely a tighter half guard trap. It qualitatively changes what the bottom player can do. Standard half guard traps the leg — the top player’s mobility is reduced but not eliminated. The lockdown stretches the top player’s leg and hip: the calf hook extends the top player’s leg, pulling it backward relative to their hip, which tilts the top player’s whole structure toward the trapped side. The top player cannot simply post and drive because the lockdown removes the posting ability on the locked leg’s side. Their base is compromised, their structure is disrupted, and the bottom player has a handle on the hip that makes getting to the side and driving into the dogfight directly possible.

The lockdown is the foundation position for the 10th Planet Jiu-Jitsu half guard system. Its sweeps, back takes, and submission chains (including the electric chair) all begin here. Understanding the lockdown means understanding why the calf hook’s stretching action is necessary — it is the destabilisation that makes everything from this position work. Without the stretch, the lockdown is just a strong leg trap. With it, it is a control position that compromises the top player’s structure and makes the dogfight stand-up mechanically sound.

Ruleset context This technique is legal in all major competitive formats.

INV-G01Invariant "The bottom player must maintain their feet between or at the line of the top player's knees. Losing this line allows the top player to advance without engaging the guard."

Why it works hereThe lockdown takes the foot-line requirement and converts it into active disruption: the figure-four around the trapped leg places both feet within the knee line and the calf hook stretches the leg backward, tilting the top player's base. Where standard half guard simply blocks the line, the lockdown distorts the line — the top player cannot square their hips because their leg is being pulled out of position. The result is foot-line maintenance with a built-in destabilisation, which is why offensive sequences become available rather than just stalling the pass.

See full invariant page → The lockdown satisfies the foot line in a specific way. In standard half guard, the bottom player’s feet are around the top player’s lower leg, which is within the knee line. In the lockdown, the far foot’s calf hook places the bottom player’s foot behind the top player’s knee line on the trapped leg side — but the figure-four structure means the whole leg is controlled through both of the bottom player’s legs, not just a foot position. The effect is stronger than standard half guard’s compliance with this invariant: not only are the bottom player’s legs within the knee line, they are actively disrupting the top player’s base by stretching the trapped leg. The lockdown is an aggressive form of foot line maintenance — it does not merely maintain position, it controls direction.

Games

Armbar System — Full Expressionfull-system · closed-guardOpen game →Armbar vs Triangle — The Guard Dilemmaclosed-guard · dilemmaOpen game →Ball of Yarnhalf guard · Modern Defensive GuardOpen game →Between Two Worlds: Double-Lock the Center or a Limb vs Leg Lock or Take the Backbutterfly · closed-guard · body-lock · double-lock · limb-attack · leg-entanglements · back-takeOpen game →Break the BaseGuardOpen game →Catch the Knee CrossEscapesOpen game →Causing Postsguard · seated open guardOpen game →Causing Postshalf guard · knee shieldOpen game →Chest to Chest: Sweep or Go Outsideclosed-guard · chest-to-chest · sweep · outside-elbow · half-guardOpen game →Chest-to-Chest Half Guard: Free the Knee vs Close or Reversehalf-guard · chest-to-chest · three-quarter-mount · closed-guard · reversalOpen game →Choi Bar: Back to the Floor vs Free the Armchoi-bar · troy-bar · closed-guardOpen game →Clamp Half Guard: Free the Knee Line vs Get On Top or Knee Shieldhalf guard · clamp half guard · knee line · knee shieldOpen game →Clamp Half Guard: Free the Leg and Pin vs Sweep or Open Guardhalf guard · clamp half guard · sweepsOpen game →Climbing the Backclosed guard · supine guard · guardOpen game →Closed Guard Kimura Pressureclosed-guard · sweep · postureOpen game →Closed Guard OffenseGuardOpen game →Closed Guard: Pass the Hips or Take the Back vs Sweep, Back, or Stand Upclosed-guard · guard-passing · sweeps · back-takeOpen game →Confined-Area Guard Retentionguard · spatial · frames · hipsOpen game →Connect to the Shouldersguard · seated open guardOpen game →Connect, Trap, or Entangle vs Shin Touchclosed-guard · under-elbow · head-and-arm · entanglements · standing-passingOpen game →CreateOpen game →Create and Break Connectionsclosed guard · supine guard · guardOpen game →Create and Break Connectionsclosed guard · supine guardOpen game →Create and Break Connectionsguard · open guardOpen game →De La Riva Destabilization: Hands or Hips to the Mat vs Shin Pin the Hipde la riva · open guard · off-balancing · kuzushi · shin pin · giOpen game →De La Riva Sweep or Pass: Sweep or Take the Back vs Passde la riva · open guard · sweeps · back take · giOpen game →Deny the Knee WedgeGuardOpen game →Deny the Thigh PinGuardOpen game →Elbow Isolation Gameclosed-guard · arm-controlOpen game →Gi Open Guard: Stay on the Collar vs Strip It for 3 Seconds or Passgi · gi-only · open-guard · collar-grip · grip-fighting · guard-passing · artificial-winOpen game →Gi Open Guard: Stay on the Sleeve vs Free Your Sleeves for 3 Seconds or Passgi · gi-only · open-guard · sleeve-grip · lasso · spider · grip-fighting · guard-passing · artificial-winOpen game →Guard Armbar vs the Stack — Reading the Defenceclosed-guard · stackOpen game →Guard Armbar — Achieve the Finish Positionclosed-guard · finish-position · postureOpen game →Guard RetentionGuardOpen game →Guard Without Armsopen guard · no-handsOpen game →Half Guard BattleGuardOpen game →Half Guard: Sit Up, Get to Your Knees, or Lock Your Legs vs Lock Your Hands Around Themhalf-guard · guard-recovery · two-feet-inside · two-feet-outside · body-lockOpen game →Head and Arm Hold vs Open and Disengageguard · closed-guard · posture-breaking · head-control · arm-controlOpen game →Hip Accesshalf guardOpen game →Hold the ShellGuardOpen game →Inside or Outside the Elbows vs Stand and Openclosed-guard · inside-control · outside-elbow · postureOpen game →Keep the Top KneeGuardOpen game →Knee Cut: Complete the Pass vs Recover, Roll, or Underhookknee-cut · half-guard · knee-shield · underhookOpen game →Knee Shield: Chest Contact vs Both Feet Insidehalf-guard · knee-shield · chest-to-chest · chest-to-back · inside-positionOpen game →Lasso Guard: Keep a Sleeve, Attach to the Shoulder Line or Get Between the Legs vs Break Both Sleevesgi · gi-only · lasso · sleeve-grip · open-guard · shoulder-line · omoplata · grip-fightingOpen game →Lockdown Extraction Under the Clockhalf-guard · lockdown · crossface · flatten · timedOpen game →Low Knee Shield: Pass and Isolate vs Hips Over Hipshalf-guard · knee-shield · z-guard · reversalOpen game →MaintainOpen game →Maintain Connectionguard · open guardOpen game →Maintaining The Knee Shieldhalf guard · knee shieldOpen game →Mount EscapeEscapesOpen game →Mount, Elbows Down: Capture a Foot vs Get Double Undersmount · mount-escape · elbows-tight · foot-capture · half-guard-recovery · double-undersOpen game →No-Hands Top Half Guardhalf-guard · no-hands · hip-controlOpen game →North-South DenialEscapesOpen game →Open Guard Sweepingguard · open guardOpen game →Open Guard: Three Flanks, Then Lock Your Hands vs Feet Inside and Both Handsopen-guard · flank · footwork · inside-position · hand-fighting · body-lock · guard-retentionOpen game →Open the Feetclosed guard · supine guard · guardOpen game →Outside the Elbows: Back Take or Sweepclosed-guard · outside-elbow · back-take · sweep · half-guardOpen game →Overhook Start: Arm In, Arm Out vs Stand Upguard · closed-guard · overhook · arm-in-arm-out · posture-breakingOpen game →Passing the Ankle Lineankle-line · open-guard · pinOpen game →Passing the Knee Lineknee-line · open-guard · pinOpen game →Passing vs Knee ShieldOpen game →Punishing Postsguard · seated open guardOpen game →Punishing Postshalf guard · knee shieldOpen game →Push to PullGuardOpen game →Rebuild the ShellGuardOpen game →Rebuilding Behind a Frameguard-retention · frame · elbow-knee · entanglementOpen game →Recovering From Flatguard-retention · flat · re-face · entanglementOpen game →Side EscapeEscapesOpen game →Side Scissor: Triangle or Flatten and Standside-scissor · closed-guard · overhookOpen game →Single Underhook Controlhalf guardOpen game →Single-Leg X to X-Guard: Build the X vs Clear the Hooksx-guard · single-leg-x · open guard · guard offense · hooksOpen game →Smash Half Guard: Leg Pommel or Knee Slice with Upper Body Control vs Full Guard or Sweephalf guard · smash half guard · knee slice · leg pommel · upper body controlOpen game →Split-Control Half Guardhalf-guard · frames · chest-to-chestOpen game →Staggered AnklesGuardOpen game →Stand Upclosed guard · supine guard · guardOpen game →Stay on Your Feet: Hamstring Pressure to Chest to Back vs Put Them on a Hipstanding-passing · open-guard · hamstring-pressure · back-take · chest-to-backOpen game →Structure and Connectionsguard · seated open guardOpen game →The Headhunter and the Posture Masterclosed-guard · guillotine-chase · postureOpen game →The Post Removalclosed-guard · sweep · post-removalOpen game →The Sweep and Posture Battleclosed-guard · sweep · postureOpen game →Three Points of Contact: Shin Touch vs Float the Passeropen-guard · destabilizationOpen game →Three-Quarter Mount: Free the Ankle vs Close or Reversethree-quarter-mount · half-guard · mount · side-control · knee-on-belly · closed-guard · reversalOpen game →Toreando RecoveryGuardOpen game →Track with the HipsGuardOpen game →Triangle and Armbar — Two-Way Combination Gameclosed-guard · combinationOpen game →Triangle System — Full Expressionfull-system · closed-guardOpen game →Triangle — Entry From Closed Guardclosed-guard · entry · postureOpen game →Triangle — Finish Game vs. Posture Stackfinish · stack · closed-guardOpen game →Triangle — Hip Angle and Arm Isolation Gameclosed-guard · hip-angle · arm-isolationOpen game →Turtle to GuardTransitionsOpen game →Underhook Controlhalf guardOpen game →UseOpen game →Wrestling UpGuardOpen game →Wrist Pin to Connected Handshalf-guard · wrist-pin · frames · under-elbowOpen game →X-Guard Destabilization: Hands or Hips to the Mat vs Clear the Hooksx-guard · open guard · off-balancing · kuzushiOpen game →X-Guard Reversal: Sweep or Take the Back vs Clear the Hooksx-guard · open guard · sweeps · back takeOpen game →X-Guard Switch: Change Sides vs Clear the Hooksx-guard · open guard · guard offense · hooks · transitionsOpen game →