Cross Ashi, Gripped — Finish or Triangle

GAME-LEI-02 · Leg entanglement · Proficient · 2:00

Inside Entanglement

Mat mode

2:00

Tell the roomFinish from the gripped saddle, or seal the triangle to inside sankaku. Hide the heel and recover a knee toward neutral.

IBJJF No-Gi: a listed finish is restricted.

Room displayExit display

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Notes (this phone)

TOP PLAYER

POSITION

Attacker in cross ashi (the saddle), legs crossed to one side, near ankle gripped. Triangle not yet formed.

OBJECTIVE

Finish from the gripped saddle, or seal the triangle to inside sankaku.

CONSTRAINTS

Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Tap early, release instantly. Reset when the attacker forces a tap or holds a sealed inside sankaku for five seconds, or the defender escapes to neutral. Role rotates after each reset. Score one point per win condition. Default rounds 2:00.

WIN CONDITION

Force a lower-limb tap — the foot-and-ankle line, or the knee line where heel hooks are agreed — or close the triangle to inside sankaku and hold for five seconds.


BOTTOM PLAYER

POSITION

Caught in cross ashi with the near ankle gripped and the triangle not yet sealed.

OBJECTIVE

Hide the heel and recover a knee toward neutral.

CONSTRAINTS

Same heel-hook default, tap-early rule, reset logic, and role rotation.

WIN CONDITION

Hide the heel and recover a knee to escape toward a neutral 50/50.

Proficient · Top-advantage · Elevated · Constraint Positional Handicap

Original positional game. Cross Ashi, Gripped — Finish or Triangle. GAME-LEI-02.

Problem

Attacker in cross ashi (the saddle), legs crossed to one side, near ankle gripped.

Setup

Attacker in cross ashi (the saddle), legs crossed to one side, near ankle gripped. Triangle not yet formed. Caught in cross ashi with the near ankle gripped and the triangle not yet sealed.

Score

Force a lower-limb tap — the foot-and-ankle line, or the knee line where heel hooks are agreed — or close the triangle to inside sankaku and hold for five seconds. Hide the heel and recover a knee to escape toward a neutral 50/50.

Rules

  1. Elevated safety.
  2. Default: no heel hooks unless both partners have agreed and shown tap-release reliability.
  3. Tap early, release instantly.
  4. Reset when the attacker forces a tap or holds a sealed inside sankaku for five seconds, or the defender escapes to neutral.
  5. Role rotates after each reset.
  6. Score one point per win condition.
  7. Default rounds 2:00.
  8. Same heel-hook default, tap-early rule, reset logic, and role rotation.
Class tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Down the ladder: cross ashi with the feet free — the saddle without the ankle grip yet. For the full ladder, see reverse phase progression and the phase-ladder library .

leg locks

Drill timer

Wall card

Cross Ashi, Gripped — Finish or Triangle

Proficient

TOP PLAYER

Position

Attacker in cross ashi (the saddle), legs crossed to one side, near ankle gripped. Triangle not yet formed.

Win condition

Force a lower-limb tap — the foot-and-ankle line, or the knee line where heel hooks are agreed — or close the triangle to inside sankaku and hold for five seconds.

Constraints

Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Tap early, release instantly. Reset when the attacker forces a tap or holds a sealed inside sankaku for five seconds, or the defender escapes to neutral. Role rotates after each reset. Score one point per win condition. Default rounds 2:00.

BOTTOM PLAYER

Position

Caught in cross ashi with the near ankle gripped and the triangle not yet sealed.

Win condition

Hide the heel and recover a knee to escape toward a neutral 50/50.

Constraints

Same heel-hook default, tap-early rule, reset logic, and role rotation.

Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.