Leg Entanglement Full System

GAME-LE-04 · Leg entanglement · Advanced · 5:00

Outside Entanglement

Mat mode

5:00

Tell the roomEnter, transition, and hold dominant entanglements, finish at the lower limb, or take the back. Same: enter, transition, finish, or take the back.

IBJJF No-Gi: a listed finish is restricted.

Room displayExit display

Show full gameHide full gameRules · how to win · coach notes

Notes (this phone)

BOTH PLAYERS

TOP PLAYER and BOTTOM PLAYER share these rules.

POSITION

Both players start seated in butterfly guard, facing each other. No pre-established entanglement. Symmetric game.

OBJECTIVE

Enter, transition, and hold dominant entanglements, finish at the lower limb, or take the back.

CONSTRAINTS

Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Reset when either player completes a submission, achieves back control, or accumulates 30 continuous seconds of confirmed dominant entanglement. Role-rotating after each reset. Score five points per side. Default rounds 5:00.

WIN CONDITION

Force a lower-limb tap — the foot-and-ankle line, or the knee line where heel hooks are agreed — or take the back; or maintain a confirmed dominant entanglement (ashi, outside ashi, or cross ashi with hip control) for 30 continuous seconds.


In competition

See it in competition: Tezos WNO Submission of the Night: Sophia Cassella :35 HEEL HOOK ⚠️ →

Advanced · Symmetric · Elevated · Constraint Positional

Original positional game. Leg Entanglement Full System. GAME-LE-04.

Problem

Both players start seated in butterfly guard, facing each other.

Setup

Both players start seated in butterfly guard, facing each other. No pre-established entanglement. Symmetric game. Same seated butterfly start. Symmetric game.

Score

Force a lower-limb tap — the foot-and-ankle line, or the knee line where heel hooks are agreed — or take the back; or maintain a confirmed dominant entanglement (ashi, outside ashi, or cross ashi with hip control) for 30 continuous seconds. Force a lower-limb tap — the foot-and-ankle line, or the knee line where heel hooks are agreed — or take the back; or maintain a confirmed dominant entanglement for 30 continuous seconds.

Rules

  1. Elevated safety.
  2. Default: no heel hooks unless both partners have agreed and shown tap-release reliability.
  3. Reset when either player completes a submission, achieves back control, or accumulates 30 continuous seconds of confirmed dominant entanglement.
  4. Role-rotating after each reset.
  5. Score five points per side.
  6. Default rounds 5:00.
  7. Same heel-hook default, reset logic, and role rotation.
Class tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Heel hooks included: With explicit consent and established tap-release reliability, add inside and outside heel hooks as permitted finishes. This is the full competitive leg entanglement environment.
  • Standing start: Both players begin standing. The game includes establishing the first entanglement from a standing context — the standing reap entry becomes necessary.
  • Full open rounds: Remove the role-rotating rule. Both players play continuous live rounds with no positional constraints. This is competition-equivalent leg entanglement training.

leg locks

Drill timer

Wall card

Leg Entanglement Full System

Advanced

BOTH PLAYERS

Position

Both players start seated in butterfly guard, facing each other. No pre-established entanglement. Symmetric game.

Win condition

Force a lower-limb tap — the foot-and-ankle line, or the knee line where heel hooks are agreed — or take the back; or maintain a confirmed dominant entanglement (ashi, outside ashi, or cross ashi with hip control) for 30 continuous seconds.

Constraints

Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Reset when either player completes a submission, achieves back control, or accumulates 30 continuous seconds of confirmed dominant entanglement. Role-rotating after each reset. Score five points per side. Default rounds 5:00.

Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.