INV-LE01 · Legs · Invariant

Inside space must be won before the entanglement can control

Ashi, saddle, and 50/50 are inside-space fights. Outside athletes get swept or stacked; inside athletes get the heel.

Adapted from the original page. Grappling.Games did not write this. Sources.

Play these

Games that train this

50/50 Positional DilemmaGAME-LE-03 · Proficient · 5:00 · Leg entanglement50/50 · ankle lock · toe holdOpen game →Ankle Lock Finish GameGAME-LL-01 · Developing · 3:00 · Leg entanglementashi-garami · ankle-lock · leg-locks · extractionOpen game →Ankle WarsGG-SCR-01 · Foundations · 3:00 · ConnectionscrambleOpen game →Any Entanglement: Finish the Legs or Take the Back vs Free the Leg, Counter, or PassGG-LEG-11 · Proficient · 3:00 · Leg entanglementleg-locks · ashi · heel-exposure · back-take · submissionsOpen game →Ashi Garami Entry GameGAME-LE-01 · Developing · 3:00 · Leg entanglementashi-garami · entries · seated-guardOpen game →Ashi: False Grip vs Clear the Knee LineGG-LEG-09 · Foundations · 3:00 · Leg entanglementashi · false-grip · heel-hide · ballerina-toes · leg-entanglementsOpen game →Behind the Ankles to Hips or ShouldersGG-PAS-14 · Developing · 3:00 · Passingstanding-passing · knee-pits · hips-and-shouldersOpen game →Butterfly Ashi, Shotgun Grip — Thread to ControlGAME-LEO-04 · Developing · 2:30 · Leg entanglementbutterfly-ashi · shotgun-grip · outside-ashi · entriesOpen game →Capture the FootGG-SUB-21 · Developing · 3:00 · Leg entanglementleglocks · straight ankle lockOpen game →Caught in 70/30 — Escape and ReverseGAME-LEI-05 · Advanced · 3:00 · Leg entanglement70/30 · escape · reverse · inside-entanglementOpen game →Cross Ashi, Feet Free — Win the GripGAME-LEI-03 · Proficient · 2:30 · Leg entanglementcross-ashi · grip-fight · inside-entanglement · leg-locksOpen game →Cross Ashi, Gripped — Finish or TriangleGAME-LEI-02 · Proficient · 2:00 · Leg entanglementcross-ashi · saddle · inside-sankaku · leg-locksOpen game →Double Octopus: Lock the Hips Plus the Shoulders or the AnkleGG-SCR-05 · Developing · 3:00 · Connectionscramble · double-octopus · hip-to-hip · back-take · leg-entanglementsOpen game →Finishing MechanicsGG-SUB-22 · Developing · 3:00 · Leg entanglementleglocks · straight ankle lockOpen game →Finishing the Reversal — From Shin-to-ShinGAME-RET-01 · Developing · 2:30 · Retentionshin-to-shin · seated-guard · wrestle-up · entanglement · retention-ladderOpen game →Inside Heel Hook GameGAME-LL-03 · Proficient · 3:00 · Leg entanglementcross-ashi · saddle · inside-heel-hook · leg-locksOpen game →Inside Sankaku — Finish or AdvanceGAME-LEI-01 · Advanced · 1:30 · Leg entanglementinside-sankaku · saddle · leg-locks · finishOpen game →Inside Space WarGAME-LE-02 · Proficient · 4:00 · Leg entanglementashi-garami · inside-spaceOpen game →Keep Them Down From Feet InsideGG-LEG-04 · Developing · 3:00 · Leg entanglementinside-position · ankle-grips · entanglements · wrestle-up · play-the-whole-spaceOpen game →Knee to Ankle, Then Put Them DownGG-TKD-22 · Developing · 3:00 · Stand-upsingle-leg · ankle-grips · entanglements · takedowns · play-the-whole-spaceOpen game →Leg Entanglement Full SystemGAME-LE-04 · Advanced · 5:00 · Leg entanglementleg-entanglements · full-system · ashi · outside-ashi · cross-ashiOpen game →Leg Lock Full System GameGAME-LL-04 · Advanced · 5:00 · Leg entanglementleg-locks · full-system · ankle-lock · toe-hold · heel-hooksOpen game →Maintain ControlGG-SUB-23 · Developing · 3:00 · Leg entanglementleglocks · straight ankle lockOpen game →Outside Ashi, Shotgun Grip — Close to SankakuGAME-LEO-03 · Developing · 2:30 · Leg entanglementoutside-ashi · shotgun-grip · outside-sankaku · leg-locksOpen game →Outside Heel Hook vs ExtractionGAME-LL-02 · Proficient · 3:00 · Leg entanglementoutside-ashi · outside-heel-hook · leg-locks · extractionOpen game →Outside Heist, Shotgun Grip — Advance OutsideGAME-LEO-02 · Proficient · 2:00 · Leg entanglementoutside-heist · shotgun-grip · outside-sankaku · game-overOpen game →Passing the Ankle LineGAME-PASS-L3 · Developing · 2:00 · Passingankle-line · open-guard · pinOpen game →Shooter vs Upper Body: Ankle to the Armpit, Lift, or Go Behind vs Butt or BackGG-TKD-31 · Developing · 3:00 · Stand-uptakedowns · single-leg · double-leg · shot · overhook · underhook · block-and-liftOpen game →Single-Leg Guard Pull: Entangle and Stand Up vs Take the Back or Lock Hips and AnkleGG-GRD-41 · Developing · 3:00 · Retentionguard-pull · single-leg · wrestle-up · leg-entanglements · back-take · seated-guardOpen game →Single-Leg X — Enter the Outside GameGAME-LEO-05 · Developing · 3:00 · Leg entanglementsingle-leg-x · SLX · outside-ashi · entriesOpen game →Single-Leg: Toes, Heel, and Hands Both Sides vs Free the LegGG-LEG-07 · Foundations · 3:00 · Leg entanglementsingle-leg · toe-capture · heel-capture · shotgun-grip · leg-entanglementsOpen game →Staggered AnklesGG-GRD-21 · Foundations · 2:00 · RetentionGuardOpen game →Stand Against the AnkleGG-GRD-22 · Foundations · 5:00 · Stand-upGuardOpen game →Standing Leg Entanglement Entry BattleGAME-LE-05 · Proficient · 4:00 · Leg entanglementstanding · leg-entanglements · ashi-garami · outside-ashi · entriesOpen game →Standing vs Seated — At a DisadvantageGAME-PASS-L6 · Advanced · 3:00 · Passingstanding · seated-guard · entanglementOpen game →Three-Quarter Mount: Free the Ankle vs Close or ReverseGG-PAS-17 · Developing · 3:00 · Passingthree-quarter-mount · half-guard · mount · side-control · knee-on-belly · closed-guard · reversalOpen game →Toe Hold GameGAME-LL-05 · Proficient · 3:00 · Leg entanglementashi-garami · toe-hold · ankle-lock · leg-locks · extractionOpen game →Turtle Ankle AttacksGG-PNN-08 · Developing · 3:00 · BackturtleOpen game →

Principle

Principle

"Inside space control — maintaining the attacker's hip in the space between their hip and the opponent's hip — prevents the opponent from extracting their leg and determines which submissions are available."

Every leg entanglement has a contested space at its core: the space between the attacker’s hip and the defender’s hip. This space — the inside space — is the structural key to the entire entanglement system. When the attacker’s hip is in that space, the defender cannot extract their leg. When the defender reclaims that space, the leg can come out. The space itself is the mechanism.

Inside space is a geometric concept, not a grip concept. It refers to the physical location of the attacker’s hip relative to the defender’s hip and the trapped leg. In ashi garami, the attacker sits into the space beside the defender’s hip, placing their own hip between the defender’s two hips. This is the inside position. The defender’s leg cannot pass through the attacker’s hip — the physical obstruction prevents extraction.

This is the leg entanglement expression of INV-02: inside position controls the outside. In leg entanglements, the inside space between the hips is the inside position, and maintaining it controls the entire outside system — the leg, the heel, and the available submissions.

Across the system, this principle expresses most cleanly in the following techniques:

Ashi garami / single-leg-x: The attacker’s hip is welded inside the defender’s hip pocket. As long as that inside space is held, the defending leg cannot extract laterally — the attacker’s pelvis is in the way. A floating hip turns the same configuration into a leg pin the defender steps out of.

Cross ashi (saddle / 4-11): The attacker’s hips are diagonally inside the defender’s hips, with the inner thigh pressed into the underside of the defender’s leg. The inside space is committed in two directions, which is what gives cross ashi its leverage on both inside and outside heel hooks. Lose the diagonal hip seal and the position degrades to a leg trap.

50/50: The position is the inside-space contest at its most explicit — both players have their hip in the centerline lane simultaneously. Whichever player drives their hip across the centerline first wins the geometry for the heel hook on that side. The position is purely a hip-pocket fight.

Outside ashi garami: The attacker’s hip is on the outside of the defender’s hip, but a hook foot keeps the inside space closed from the outside. The same mechanical job is being done — the defender cannot retract the leg laterally because the inside lane is occupied by the hook even though the body is not.

K-guard (a seated leg entanglement position) entry: The K-guard configuration drives the attacker’s hip up and into the inside space under the standing opponent’s hip. The entry only succeeds if that inside space is reached before the opponent steps clear; if the hip lands outside, the position never materialises and the opponent walks away.