Inside Space War
Mat mode
4:00
Tell the roomExtract the trapped leg with genuine tools: secondary-leg push, knee flexion, rotation toward the mat, toe-pointing, or an arm post. Keep inside-space ownership: re-drive the hip, follow the shin with the outside hook, and follow a stomach turn to outside ashi rather than resisting it.
Show full gameHide full gameRules · how to win · coach notes
Notes (this phone)
TOP PLAYER
POSITION
Extractor caught in full ashi garami. (Source labels this win path as Top.)
OBJECTIVE
Extract the trapped leg with genuine tools: secondary-leg push, knee flexion, rotation toward the mat, toe-pointing, or an arm post.
CONSTRAINTS
No submissions from either player. Reset when the bottom player accumulates 90 continuous seconds of ashi garami with connection, when the top player achieves clean extraction, or when either player chooses to reset. Five points per side. Default rounds 4:00.
WIN CONDITION
Achieve clean leg extraction — leg fully out and clear of the attacker's control for three continuous seconds.
BOTTOM PLAYER
POSITION
Attacker in confirmed ashi garami — inside leg hooked at the partner's hip, outside leg across the shin, hip-to-hip connection established. (Source labels this win path as Bottom.)
OBJECTIVE
Keep inside-space ownership: re-drive the hip, follow the shin with the outside hook, and follow a stomach turn to outside ashi rather than resisting it.
CONSTRAINTS
No submissions. Outside ashi after a follow still counts toward the 90-second clock. Same scoring.
WIN CONDITION
Maintain ashi garami with hip-to-hip connection for 90 continuous seconds across any number of adjustments.
Drill first
Original positional game. Inside Space War. GAME-LE-02.
Problem
Extractor caught in full ashi garami.
Setup
Extractor caught in full ashi garami. (Source labels this win path as Top.) Attacker in confirmed ashi garami — inside leg hooked at the partner's hip, outside leg across the shin, hip-to-hip connection established. (Source labels this win path as Bottom.)
Score
Achieve clean leg extraction — leg fully out and clear of the attacker's control for three continuous seconds. Maintain ashi garami with hip-to-hip connection for 90 continuous seconds across any number of adjustments.
Rules
- No submissions from either player.
- Reset when the bottom player accumulates 90 continuous seconds of ashi garami with connection, when the top player achieves clean extraction, or when either player chooses to reset.
- Five points per side.
- Default rounds 4:00.
- No submissions.
- Outside ashi after a follow still counts toward the 90-second clock.
- Same scoring.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Add the ankle lock as a win condition for the attacker — the game now tests both maintenance and finish timing. The extractor’s urgency increases when they know the attacker is finishing.
- Allow the extractor to use counter-entanglement (entering 50/50). This makes the game a full leg entanglement exchange with the 90-second maintenance clock running — much higher complexity.
- Run as a timed challenge: how long can the attacker hold? Best time on the board for each practitioner creates individual accountability.
leg locks
Wall card
Inside Space War
Proficient
TOP PLAYER
Position
Extractor caught in full ashi garami. (Source labels this win path as Top.)
Win condition
Achieve clean leg extraction — leg fully out and clear of the attacker's control for three continuous seconds.
Constraints
No submissions from either player. Reset when the bottom player accumulates 90 continuous seconds of ashi garami with connection, when the top player achieves clean extraction, or when either player chooses to reset. Five points per side. Default rounds 4:00.
BOTTOM PLAYER
Position
Attacker in confirmed ashi garami — inside leg hooked at the partner's hip, outside leg across the shin, hip-to-hip connection established. (Source labels this win path as Bottom.)
Win condition
Maintain ashi garami with hip-to-hip connection for 90 continuous seconds across any number of adjustments.
Constraints
No submissions. Outside ashi after a follow still counts toward the 90-second clock. Same scoring.