Standing Leg Entanglement Entry Battle
Mat mode
4:00
Tell the roomWin the first confirmed entanglement, or clear the legs into a top pass. Same: first confirmed entanglement, or clear the legs into a top pass.
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Notes (this phone)
BOTH PLAYERS
TOP PLAYER and BOTTOM PLAYER share these rules.
POSITION
Both standing, facing each other two to three feet apart. No pre-established grips. Symmetric roles.
OBJECTIVE
Win the first confirmed entanglement, or clear the legs into a top pass.
CONSTRAINTS
No submissions until an entanglement hip connection is confirmed. If the partner escapes before hip connection confirms, both return to standing. Reset when either player establishes a confirmed entanglement, when either player achieves a clean top passing position, or when both players return to standing after a failed entry. The player who scored takes the guard-starting position for the next rep. Score five points per side. Default rounds 4:00.
WIN CONDITION
Establish a confirmed leg entanglement (ashi garami or outside ashi) with hip connection before the partner, or achieve a top passing position with clear leg-line separation for five seconds.
BOTTOM PLAYER
POSITION
Same standing start. Symmetric game.
OBJECTIVE
Same: first confirmed entanglement, or clear the legs into a top pass.
CONSTRAINTS
Same no-submission-until-confirmed-entanglement rule and reset logic.
WIN CONDITION
Establish a confirmed leg entanglement (ashi garami or outside ashi) with hip connection before the partner, or achieve a top passing position with clear leg-line separation for five seconds.
In competition
See it in competition: Brutal Flying Heel Hook! Fastest Submission from ADCC 2019 →
Original positional game. Standing Leg Entanglement Entry Battle. GAME-LE-05.
Problem
Both standing, facing each other two to three feet apart.
Setup
Both standing, facing each other two to three feet apart. No pre-established grips. Symmetric roles. Same standing start. Symmetric game.
Score
Establish a confirmed leg entanglement (ashi garami or outside ashi) with hip connection before the partner, or achieve a top passing position with clear leg-line separation for five seconds.
Rules
- No submissions until an entanglement hip connection is confirmed.
- If the partner escapes before hip connection confirms, both return to standing.
- Reset when either player establishes a confirmed entanglement, when either player achieves a clean top passing position, or when both players return to standing after a failed entry.
- The player who scored takes the guard-starting position for the next rep.
- Score five points per side.
- Default rounds 4:00.
- Same no-submission-until-confirmed-entanglement rule and reset logic.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Add submissions from any established entanglement — ankle lock, toe hold, and (by agreement) heel hooks. The game becomes a full competitive leg entanglement exchange from standing.
- Allow both players to add upper body grip fighting before sitting — this introduces the standing grip and posture game that precedes real competition entries.
- Run three-person rotations: one player stands, one sits. Whoever scores takes the standing position. The sitting position rotates to the third player. This creates continuous high-repetition entry training with active scorekeeping.
leg locks
Wall card
Standing Leg Entanglement Entry Battle
Proficient
BOTH PLAYERS
Position
Both standing, facing each other two to three feet apart. No pre-established grips. Symmetric roles.
Win condition
Establish a confirmed leg entanglement (ashi garami or outside ashi) with hip connection before the partner, or achieve a top passing position with clear leg-line separation for five seconds.
Constraints
No submissions until an entanglement hip connection is confirmed. If the partner escapes before hip connection confirms, both return to standing. Reset when either player establishes a confirmed entanglement, when either player achieves a clean top passing position, or when both players return to standing after a failed entry. The player who scored takes the guard-starting position for the next rep. Score five points per side. Default rounds 4:00.