Leg Lock Full System Game
Mat mode
5:00
Tell the roomUse the full lower-limb submission toolkit across entries and transitions, or hold a dominant entanglement long enough to score. Same full-system attack and defense.
IBJJF No-Gi: a listed finish is restricted.
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Notes (this phone)
BOTH PLAYERS
TOP PLAYER and BOTTOM PLAYER share these rules.
POSITION
Both players start seated in butterfly guard, facing each other. No pre-established entanglement. Symmetric game.
OBJECTIVE
Use the full lower-limb submission toolkit across entries and transitions, or hold a dominant entanglement long enough to score.
CONSTRAINTS
Elevated safety. Coach present. Default: ankle lock and toe hold only. Heel hooks require explicit bilateral agreement and demonstrated tap-release reliability. Tap protocol: two taps plus verbal tap; finish motion stops before grip releases; mandatory ten-second pause after every tap. Reset when either player completes a submission to tap, when either player accumulates 30 continuous seconds of confirmed dominant entanglement, or when either player requests a reset. Role-rotating after each reset. Score five points per side. Default rounds 5:00.
WIN CONDITION
Force a lower-limb tap from a confirmed entanglement — the foot-and-ankle line, or the knee line where heel hooks are agreed; or maintain a confirmed dominant entanglement (ashi, outside ashi, or cross ashi with active hip connection) for 30 continuous seconds.
BOTTOM PLAYER
POSITION
Same seated butterfly start. Symmetric game.
OBJECTIVE
Same full-system attack and defense.
CONSTRAINTS
Same submission scope, tap protocol, ten-second pause, coach presence, reset logic, and role rotation.
WIN CONDITION
Force a lower-limb tap from a confirmed entanglement — the foot-and-ankle line, or the knee line where heel hooks are agreed; or maintain a confirmed dominant entanglement for 30 continuous seconds.
In competition
See it in competition: 60+ Leg Locks From ADCC History | ADCC Submission Series →
See it in competition: Fight To Win Pro 22: Monique Ricardo Wins By Kneebar →
See it in competition: Couch Submits Rodriguez With Nasty Heel Hook At WNO 22 →
See it in competition: Gianni Grippo RIPS a heel hook at Emerald City 😳 →
See it in competition: Highlight: Craig Jones' Most Iconic Leg Locks →
Original positional game. Leg Lock Full System Game. GAME-LL-04.
Problem
Both players start seated in butterfly guard, facing each other.
Setup
Both players start seated in butterfly guard, facing each other. No pre-established entanglement. Symmetric game. Same seated butterfly start. Symmetric game.
Score
Force a lower-limb tap from a confirmed entanglement — the foot-and-ankle line, or the knee line where heel hooks are agreed; or maintain a confirmed dominant entanglement (ashi, outside ashi, or cross ashi with active hip connection) for 30 continuous seconds. Force a lower-limb tap from a confirmed entanglement — the foot-and-ankle line, or the knee line where heel hooks are agreed; or maintain a confirmed dominant entanglement for 30 continuous seconds.
Rules
- Elevated safety.
- Coach present.
- Default: ankle lock and toe hold only.
- Heel hooks require explicit bilateral agreement and demonstrated tap-release reliability.
- Tap protocol: two taps plus verbal tap; finish motion stops before grip releases; mandatory ten-second pause after every tap.
- Reset when either player completes a submission to tap, when either player accumulates 30 continuous seconds of confirmed dominant entanglement, or when either player requests a reset.
- Role-rotating after each reset.
- Score five points per side.
- Default rounds 5:00.
- Same submission scope, tap protocol, ten-second pause, coach presence, reset logic, and role rotation.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- No positional hold win condition: Submissions only. This increases finish commitment and urgency — appropriate for experienced practitioners preparing for competition.
- Standing start: Both players begin standing. The entry problem is added before the entanglement problem — the full competitive context from the first contact.
- Open live rounds: Remove the role-rotating rule and the round structure. Play continuous live rounds with no positional reset. This is the full competition-equivalent environment.
leg locks
Wall card
Leg Lock Full System Game
Advanced
BOTH PLAYERS
Position
Both players start seated in butterfly guard, facing each other. No pre-established entanglement. Symmetric game.
Win condition
Force a lower-limb tap from a confirmed entanglement — the foot-and-ankle line, or the knee line where heel hooks are agreed; or maintain a confirmed dominant entanglement (ashi, outside ashi, or cross ashi with active hip connection) for 30 continuous seconds.
Constraints
Elevated safety. Coach present. Default: ankle lock and toe hold only. Heel hooks require explicit bilateral agreement and demonstrated tap-release reliability. Tap protocol: two taps plus verbal tap; finish motion stops before grip releases; mandatory ten-second pause after every tap. Reset when either player completes a submission to tap, when either player accumulates 30 continuous seconds of confirmed dominant entanglement, or when either player requests a reset. Role-rotating after each reset. Score five points per side. Default rounds 5:00.
Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.