Cross Ashi, Gripped — Finish or Triangle
Mat mode
2:00
Tell the roomFinish from the gripped saddle, or seal the triangle to inside sankaku. Hide the heel and recover a knee toward neutral.
IBJJF No-Gi: a listed finish is restricted.
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Notes (this phone)
TOP PLAYER
POSITION
Attacker in cross ashi (the saddle), legs crossed to one side, near ankle gripped. Triangle not yet formed.
OBJECTIVE
Finish from the gripped saddle, or seal the triangle to inside sankaku.
CONSTRAINTS
Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Tap early, release instantly. Reset when the attacker forces a tap or holds a sealed inside sankaku for five seconds, or the defender escapes to neutral. Role rotates after each reset. Score one point per win condition. Default rounds 2:00.
WIN CONDITION
Force a lower-limb tap — the foot-and-ankle line, or the knee line where heel hooks are agreed — or close the triangle to inside sankaku and hold for five seconds.
BOTTOM PLAYER
POSITION
Caught in cross ashi with the near ankle gripped and the triangle not yet sealed.
OBJECTIVE
Hide the heel and recover a knee toward neutral.
CONSTRAINTS
Same heel-hook default, tap-early rule, reset logic, and role rotation.
WIN CONDITION
Hide the heel and recover a knee to escape toward a neutral 50/50.
Original positional game. Cross Ashi, Gripped — Finish or Triangle. GAME-LEI-02.
Problem
Attacker in cross ashi (the saddle), legs crossed to one side, near ankle gripped.
Setup
Attacker in cross ashi (the saddle), legs crossed to one side, near ankle gripped. Triangle not yet formed. Caught in cross ashi with the near ankle gripped and the triangle not yet sealed.
Score
Force a lower-limb tap — the foot-and-ankle line, or the knee line where heel hooks are agreed — or close the triangle to inside sankaku and hold for five seconds. Hide the heel and recover a knee to escape toward a neutral 50/50.
Rules
- Elevated safety.
- Default: no heel hooks unless both partners have agreed and shown tap-release reliability.
- Tap early, release instantly.
- Reset when the attacker forces a tap or holds a sealed inside sankaku for five seconds, or the defender escapes to neutral.
- Role rotates after each reset.
- Score one point per win condition.
- Default rounds 2:00.
- Same heel-hook default, tap-early rule, reset logic, and role rotation.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Down the ladder: cross ashi with the feet free — the saddle without the ankle grip yet. For the full ladder, see reverse phase progression and the phase-ladder library .
leg locks
Wall card
Cross Ashi, Gripped — Finish or Triangle
Proficient
TOP PLAYER
Position
Attacker in cross ashi (the saddle), legs crossed to one side, near ankle gripped. Triangle not yet formed.
Win condition
Force a lower-limb tap — the foot-and-ankle line, or the knee line where heel hooks are agreed — or close the triangle to inside sankaku and hold for five seconds.
Constraints
Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Tap early, release instantly. Reset when the attacker forces a tap or holds a sealed inside sankaku for five seconds, or the defender escapes to neutral. Role rotates after each reset. Score one point per win condition. Default rounds 2:00.
BOTTOM PLAYER
Position
Caught in cross ashi with the near ankle gripped and the triangle not yet sealed.
Win condition
Hide the heel and recover a knee to escape toward a neutral 50/50.
Constraints
Same heel-hook default, tap-early rule, reset logic, and role rotation.
Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.