Game Over — Finish or Take the Back
Mat mode
1:30
Tell the roomFinish the trapped leg, or climb to the back. The defender cannot cover both at once.
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Notes (this phone)
TOP PLAYER
POSITION
Attacker in game over. Legs crossing the trapped leg, the defender's back beginning to expose.
OBJECTIVE
Finish the trapped leg, or climb to the back. The defender cannot cover both at once.
CONSTRAINTS
Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Tap early. Reset when the attacker forces a tap or confirms back control for five seconds, or the defender untwists to neutral. Role rotates after each reset. Score one point per win condition. Default rounds 1:30.
WIN CONDITION
Force a lower-limb tap, or take the back from game over and hold for five seconds.
BOTTOM PLAYER
POSITION
Trapped in game over, back beginning to expose.
OBJECTIVE
Untwist the legs and get back to a neutral entanglement.
CONSTRAINTS
Same heel-hook default, tap-early rule, reset logic, and role rotation.
WIN CONDITION
Untwist the legs and escape toward a neutral entanglement.
Original positional game. Game Over — Finish or Take the Back. GAME-LEO-01.
Problem
Attacker in game over.
Setup
Attacker in game over. Legs crossing the trapped leg, the defender's back beginning to expose. Trapped in game over, back beginning to expose.
Score
Force a lower-limb tap, or take the back from game over and hold for five seconds. Untwist the legs and escape toward a neutral entanglement.
Rules
- Elevated safety.
- Default: no heel hooks unless both partners have agreed and shown tap-release reliability.
- Tap early.
- Reset when the attacker forces a tap or confirms back control for five seconds, or the defender untwists to neutral.
- Role rotates after each reset.
- Score one point per win condition.
- Default rounds 1:30.
- Same heel-hook default, tap-early rule, reset logic, and role rotation.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Down the ladder the control loosens. The next rung is outside heist with a shotgun grip — the come-up to seated on the hips. For the full ladder, see reverse phase progression and the phase-ladder library .
leg locks
Wall card
Game Over — Finish or Take the Back
Advanced
TOP PLAYER
Position
Attacker in game over. Legs crossing the trapped leg, the defender's back beginning to expose.
Win condition
Force a lower-limb tap, or take the back from game over and hold for five seconds.
Constraints
Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Tap early. Reset when the attacker forces a tap or confirms back control for five seconds, or the defender untwists to neutral. Role rotates after each reset. Score one point per win condition. Default rounds 1:30.
BOTTOM PLAYER
Position
Trapped in game over, back beginning to expose.
Win condition
Untwist the legs and escape toward a neutral entanglement.
Constraints
Same heel-hook default, tap-early rule, reset logic, and role rotation.
Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.