Game Over — Finish or Take the Back

GAME-LEO-01 · Leg entanglement · Advanced · 1:30

Mat mode

1:30

Tell the roomFinish the trapped leg, or climb to the back. The defender cannot cover both at once.

Room displayExit display

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Notes (this phone)

TOP PLAYER

POSITION

Attacker in game over. Legs crossing the trapped leg, the defender's back beginning to expose.

OBJECTIVE

Finish the trapped leg, or climb to the back. The defender cannot cover both at once.

CONSTRAINTS

Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Tap early. Reset when the attacker forces a tap or confirms back control for five seconds, or the defender untwists to neutral. Role rotates after each reset. Score one point per win condition. Default rounds 1:30.

WIN CONDITION

Force a lower-limb tap, or take the back from game over and hold for five seconds.


BOTTOM PLAYER

POSITION

Trapped in game over, back beginning to expose.

OBJECTIVE

Untwist the legs and get back to a neutral entanglement.

CONSTRAINTS

Same heel-hook default, tap-early rule, reset logic, and role rotation.

WIN CONDITION

Untwist the legs and escape toward a neutral entanglement.

Advanced · Top-advantage · Elevated · Constraint Positional Handicap

Original positional game. Game Over — Finish or Take the Back. GAME-LEO-01.

Problem

Attacker in game over.

Setup

Attacker in game over. Legs crossing the trapped leg, the defender's back beginning to expose. Trapped in game over, back beginning to expose.

Score

Force a lower-limb tap, or take the back from game over and hold for five seconds. Untwist the legs and escape toward a neutral entanglement.

Rules

  1. Elevated safety.
  2. Default: no heel hooks unless both partners have agreed and shown tap-release reliability.
  3. Tap early.
  4. Reset when the attacker forces a tap or confirms back control for five seconds, or the defender untwists to neutral.
  5. Role rotates after each reset.
  6. Score one point per win condition.
  7. Default rounds 1:30.
  8. Same heel-hook default, tap-early rule, reset logic, and role rotation.
Class tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Down the ladder the control loosens. The next rung is outside heist with a shotgun grip — the come-up to seated on the hips. For the full ladder, see reverse phase progression and the phase-ladder library .

leg locks

Drill timer

Wall card

Game Over — Finish or Take the Back

Advanced

TOP PLAYER

Position

Attacker in game over. Legs crossing the trapped leg, the defender's back beginning to expose.

Win condition

Force a lower-limb tap, or take the back from game over and hold for five seconds.

Constraints

Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Tap early. Reset when the attacker forces a tap or confirms back control for five seconds, or the defender untwists to neutral. Role rotates after each reset. Score one point per win condition. Default rounds 1:30.

BOTTOM PLAYER

Position

Trapped in game over, back beginning to expose.

Win condition

Untwist the legs and escape toward a neutral entanglement.

Constraints

Same heel-hook default, tap-early rule, reset logic, and role rotation.

Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.