Kiss of the Dragon
Kiss of the Dragon — Granby roll under the opponent from turtle bottom to expose the back. Direct back take entry.
Adapted from InGrappling, Kiss of the Dragon. System Games did not invent this curriculum.
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is a back take sequence executed from the bottom of a turtle or four-point position. The bottom player (the person being attacked) performs a granby-style roll — rolling across the shoulders to invert — threading under the attacking top player, and arriving at the top player’s back or in a crab ride (truck) position. It is a back take that originates from a defensive starting point and converts the top player’s aggressive attacking posture into the bottom player’s back control.
The technique requires the top player to have their body leaning over the bottom player in the turtle — which is typical when they are attacking for a front headlock, crossbody control, or guillotine. The top player’s forward weight commitment creates the space under their hips that the granby roll threads through.
A naming note: in wider usage, “Kiss of the Dragon” most commonly names a different technique — a reverse De la Riva guard entry where the bottom player inverts and spins underneath the opponent’s legs to arrive at the back or the crab ride. The sequence on this page — a granby roll from turtle bottom converting to crab ride or seatbelt — shares the destination but starts from the turtle, and the shared arrival is likely how the name attached to both. The naming of this page is under review.
The technique sits at the boundary between the turtle bottom game and the leg entanglement system — the crab ride position that kiss of the dragon can land in is the truck position, which is itself a leg entanglement entry.
INV-07Invariant "Establishing connection is the prerequisite for all control. Where INV-01 describes what sustained connection achieves, INV-07 describes the prior requirement: control cannot begin until connection exists. Distance — whether created by the opponent deliberately or allowed to develop accidentally — returns initiative to the opponent and must be closed before control can be re-established."
Why it works hereKiss of the Dragon inverts the principle: the top player's connection — their committed forward lean over the turtle — is exactly the condition that opens the granby roll's threading lane under their hips. A light, disconnected top player offers no space to roll under, so the bottom player must read or provoke the lean before initiating. The new connection point on emergence — crab ride or seatbelt at the back — is what converts the granby from a mere escape into a back take.
See full invariant page → Kiss of the Dragon converts a defensive position into an attack by using the top player’s connection against them. The top player’s forward lean into the turtle — the very weight that makes their attack threatening — becomes the condition that enables the granby roll. If the top player is light on the bottom player (not leaning forward), the roll finds no space to thread through. The technique is available precisely when the top player is most connected and most committed to their attack. This inversion of the connection principle — the opponent’s connection creating the attack opportunity — is what makes the technique tactically elegant.