Guillotine (High-Elbow)

Guillotine — primary vascular choke from the front headlock. High-elbow finish from guard and standing.

Adapted from InGrappling, Guillotine (High-Elbow). System Games did not invent this curriculum.

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The guillotine choke is the primary submission from the front headlock position. The attacking arm reaches under the opponent’s chin and applies a vascular choke against the carotid arteries by compressing the throat and neck. The arm-out variant — covered here — is the version where the opponent’s near arm is not inside the choke. This is the standard guillotine.

The guillotine is one of the most reliable submissions in grappling because it is available from a wide range of positions and can be applied from both standing and ground contexts. The high-elbow finish mechanics make it primarily a vascular choke — it compresses both carotid arteries by pressing the forearm against the throat while the elbow drives toward the ceiling.

This page covers the arm-out (standard) guillotine. The arm-in variant — which has different mechanics and a higher injury risk profile — is covered separately at Arm-In Guillotine.

Elevated RiskGuillotine Choke is an elevated risk technique. The guillotine compresses the neck against the carotid arteries. The arm-out guillotine is primarily a vascular choke — it restricts blood flow to the brain. Applied suddenly or with excess force, it can cause unconsciousness. The arm-in variant adds a lateral neck flexion component with associated cervical risk. Serious injury can occur Unconsciousness occurs within seconds of complete bilateral carotid compression. The arm-out guillotine applied correctly reaches this threshold quickly..

If you are new to this technique: read this section before anything else. Understanding the danger is part of understanding the technique.

The person applying the technique is responsible for releasing immediately.

Communicate before drilling. Know your partner's experience level with this position.

Games

Any Other Submissionsubmissions · guillotineCollar Tie Inside-Hand Battlestandup · collar-tie · inside-hand · front-headlock · takedown · CLA · nogi-friendlyFinishingguillotine · slime mold original · untestedFront Headlock Bottom Turnfront headlock · turtle · escape · CLA · nogi-friendlyFront Headlock ControlPinsFront Headlock Establish and Holdfront headlock · turtle · grips · CLA · nogi-friendlyFront Headlock FinishTakedowns · StandingFront Headlock FlattenTransitions · PinsFront Headlock LiftTakedowns · StandingFront Headlock StranglePinsFront Headlock System — Full Expressionfront-headlock · full-system · guillotine · darce · anaconda · back-take · CLA · nogi-friendlyFront Headlock to the Backfront headlock · turtle · slime mold original · untestedFront Headlock vs. Sit-Out and Stand-Upfront headlock · turtle · sit-out · stand-upFront Headlock — Back Take Gamefront-headlock · back-take · seatbelt · turtle · CLA · nogi-friendlyFront Headlock — Guillotine Entry Gamefront-headlock · guillotine · entry · turtle · CLA · nogi-friendlyGuillotine and AnacondaPinsGuillotine ExchangePins · StranglesIsolating the Neckfront headlock · turtle · slime mold original · untestedMaintain Controldarce · slime mold originalMaintaining the Finishguillotine · slime mold original · untestedOne Armguillotine · slime mold original · untestedSprawl to Front HeadlockTakedowns · StandingStabilize Front Headlockhead and arm strangle · Greg Souders · submissions