Passing the Ankle Line

GAME-PASS-L3 · Passing · Developing · 2:00

Open Guard

Mat mode

2:00

Tell the roomPass from ankle control through the knee and hip lines all the way to a pin.

Room displayExit display

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Notes (this phone)

TOP PLAYER

POSITION

Standing or based, controlling one or both of bottom’s ankles. Bottom flat on back.

OBJECTIVE

Pass from ankle control through the knee and hip lines all the way to a pin.

CONSTRAINTS

Start constraint: ankle control only — must chain the knee and hip lines under resistance. Reset when the top player confirms the pin or the bottom player re-guards. Role rotates after each reset. Score one point per pin or re-guard. Default rounds 2:00.

WIN CONDITION

Pass from ankle control through the knee and hip lines to a pin — chest-to-chest or chest-to-back held for three continuous seconds without being re-guarded.


BOTTOM PLAYER

POSITION

Flat on back; one or both ankles controlled by standing/based passer.

OBJECTIVE

Re-insert a limb and stop the pass before the pin confirms; room to attack the passer’s legs.

CONSTRAINTS

Starts with ankles already controlled (first line lost). Same reset, score, and role-rotate rules.

WIN CONDITION

Re-guard — recover a limb between yourself and the top player before the pin is confirmed.

Developing · Top-advantage · Standard · Constraint Positional Handicap

Original positional game. Passing the Ankle Line. GAME-PASS-L3.

Problem

Standing or based, controlling one or both of bottom’s ankles.

Tell the room

Pass from ankle control through the knee and hip lines all the way to a pin. Re-insert a limb and stop the pass before the pin confirms; room to attack the passer’s legs.

Setup

Standing or based, controlling one or both of bottom’s ankles. Bottom flat on back. Flat on back; one or both ankles controlled by standing/based passer.

Score

Pass from ankle control through the knee and hip lines to a pin — chest-to-chest or chest-to-back held for three continuous seconds without being re-guarded. Re-guard — recover a limb between yourself and the top player before the pin is confirmed.

Rules

  1. Start constraint: ankle control only — must chain the knee and hip lines under resistance.
  2. Reset when the top player confirms the pin or the bottom player re-guards.
  3. Role rotates after each reset.
  4. Score one point per pin or re-guard.
  5. Default rounds 2:00.
  6. Starts with ankles already controlled (first line lost).
  7. Same reset, score, and role-rotate rules.
Plan tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • The bottom player has been supine to this point. The next rungs let them sit up: standing vs seated with an advantage .

passing

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