Turtle: Seat Belt and a Hook, or Hip Down Past the Legs vs Guard or Stand

GG-TUR-04 · Back · Developing · 3:00

Turtle

Mat mode

3:00

Tell the roomTake the back, or put them on a hip past their legs.

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Notes (this phone)

TOP PLAYER

POSITION

On top of your partner in turtle, hands disconnected at the start.

OBJECTIVE

Take the back, or put them on a hip past their legs.

CONSTRAINTS

Now you can connect your hands; go for the seat belt right away if you want. Connected hands chest to back with one hook in the hip pocket wins. Knocking them down to a hip also wins, but only if you're past their guard, inside or around it. If at least one of their legs ends up in front of you (open guard, closed guard, half guard, butterfly half), you lose. Submissions are allowed: the rear-naked choke wins. Tap and release the moment anything loads an elbow, shoulder, or the neck; ease into every finish so your partner has time to tap, and reset on a tap. Any time someone wins, switch top and bottom.

WIN CONDITION

You get connected hands chest to back with one hook in; or you knock them to a hip while past their legs; or you finish a rear-naked choke.


BOTTOM PLAYER (TURTLE)

POSITION

In turtle with your partner on top.

OBJECTIVE

Get your guard back or get up and away.

CONSTRAINTS

Defend the hands and the hooks, turn into them, and either get a leg in front or stand. Tap early on the choke. Any time someone wins, switch top and bottom.

WIN CONDITION

You get a leg in front of them (any guard), or you stand up and walk away.

Reference video

Open video · frankthetankjj

Developing · Role-rotating · Elevated · Constraint Positional

frankthetankjj, 20260112 ecological class fc uncut 2 (free class video on the frankthetankjj YouTube channel).

Problem

On top of your partner in turtle, hands disconnected at the start.

Tell the room

Take the back, or put them on a hip past their legs. Get your guard back or get up and away.

Setup

On top of your partner in turtle, hands disconnected at the start. In turtle with your partner on top.

Score

You get connected hands chest to back with one hook in; or you knock them to a hip while past their legs; or you finish a rear-naked choke. You get a leg in front of them (any guard), or you stand up and walk away.

Rules

  1. Now you can connect your hands; go for the seat belt right away if you want.
  2. Connected hands chest to back with one hook in the hip pocket wins.
  3. Knocking them down to a hip also wins, but only if you're past their guard, inside or around it.
  4. If at least one of their legs ends up in front of you (open guard, closed guard, half guard, butterfly half), you lose.
  5. Submissions are allowed: the rear-naked choke wins.
  6. Tap and release the moment anything loads an elbow, shoulder, or the neck; ease into every finish so your partner has time to tap, and reset on a tap.
  7. Any time someone wins, switch top and bottom.
  8. Defend the hands and the hooks, turn into them, and either get a leg in front or stand.
  9. Tap early on the choke.
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Turtle: Seat Belt and a Hook, or Hip Down Past the Legs vs Guard or Stand

Developing

TOP PLAYER

Position

On top of your partner in turtle, hands disconnected at the start.

Win condition

You get connected hands chest to back with one hook in; or you knock them to a hip while past their legs; or you finish a rear-naked choke.

Constraints

Now you can connect your hands; go for the seat belt right away if you want. Connected hands chest to back with one hook in the hip pocket wins. Knocking them down to a hip also wins, but only if you're past their guard, inside or around it. If at least one of their legs ends up in front of you (open guard, closed guard, half guard, butterfly half), you lose. Submissions are allowed: the rear-naked choke wins. Tap and release the moment anything loads an elbow, shoulder, or the neck; ease into every finish so your partner has time to tap, and reset on a tap. Any time someone wins, switch top and bottom.

BOTTOM PLAYER (TURTLE)

Position

In turtle with your partner on top.

Win condition

You get a leg in front of them (any guard), or you stand up and walk away.

Constraints

Defend the hands and the hooks, turn into them, and either get a leg in front or stand. Tap early on the choke. Any time someone wins, switch top and bottom.

Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.