Turtle, No Connected Hands: Hip to the Mat vs Stand and Disconnect
Mat mode
3:00
Tell the roomKeep pressure on and knock their hip to the mat.
Show full gameHide full gameRules · how to win · video
Notes (this phone)
TOP PLAYER
POSITION
On top of your partner, who is in turtle.
OBJECTIVE
Keep pressure on and knock their hip to the mat.
CONSTRAINTS
You can't connect your hands: no seat belt, no rear body lock. Grab shoulders, wrists, hips, the inside of the hip, feet, shins; use your feet too. If they're too tight to get inside, use other grips to tip them, and when they open their legs to adjust, go inside. Any time someone wins, switch top and bottom.
WIN CONDITION
Their hip touches the mat. It doesn't have to be a pin.
BOTTOM PLAYER (TURTLE)
POSITION
In turtle, on your elbows and knees, with your partner on top.
OBJECTIVE
Stand up and get away.
CONSTRAINTS
No pulling guard: you have to stay up, which means adjusting your base. Any time someone wins, switch top and bottom.
WIN CONDITION
You stand up and disconnect.
Reference video
Open video · frankthetankjj
frankthetankjj, 20260112 ecological class fc uncut 2 (free class video on the frankthetankjj YouTube channel).
Problem
On top of your partner, who is in turtle.
Tell the room
Keep pressure on and knock their hip to the mat. Stand up and get away.
Setup
On top of your partner, who is in turtle. In turtle, on your elbows and knees, with your partner on top.
Score
Their hip touches the mat. It doesn't have to be a pin. You stand up and disconnect.
Rules
- You can't connect your hands: no seat belt, no rear body lock.
- Grab shoulders, wrists, hips, the inside of the hip, feet, shins; use your feet too.
- If they're too tight to get inside, use other grips to tip them, and when they open their legs to adjust, go inside.
- Any time someone wins, switch top and bottom.
- No pulling guard: you have to stay up, which means adjusting your base.
turtle
Wall card
Turtle, No Connected Hands: Hip to the Mat vs Stand and Disconnect
Foundations
TOP PLAYER
Position
On top of your partner, who is in turtle.
Win condition
Their hip touches the mat. It doesn't have to be a pin.
Constraints
You can't connect your hands: no seat belt, no rear body lock. Grab shoulders, wrists, hips, the inside of the hip, feet, shins; use your feet too. If they're too tight to get inside, use other grips to tip them, and when they open their legs to adjust, go inside. Any time someone wins, switch top and bottom.
BOTTOM PLAYER (TURTLE)
Position
In turtle, on your elbows and knees, with your partner on top.
Win condition
You stand up and disconnect.
Constraints
No pulling guard: you have to stay up, which means adjusting your base. Any time someone wins, switch top and bottom.
