Turtle, No Connected Hands: Hip to the Mat vs Stand and Disconnect

GG-TUR-03 · Pinning · Foundations · 3:00

Turtle

Mat mode

3:00

Tell the roomKeep pressure on and knock their hip to the mat.

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Notes (this phone)

TOP PLAYER

POSITION

On top of your partner, who is in turtle.

OBJECTIVE

Keep pressure on and knock their hip to the mat.

CONSTRAINTS

You can't connect your hands: no seat belt, no rear body lock. Grab shoulders, wrists, hips, the inside of the hip, feet, shins; use your feet too. If they're too tight to get inside, use other grips to tip them, and when they open their legs to adjust, go inside. Any time someone wins, switch top and bottom.

WIN CONDITION

Their hip touches the mat. It doesn't have to be a pin.


BOTTOM PLAYER (TURTLE)

POSITION

In turtle, on your elbows and knees, with your partner on top.

OBJECTIVE

Stand up and get away.

CONSTRAINTS

No pulling guard: you have to stay up, which means adjusting your base. Any time someone wins, switch top and bottom.

WIN CONDITION

You stand up and disconnect.

Reference video

Open video · frankthetankjj

Foundations · Role-rotating · Standard · Constraint Positional

frankthetankjj, 20260112 ecological class fc uncut 2 (free class video on the frankthetankjj YouTube channel).

Problem

On top of your partner, who is in turtle.

Tell the room

Keep pressure on and knock their hip to the mat. Stand up and get away.

Setup

On top of your partner, who is in turtle. In turtle, on your elbows and knees, with your partner on top.

Score

Their hip touches the mat. It doesn't have to be a pin. You stand up and disconnect.

Rules

  1. You can't connect your hands: no seat belt, no rear body lock.
  2. Grab shoulders, wrists, hips, the inside of the hip, feet, shins; use your feet too.
  3. If they're too tight to get inside, use other grips to tip them, and when they open their legs to adjust, go inside.
  4. Any time someone wins, switch top and bottom.
  5. No pulling guard: you have to stay up, which means adjusting your base.
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turtle

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Turtle, No Connected Hands: Hip to the Mat vs Stand and Disconnect

Foundations

TOP PLAYER

Position

On top of your partner, who is in turtle.

Win condition

Their hip touches the mat. It doesn't have to be a pin.

Constraints

You can't connect your hands: no seat belt, no rear body lock. Grab shoulders, wrists, hips, the inside of the hip, feet, shins; use your feet too. If they're too tight to get inside, use other grips to tip them, and when they open their legs to adjust, go inside. Any time someone wins, switch top and bottom.

BOTTOM PLAYER (TURTLE)

Position

In turtle, on your elbows and knees, with your partner on top.

Win condition

You stand up and disconnect.

Constraints

No pulling guard: you have to stay up, which means adjusting your base. Any time someone wins, switch top and bottom.