Triangle and Armbar — Two-Way Combination Game
Mat mode
5:00
Tell the roomUse posture, pass attempts, stack, arm rip, or step-around. A completed pass is a full escape from the cycle.
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Notes (this phone)
TOP PLAYER
POSITION
Inside closed guard. No submission is established — bottom must earn the entry.
OBJECTIVE
Use posture, pass attempts, stack, arm rip, or step-around. A completed pass is a full escape from the cycle.
CONSTRAINTS
Elevated safety. Apply at communication pace. Confirm tap-release reliability before running it. Reset when any win condition is achieved or when both submission attempts are fully escaped and both players return to closed guard. Role rotates after each scored event. Default rounds 5:00.
WIN CONDITION
Escape both threats (arm free and head outside the leg loop), achieve standing posture with clear guard pass, or reach guard pass position with hips past the guard.
BOTTOM PLAYER
POSITION
Closed guard. No submission is established at the start.
OBJECTIVE
Enter triangle or armbar from the posture break. Head going up → convert to armbar. Head coming forward → convert back to triangle. Keep the same arm isolated through both conversions.
CONSTRAINTS
Same elevated safety and role rotation.
WIN CONDITION
Force the tap by leg-strangle or by extending an isolated arm, or reach a position from which the coach can confirm either is inescapable.
Original positional game. Triangle and Armbar — Two-Way Combination Game. GAME-TRI-04.
Problem
Inside closed guard.
Setup
Inside closed guard. No submission is established — bottom must earn the entry. Closed guard. No submission is established at the start.
Score
Escape both threats (arm free and head outside the leg loop), achieve standing posture with clear guard pass, or reach guard pass position with hips past the guard. Force the tap by leg-strangle or by extending an isolated arm, or reach a position from which the coach can confirm either is inescapable.
Rules
- Elevated safety.
- Apply at communication pace.
- Confirm tap-release reliability before running it.
- Reset when any win condition is achieved or when both submission attempts are fully escaped and both players return to closed guard.
- Role rotates after each scored event.
- Default rounds 5:00.
- Same elevated safety and role rotation.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Add the omoplata as a third submission option when the top player attempts to stack from a specific angle. Three-way combination game.
- Start from open guard: bottom player must first close the guard or create the submission entry from an open guard start position.
- Allow the top player to attempt takedowns from the guard position — the bottom player must defend the stand-up and maintain guard while attacking submissions.
submissions · triangle
Wall card
Triangle and Armbar — Two-Way Combination Game
Proficient
TOP PLAYER
Position
Inside closed guard. No submission is established — bottom must earn the entry.
Win condition
Escape both threats (arm free and head outside the leg loop), achieve standing posture with clear guard pass, or reach guard pass position with hips past the guard.
Constraints
Elevated safety. Apply at communication pace. Confirm tap-release reliability before running it. Reset when any win condition is achieved or when both submission attempts are fully escaped and both players return to closed guard. Role rotates after each scored event. Default rounds 5:00.
BOTTOM PLAYER
Position
Closed guard. No submission is established at the start.
Win condition
Force the tap by leg-strangle or by extending an isolated arm, or reach a position from which the coach can confirm either is inescapable.
Constraints
Same elevated safety and role rotation.
Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.