Stay Connected: Circle the Body vs Lock Your Legs or Get to Your Knees
Mat mode
3:00
Tell the roomWork your way all the way around their body and back to where you started.
Show full gameHide full gameRules · how to win · video
Notes (this phone)
TOP (CONNECTED TO THE HIPS)
POSITION
Your partner is on their back. You are connected to their hips.
OBJECTIVE
Work your way all the way around their body and back to where you started.
CONSTRAINTS
Stay connected to their hips however you can, and keep bringing them back onto their back. Around the legs, work between their knees or around and behind them. Track their feet so they can't lock their legs. Same role for 2.5 minutes, then switch.
WIN CONDITION
You make a full circle around them and return to your starting alignment.
BOTTOM (ON YOUR BACK)
POSITION
On your back with your partner connected to your hips.
OBJECTIVE
Free your hips and turn.
CONSTRAINTS
Defend your hips and keep working to lock your legs or come up. Same role for the full 2.5-minute round.
WIN CONDITION
You lock your legs around your partner (half guard counts), or you get onto both knees.
Reference video
Open video · The Brinkmanship Lab (Charles Roy)
Charles Roy, Attack the Transition | Mutual Connections in Grappling (free video on The Brinkmanship Lab YouTube channel; taught in French with English subtitles at the Accélérateur Martial 12 camp at Jiu-Jitsu Saguenay).
Problem
Your partner is on their back.
Tell the room
Work your way all the way around their body and back to where you started. Free your hips and turn.
Setup
Your partner is on their back. You are connected to their hips. On your back with your partner connected to your hips.
Score
You make a full circle around them and return to your starting alignment. You lock your legs around your partner (half guard counts), or you get onto both knees.
Rules
- Stay connected to their hips however you can, and keep bringing them back onto their back.
- Around the legs, work between their knees or around and behind them.
- Track their feet so they can't lock their legs.
- Same role for 2.5 minutes, then switch.
- Defend your hips and keep working to lock your legs or come up.
- Same role for the full 2.5-minute round.
pinning
