Pins
Side Control
Hip height and first connection.
Adapted from the original page. Grappling.Games did not write this. Sources.
Route
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Leads in
Transitions
Transition
Seated Guard EngagementTransition
Guard Armbar vs the Stack — Reading the DefenceArmbar vs Triangle — The Guard DilemmaTriangle System — Full ExpressionTransition
Guillotine ExchangeTransition
Half Guard BattleChest-to-Chest Half Guard: Free the Knee vs Close or ReverseThree-Quarter Mount: Free the Ankle vs Close or ReverseTransition
Knee Slide PassingTransition
Passing vs Knee ShieldTransition
TransitionTransition
Guard Without ArmsToreando RecoveryTransition
Turtle to GuardEscapes and counters
Escape
North-South DenialGoes to
Transitions
Transition
Submission HuntingTransition
Stay Connected: Circle the Body vs Lock Your Legs or Get to Your KneesTransition
Submission HuntingSubmissions
Submission
Over the Head: Circle Around or Lock Shoulders and Arm vs Guard, Knees, or Body LockEscapes and counters
Escape
Figure-Four or Cover Hips vs EscapeEscape
Chest-to-Chest Pin ControlDouble Arm IsolationOpen Side ControlEscape
Figure-Four or Cover Hips vs EscapeOpen Side ControlEscape
Side Control, Arm Around the Hip: Submit vs Reverse, Seated Guard, or StandEscape
On Your Back: Lock Your Hands Around Them vs Stand UpSide Control: Get the Head vs Stand Up or Get on TopFigure-Four or Cover Hips vs EscapeEscape
Chest-to-Chest Pin ControlDouble Arm IsolationOpen Side ControlGames in this position
Chest to Chest PinningOpen game →Chest-to-Chest Pin ControlOpen game →Chopping Block: Submit vs Elbow Down or SweepOpen game →Connection Hold — Grips OffOpen game →Double Arm IsolationOpen game →Figure-Four or Cover Hips vs EscapeOpen game →Kimura Dilemma: Figure-Four Strangle or Twist vs Free Head and ArmOpen game →Maintain Scarf HoldOpen game →On Your Back: Lock Your Hands Around Them vs Stand UpOpen game →Open Side ControlOpen game →Over the Head: Circle Around or Lock Shoulders and Arm vs Guard, Knees, or Body LockOpen game →Side Control CircumnavigateOpen game →Side Control Kimura — Establish and Defend the GripOpen game →Side Control, Arm Around the Hip: Submit vs Reverse, Seated Guard, or StandOpen game →Side Control: Get the Head vs Stand Up or Get on TopOpen game →Stay Connected: Circle the Body vs Lock Your Legs or Get to Your KneesOpen game →Submission HuntingOpen game →Three-Quarter Mount: Free the Ankle vs Close or ReverseOpen game →Transition to MountOpen game →Under the Elbows: Submit vs Both Elbows InOpen game →