Stand-up
Standing / Hand-fighting
Collar ties, level changes, guard pulls.
Adapted from the original page. Grappling.Games did not write this. Sources.
Route
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Leads in
Transitions
Transition
Standing vs Seated GuardTransition
Climbing the BackConnect, Trap, or Entangle vs Shin TouchStand UpTransition
Collar Tie Inside-Hand BattleFront Headlock LiftGuillotine ExchangeTransition
High MountLow MountMiddle MountSubmissions
Submission
FinishingSubmission
Any Other SubmissionEscapes and counters
Escape
Back Retention with HooksBack Attack System — Full ExpressionEscape
Turtle Body LockEscape
Butterfly Guard: Lock Your Hands Around the Body vs Sweep or Stand UpEscape
Inside or Outside the Elbows vs Stand and OpenOutside the Elbows: Back Take or SweepOverhook Start: Arm In, Arm Out vs Stand UpEscape
Front Headlock FinishFront Headlock: Pin or Score the Back vs Stand Up or Sit to GuardFront Headlock System — Full ExpressionEscape
Arms OutNorth South PinningEscape
Toreando RecoveryEscape
On Your Back: Lock Your Hands Around Them vs Stand UpSide Control: Get the Head vs Stand Up or Get on TopFigure-Four or Cover Hips vs EscapeEscape
Attacking Turtle ArmsAttacking Turtle ArmsTurtle, No Connected Hands: Hip to the Mat vs Stand and DisconnectGoes to
Transitions
Transition
Front Headlock, Rear Body Lock, or Single: Submit from Behind vs Turn to FaceTransition
First Grip WinsUnderhook and Wrist to a Single, Body Lock, or Front HeadlockTransition
Underhook and Wrist to a Single, Body Lock, or Front HeadlockTransition
Underhook and Wrist to a Single, Body Lock, or Front HeadlockGames in this position
Back to the Wall: Wall Touch, Takedown, or Foot SweepOpen game →Butterfly Guard: Lock Your Hands Around the Body vs Sweep or Stand UpOpen game →Collar Tie and Inside Tie: Head Below the Armpit to Front Headlock vs Strip and DisconnectOpen game →Collar Tie Inside-Hand BattleOpen game →Collar Tie TakedownOpen game →Cover the Knuckles: Lock the Hands vs Hips Away and FaceOpen game →Double UnderhooksOpen game →Double Wrist Control: Shoot or StealOpen game →First Grip WinsOpen game →Front Headlock, Rear Body Lock, or Single: Submit from Behind vs Turn to FaceOpen game →Grip Fight: Underhook and Wrist ControlOpen game →Hand Fight to Get Behind and Lock Your HandsOpen game →Hands Down or Knee GrabOpen game →Kumi-Kata Grips, Then Get a Foot Off the GroundOpen game →Kumi-Kata Race: Sleeve and Collar vs Sleeve and High CollarOpen game →On Your Back: Lock Your Hands Around Them vs Stand UpOpen game →Open Guard: Three Flanks, Then Lock Your Hands vs Feet Inside and Both HandsOpen game →Shooter vs Upper Body: Ankle to the Armpit, Lift, or Go Behind vs Butt or BackOpen game →Side Control, Arm Around the Hip: Submit vs Reverse, Seated Guard, or StandOpen game →Single Leg, Defender's Head Position: Disconnect vs Hips Down or Behind the ElbowsOpen game →Single-Leg Race: First to Pick Up the LegOpen game →Standing Front Headlock: Hands to the Mat vs Head Back UpOpen game →Three Touches or Closed HandsOpen game →Two Sleeves: Back to Chest vs Double LapelOpen game →Two-on-One: Connect the Hands vs Free the ArmOpen game →Underhook and Wrist to a Single, Body Lock, or Front HeadlockOpen game →