Stand-up / Takedowns

Secondary leg, hip access, hands vs hips, level change, kuzushi.

Adapted from the original page. Grappling.Games did not write this. Sources.

Neutral start position — stance, base, and distance management

FoundationsPOS-STD-CLINCH-SINGLE-COLLARSingle Collar Tie

Primary takedown defence — hip removal and front headlock

Deliberate entry to bottom — destination-first strategy

FoundationsPOS-STD-CLINCH-DOUBLE-COLLARDouble Collar Tie

Canon pages

Single LegLevel change, secondary-leg attack, finish to a pin or front headlock.Guard Pull / Seated GuardStanding-to-guard-pull is the representative game: pull without giving a pass.Ankle PickThe ankle pick is a precision takedown — controlling one ankle and pulling it forward while the opponent's weight is on it.Arm DragArm drag — opponent’s arm used as a handle to redirect their body; pulling across the centreline exposes the back.Blast DoubleBlast double — the explosive variant of the double leg takedown.Cut the CornerCut the corner — the trip finish for the single and double leg. Drive the controlled leg across the midline while stepping around the secondDouble Collar TieThe double collar tie — both hands on the back of the opponent's neck — creates the clinch snap and the hip throw entry.Double Leg EntryDouble leg — head at the hip, shoulder through both legs. Deepest level change of any takedown. Primary defence is the sprawl.Double UnderhooksDouble underhooks give the most hip control of any clinch position — both arms under the opponent's, both hips accessible.Duck UnderThe duck under is a wrestling entry in which the attacker dips below the opponent's arm to emerge on their back side.Fireman's CarryFireman's carry — drops under the arm and through the legs to load the opponent across the shoulders. Shoulder is the fulcrum.Flying ArmbarFlying armbar — standing-to-submission attack; jumping directly to an armbar lock. The highest-risk standing entry.Flying TriangleFlying triangle — jumping from standing to lock a triangle choke. Elevated risk; precise timing required.Front Body LockThe front body lock — both arms wrapped around the opponent's torso from the front — provides the highest level of positionalStanding Front HeadlockStanding front headlock — after a snap down; guillotine, D’Arce, and back take entries before the opponent recovers.Go BehindThe go behind is a standing position change from a front or side position to a full rear position, stepping or spinning around the opponent'Harai GoshiHarai Goshi — sweeping hip throw; full hip insertion with outer thigh/hip sweep.High CrotchHigh crotch — between single and double leg: head at hip level, arm under the crotch. Converts to double leg or spins to back.Hip Throw FamilyHip throw — attacker turns in, places hip inside the opponent's, loads them over the fulcrum. O-goshi, uki goshi and koshi guruma.Imanari RollImanari roll — inverted standing-to-ground entry threading directly to ashi garami or cross ashi garami.Inside TripThe inside trip hooks the opponent's near leg from inside with the practitioner's near leg and trips or sweeps it outward, while upper body Ippon Seoi NageIppon Seoi Nage — single shoulder throw; drop variant most used in no-gi competition. Arm over shoulder, hip and back rotation.Kani BasamiKani Basami — scissors takedown. Sacrifice technique with elevated knee injury risk. Elite-level timing and angle requirement.Knee TapThe knee tap taps the opponent's near knee inward from a single leg grip or clinch, buckling the knee and dropping the opponent to the mat.Koshi GurumaKoshi guruma — the hip wheel throw. A hip throw using a head and neck wrap rather than the underhook of standard hip throws.Kosoto GariKosoto gari is a judo foot throw in which the attacker reaps the opponent's far leg from outside while driving their weight forward.Kouchi MakikomiKouchi makikomi — the wrapping variant of kouchi gari.Lateral DropThe lateral drop drops the practitioner to the side while pulling the opponent's upper body across, throwing them over the dropping body.O GoshiO goshi — the major hip throw. The attacker turns in, loads the opponent fully across the hip, and rotates them over the fulcrum.Osoto GariOsoto gari is the major outer reaping throw — the attacker drives the opponent's upper body back and sweeps their posting leg with a large rOuchi GariOuchi gari — the major inner reap. Drive the opponent's posture forward, then reap the inner leg backward from between their stance to put tOutside TripThe outside trip hooks the opponent's near leg from the outside — stepping behind or around the lead leg — and trips it inward while upper bOver-Under ClinchOver-under clinch — overhook over the near shoulder, underhook under the far arm. Primary no-gi contact position.Rear Body LockRear body lock — both arms around the opponent’s torso from behind, hip-to-hip. Standing precursor to back take entries.Russian TieRussian tie — two hands on one arm; superior arm control for single leg, double leg, ankle pick, and arm drag entries.Seoi OtoshiSeoi otoshi — the drop shoulder throw, no-gi-friendly variant where the attacker drops to the knees during the pivot to compress entry time Single Collar TieThe single collar tie — one hand on the back of the opponent's head — is the standard initial engagement position.Snap DownThe snap down pulls the opponent's head sharply downward from a collar tie or head control, forcing them to turtle or four-point.SprawlSprawl — primary takedown defence: hips down, legs behind the attacker. Creates front headlock for guillotines and anacondas.StandingStanding — the default start of all grappling exchanges. Stance, base, and distance management determine what is available.Sumi Gaeshi (Standing)Sumi gaeshi (standing context) — sacrifice throw where the attacker falls backward while elevating the opponent's near leg.SuplexThe suplex lifts the opponent from a rear body lock and arches backward, throwing them overhead.Sweep SingleSweep single — the single leg finish in which the attacker circles to the outside of the trapped leg and sweeps the opponent's far ankle.Tomoe NageTomoe nage — sacrifice throw where the attacker falls backward and uses a foot planted on the opponent's hip or stomach to launch them overhUchi MataUchi mata — inner thigh reap throw. One of the highest-percentage judo throws, increasingly dominant in elite no-gi competition.Uki GoshiUki goshi — the floating hip throw. A half-hip entry that turns the opponent over a partially loaded hip rather than lifting them across it.Standing vs Entangled GuardStanding passer against an opponent in a leg entanglement — ashi garami, outside ashi, cross ashi, 50/50.Standing vs Seated GuardPassing a seated guard from your feet — butterfly, shin-on-shin, single-leg X. Hold the height advantage, fight grips, and shut down the wreStanding vs Supine GuardStanding passer against an opponent lying on their back — closed guard, De la Riva, X-guard.Wrestling Up (Turtle Bottom)Wrestling up is the act of returning to a standing base from the turtle bottom position.Butterfly Guard: Lock Your Hands Around the Body vs Sweep or Stand UpFrom the catalogCollar Tie and Inside Tie: Head Below the Armpit to Front Headlock vs Strip and DisconnectFrom the catalogConnection and DestabilizationFrom the catalogConnection and MovementFrom the catalogConnection, Destabilization, and Hip AccessFrom the catalogCover the Knuckles: Lock the Hands vs Hips Away and FaceFrom the catalogDouble Biceps and Head: Shoot or StealFrom the catalogDouble Leg DriveFrom the catalogDouble Leg PinFrom the catalogDouble Wrist Control: Shoot or StealFrom the catalogFinishingFrom the catalogFirst Grip WinsFrom the catalogFront Body Lock: Shoot or StealFrom the catalogFront Headlock, Rear Body Lock, or Single: Submit from Behind vs Turn to FaceFrom the catalogGrip Fight: Underhook and Wrist ControlFrom the catalogHand Fight to Get Behind and Lock Your HandsFrom the catalogHands Down or Knee GrabFrom the catalogKnee to Ankle, Then Put Them DownFrom the catalogKneeling Single Leg: Double-Lock a Limb vs Lock the CenterFrom the catalogLeg Capture Hold 3sFrom the catalogLow Single: Elbow Inside to TopFrom the catalogOn Your Back: Lock Your Hands Around Them vs Stand UpFrom the catalogOpen Guard: Three Flanks, Then Lock Your Hands vs Feet Inside and Both HandsFrom the catalogShooter vs Upper Body: Ankle to the Armpit, Lift, or Go Behind vs Butt or BackFrom the catalogSide Control, Arm Around the Hip: Submit vs Reverse, Seated Guard, or StandFrom the catalogSingle Leg FinishFrom the catalogSingle Leg to BackFrom the catalogSingle Leg, Defender's Head Position: Disconnect vs Hips Down or Behind the ElbowsFrom the catalogSingle Leg: Off-Balance Plus a Second Connection vs Cover the HeadFrom the catalogSingle-Leg Guard Pull: Entangle and Stand Up vs Take the Back or Lock Hips and AnkleFrom the catalogSingle-Leg Race: First to Pick Up the LegFrom the catalogSingle-Leg: Toes, Heel, and Hands Both Sides vs Free the LegFrom the catalogStanding Front Headlock: Hands to the Mat vs Head Back UpFrom the catalogThree Touches or Closed HandsFrom the catalogTwo-on-One: Connect the Hands vs Free the ArmFrom the catalogUnderhook and Wrist to a Single, Body Lock, or Front HeadlockFrom the catalog

Games

Butterfly Guard: Lock Your Hands Around the Body vs Sweep or Stand Upbutterfly · guard · connected-hands · body-lock · hand-fighting · sweepOpen game →Collar Tie and Inside Tie: Head Below the Armpit to Front Headlock vs Strip and Disconnectcollar-tie · inside-tie · hand-fighting · postureOpen game →Connection and Destabilizationtakedowns · single leg takedownOpen game →Connection and Movementtakedowns · single leg takedownOpen game →Connection, Destabilization, and Hip Accesstakedowns · single leg takedownOpen game →Cover the Knuckles: Lock the Hands vs Hips Away and Facerear-body-lock · hand-fighting · grip-fighting · wrestlingOpen game →Double Biceps and Head: Shoot or Stealtakedowns · biceps-tie · head-position · inside-position · double-leg · grip-stealingOpen game →Double Leg DriveTakedownsOpen game →Double Leg PinTransitionsOpen game →Double Wrist Control: Shoot or Stealtakedowns · wrist-control · hand-fighting · double-leg · grip-stealingOpen game →FinishingDouble LegOpen game →First Grip Winshand fighting · engagementOpen game →Front Body Lock: Shoot or Stealtakedowns · body-lock · double-leg · single-leg · grip-stealingOpen game →Front Headlock, Rear Body Lock, or Single: Submit from Behind vs Turn to Facechest-to-back · rear-body-lock · single-leg · submissions · turn-to-faceOpen game →Grip Fight: Underhook and Wrist Controlgrip-fighting · underhook · wrist-control · hand-fighting · clinchOpen game →Hand Fight to Get Behind and Lock Your Handshand-fighting · back-take · body-lock · arm-dragOpen game →Hands Down or Knee Grabhand-fighting · snap-down · leg-attackOpen game →Knee to Ankle, Then Put Them Downsingle-leg · ankle-grips · entanglements · takedowns · play-the-whole-spaceOpen game →Kneeling Single Leg: Double-Lock a Limb vs Lock the Centerscramble · single-leg · kneeling · double-lock · limb-attack · body-lock · leg-entanglementsOpen game →Leg Capture Hold 3ssingle-leg · engagementOpen game →Low Single: Elbow Inside to Toptakedowns · single-leg · low-single · scramble · turtleOpen game →On Your Back: Lock Your Hands Around Them vs Stand Upconnected-hands · head-and-arm · body-lock · hand-fightingOpen game →Open Guard: Three Flanks, Then Lock Your Hands vs Feet Inside and Both Handsopen-guard · flank · footwork · inside-position · hand-fighting · body-lock · guard-retentionOpen game →Shooter vs Upper Body: Ankle to the Armpit, Lift, or Go Behind vs Butt or Backtakedowns · single-leg · double-leg · shot · overhook · underhook · block-and-liftOpen game →Side Control, Arm Around the Hip: Submit vs Reverse, Seated Guard, or Standside-control · submissions · underhook · hand-fighting · under-the-elbowsOpen game →Single Leg FinishTakedownsOpen game →Single Leg to BackTakedownsOpen game →Single Leg, Defender's Head Position: Disconnect vs Hips Down or Behind the Elbowstakedowns · single-leg · single-leg-defense · head-position · hand-fightingOpen game →Single Leg: Off-Balance Plus a Second Connection vs Cover the Headtakedowns · single-leg · off-balance · second-connection · head-controlOpen game →Single-Leg Guard Pull: Entangle and Stand Up vs Take the Back or Lock Hips and Ankleguard-pull · single-leg · wrestle-up · leg-entanglements · back-take · seated-guardOpen game →Single-Leg Race: First to Pick Up the Legtakedowns · single-leg · grip-fighting · hand-fighting · shot-defenseOpen game →Single-Leg: Toes, Heel, and Hands Both Sides vs Free the Legsingle-leg · toe-capture · heel-capture · shotgun-grip · leg-entanglementsOpen game →Standing Front Headlock: Hands to the Mat vs Head Back Upposture · hand-fighting · chest-to-backOpen game →Three Touches or Closed Handshand-fighting · snap-down · body-lock · leg-attackOpen game →Two-on-One: Connect the Hands vs Free the Armtwo-on-one · russian-tie · hand-fighting · wrestling · body-lockOpen game →Underhook and Wrist to a Single, Body Lock, or Front Headlockgrip-fighting · underhook · wrist-control · single-leg · body-lock · snap-downOpen game →