Stand-up / Takedowns
Secondary leg, hip access, hands vs hips, level change, kuzushi.
Adapted from the original page. Grappling.Games did not write this. Sources.
Neutral start position — stance, base, and distance management
FoundationsPOS-STD-CLINCH-SINGLE-COLLARSingle Collar Tie
Primary takedown defence — hip removal and front headlock
Deliberate entry to bottom — destination-first strategy
FoundationsPOS-STD-CLINCH-DOUBLE-COLLARDouble Collar Tie
Canon pages
Single LegGuard Pull / Seated GuardAnkle PickArm DragBlast DoubleCut the CornerDouble Collar TieDouble Leg EntryDouble UnderhooksDuck UnderFireman's CarryFlying ArmbarFlying TriangleFront Body LockStanding Front HeadlockGo BehindHarai GoshiHigh CrotchHip Throw FamilyImanari RollInside TripIppon Seoi NageKani BasamiKnee TapKoshi GurumaKosoto GariKouchi MakikomiLateral DropO GoshiOsoto GariOuchi GariOutside TripOver-Under ClinchRear Body LockRussian TieSeoi OtoshiSingle Collar TieSnap DownSprawlStandingSumi Gaeshi (Standing)SuplexSweep SingleTomoe NageUchi MataUki GoshiStanding vs Entangled GuardStanding vs Seated GuardStanding vs Supine GuardWrestling Up (Turtle Bottom)Butterfly Guard: Lock Your Hands Around the Body vs Sweep or Stand UpCollar Tie and Inside Tie: Head Below the Armpit to Front Headlock vs Strip and DisconnectConnection and DestabilizationConnection and MovementConnection, Destabilization, and Hip AccessCover the Knuckles: Lock the Hands vs Hips Away and FaceDouble Biceps and Head: Shoot or StealDouble Leg DriveDouble Leg PinDouble Wrist Control: Shoot or StealFinishingFirst Grip WinsFront Body Lock: Shoot or StealFront Headlock, Rear Body Lock, or Single: Submit from Behind vs Turn to FaceGrip Fight: Underhook and Wrist ControlHand Fight to Get Behind and Lock Your HandsHands Down or Knee GrabKnee to Ankle, Then Put Them DownKneeling Single Leg: Double-Lock a Limb vs Lock the CenterLeg Capture Hold 3sLow Single: Elbow Inside to TopOn Your Back: Lock Your Hands Around Them vs Stand UpOpen Guard: Three Flanks, Then Lock Your Hands vs Feet Inside and Both HandsShooter vs Upper Body: Ankle to the Armpit, Lift, or Go Behind vs Butt or BackSide Control, Arm Around the Hip: Submit vs Reverse, Seated Guard, or StandSingle Leg FinishSingle Leg to BackSingle Leg, Defender's Head Position: Disconnect vs Hips Down or Behind the ElbowsSingle Leg: Off-Balance Plus a Second Connection vs Cover the HeadSingle-Leg Guard Pull: Entangle and Stand Up vs Take the Back or Lock Hips and AnkleSingle-Leg Race: First to Pick Up the LegSingle-Leg: Toes, Heel, and Hands Both Sides vs Free the LegStanding Front Headlock: Hands to the Mat vs Head Back UpThree Touches or Closed HandsTwo-on-One: Connect the Hands vs Free the ArmUnderhook and Wrist to a Single, Body Lock, or Front Headlock
Games
Butterfly Guard: Lock Your Hands Around the Body vs Sweep or Stand UpOpen game →Collar Tie and Inside Tie: Head Below the Armpit to Front Headlock vs Strip and DisconnectOpen game →Connection and DestabilizationOpen game →Connection and MovementOpen game →Connection, Destabilization, and Hip AccessOpen game →Cover the Knuckles: Lock the Hands vs Hips Away and FaceOpen game →Double Biceps and Head: Shoot or StealOpen game →Double Leg DriveOpen game →Double Leg PinOpen game →Double Wrist Control: Shoot or StealOpen game →FinishingOpen game →First Grip WinsOpen game →Front Body Lock: Shoot or StealOpen game →Front Headlock, Rear Body Lock, or Single: Submit from Behind vs Turn to FaceOpen game →Grip Fight: Underhook and Wrist ControlOpen game →Hand Fight to Get Behind and Lock Your HandsOpen game →Hands Down or Knee GrabOpen game →Knee to Ankle, Then Put Them DownOpen game →Kneeling Single Leg: Double-Lock a Limb vs Lock the CenterOpen game →Leg Capture Hold 3sOpen game →Low Single: Elbow Inside to TopOpen game →On Your Back: Lock Your Hands Around Them vs Stand UpOpen game →Open Guard: Three Flanks, Then Lock Your Hands vs Feet Inside and Both HandsOpen game →Shooter vs Upper Body: Ankle to the Armpit, Lift, or Go Behind vs Butt or BackOpen game →Side Control, Arm Around the Hip: Submit vs Reverse, Seated Guard, or StandOpen game →Single Leg FinishOpen game →Single Leg to BackOpen game →Single Leg, Defender's Head Position: Disconnect vs Hips Down or Behind the ElbowsOpen game →Single Leg: Off-Balance Plus a Second Connection vs Cover the HeadOpen game →Single-Leg Guard Pull: Entangle and Stand Up vs Take the Back or Lock Hips and AnkleOpen game →Single-Leg Race: First to Pick Up the LegOpen game →Single-Leg: Toes, Heel, and Hands Both Sides vs Free the LegOpen game →Standing Front Headlock: Hands to the Mat vs Head Back UpOpen game →Three Touches or Closed HandsOpen game →Two-on-One: Connect the Hands vs Free the ArmOpen game →Underhook and Wrist to a Single, Body Lock, or Front HeadlockOpen game →