Go Behind

The go behind is a standing position change from a front or side position to a full rear position, stepping or spinning around the opponent's side…

Adapted from the original page. Grappling.Games did not write this. Sources.

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The go behind is a standing technique in which the practitioner moves from a front-facing or side position to a full rear position — stepping or spinning around the opponent’s side and establishing body contact from behind. It is not a specific technique but a positional transition: the practitioner goes behind the opponent, establishing a rear body lock or rear tie-up from which takedowns, back takes, and throws become available.

The go behind is also called a slide by — the practitioner slides past the opponent’s side in a continuous motion, converting a neutral or disadvantaged position into a rear control. The motion requires the opponent to be momentarily committed forward, sideways, or off-balance — the go behind exploits that commitment by moving to the position the opponent has vacated.

In scoring terms, the go behind scores points in freestyle wrestling and submission-scoring rulesets — establishing a full rear position (chest to back, both hands around the body) counts as a positional advantage or back exposure score. In submission grappling, the value is the positional control rather than the score; the rear position creates access to the rear naked choke, the back take to the mat, and throws.

INV-13Invariant "Destabilisation precedes control. An opponent who retains structural balance can generate defensive force regardless of the position they are in."

Why it works hereA front-facing, balanced opponent has full defensive capacity — both arms, full vision, and force generation in every direction. The go behind destabilises by changing the practitioner's facing rather than the opponent's posture: the opponent's defensive structure is calibrated to the front, and emerging at their back invalidates that calibration before they can re-orient. The setup — duck under, sprawl-and-spin, or commitment off a single-leg defence — creates the brief window in which the opponent cannot track the practitioner; the go behind closes the chest-to-back position before tracking resumes.

See full invariant page → A front-facing opponent’s defensive capacity is concentrated in their front — their arms, visibility, and forward force generation are all oriented toward what they can see. The go behind moves the practitioner to the position the opponent cannot effectively defend: the rear. The opponent must spin or react to address the rear control, and the moment of reaction is when the takedown or back take is applied. The go behind removes the opponent’s defensive advantage by eliminating their facing advantage.

INV-08Invariant "Against a resisting opponent, positional advantage determines whether a submission attempt reaches the finish. A submission attempted without positional advantage requires the opponent's error or cooperation. Each step in the chain — position, then control, then submission — mechanically reduces the opponent's defensive options. Reversing the order does not eliminate the requirement; it transfers the cost to the attacker as increased resistance at the submission stage."

Games

Butterfly Guard: Lock Your Hands Around the Body vs Sweep or Stand Upbutterfly · guard · connected-hands · body-lock · hand-fighting · sweepOpen game →Collar Tie and Inside Tie: Head Below the Armpit to Front Headlock vs Strip and Disconnectcollar-tie · inside-tie · hand-fighting · postureOpen game →Connection and Destabilizationtakedowns · single leg takedownOpen game →Connection and Movementtakedowns · single leg takedownOpen game →Connection, Destabilization, and Hip Accesstakedowns · single leg takedownOpen game →Cover the Knuckles: Lock the Hands vs Hips Away and Facerear-body-lock · hand-fighting · grip-fighting · wrestlingOpen game →Double Biceps and Head: Shoot or Stealtakedowns · biceps-tie · head-position · inside-position · double-leg · grip-stealingOpen game →Double Leg DriveTakedownsOpen game →Double Leg PinTransitionsOpen game →Double Wrist Control: Shoot or Stealtakedowns · wrist-control · hand-fighting · double-leg · grip-stealingOpen game →FinishingDouble LegOpen game →First Grip Winshand fighting · engagementOpen game →Front Body Lock: Shoot or Stealtakedowns · body-lock · double-leg · single-leg · grip-stealingOpen game →Front Headlock, Rear Body Lock, or Single: Submit from Behind vs Turn to Facechest-to-back · rear-body-lock · single-leg · submissions · turn-to-faceOpen game →Grip Fight: Underhook and Wrist Controlgrip-fighting · underhook · wrist-control · hand-fighting · clinchOpen game →Hand Fight to Get Behind and Lock Your Handshand-fighting · back-take · body-lock · arm-dragOpen game →Hands Down or Knee Grabhand-fighting · snap-down · leg-attackOpen game →Knee to Ankle, Then Put Them Downsingle-leg · ankle-grips · entanglements · takedowns · play-the-whole-spaceOpen game →Kneeling Single Leg: Double-Lock a Limb vs Lock the Centerscramble · single-leg · kneeling · double-lock · limb-attack · body-lock · leg-entanglementsOpen game →Leg Capture Hold 3ssingle-leg · engagementOpen game →Low Single: Elbow Inside to Toptakedowns · single-leg · low-single · scramble · turtleOpen game →On Your Back: Lock Your Hands Around Them vs Stand Upconnected-hands · head-and-arm · body-lock · hand-fightingOpen game →Open Guard: Three Flanks, Then Lock Your Hands vs Feet Inside and Both Handsopen-guard · flank · footwork · inside-position · hand-fighting · body-lock · guard-retentionOpen game →Shooter vs Upper Body: Ankle to the Armpit, Lift, or Go Behind vs Butt or Backtakedowns · single-leg · double-leg · shot · overhook · underhook · block-and-liftOpen game →Side Control, Arm Around the Hip: Submit vs Reverse, Seated Guard, or Standside-control · submissions · underhook · hand-fighting · under-the-elbowsOpen game →Single Leg FinishTakedownsOpen game →Single Leg to BackTakedownsOpen game →Single Leg, Defender's Head Position: Disconnect vs Hips Down or Behind the Elbowstakedowns · single-leg · single-leg-defense · head-position · hand-fightingOpen game →Single Leg: Off-Balance Plus a Second Connection vs Cover the Headtakedowns · single-leg · off-balance · second-connection · head-controlOpen game →Single-Leg Guard Pull: Entangle and Stand Up vs Take the Back or Lock Hips and Ankleguard-pull · single-leg · wrestle-up · leg-entanglements · back-take · seated-guardOpen game →Single-Leg Race: First to Pick Up the Legtakedowns · single-leg · grip-fighting · hand-fighting · shot-defenseOpen game →Single-Leg: Toes, Heel, and Hands Both Sides vs Free the Legsingle-leg · toe-capture · heel-capture · shotgun-grip · leg-entanglementsOpen game →Standing Front Headlock: Hands to the Mat vs Head Back Upposture · hand-fighting · chest-to-backOpen game →Three Touches or Closed Handshand-fighting · snap-down · body-lock · leg-attackOpen game →Two-on-One: Connect the Hands vs Free the Armtwo-on-one · russian-tie · hand-fighting · wrestling · body-lockOpen game →Underhook and Wrist to a Single, Body Lock, or Front Headlockgrip-fighting · underhook · wrist-control · single-leg · body-lock · snap-downOpen game →