INV-ST02 · Stand-up · Invariant

Hip access decides the takedown

If you cannot get to the hip (or block theirs), the shot is just a hug at the knees.

Adapted from the original page. Grappling.Games did not write this. Sources.

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Games that train this

Butterfly Guard: Lock Your Hands Around the Body vs Sweep or Stand UpGG-GRD-46 · Foundations · 3:00 · Retentionbutterfly · guard · connected-hands · body-lock · hand-fighting · sweepOpen game →Collar Tie and Inside Tie: Head Below the Armpit to Front Headlock vs Strip and DisconnectGG-FHL-03 · Foundations · 3:00 · Front headlockcollar-tie · inside-tie · hand-fighting · postureOpen game →Connection and DestabilizationGG-TDS-09 · Developing · 3:00 · Stand-uptakedowns · single leg takedownOpen game →Connection and MovementGG-TDS-10 · Foundations · 3:00 · Stand-uptakedowns · single leg takedownOpen game →Connection, Destabilization, and Hip AccessGG-TDS-11 · Developing · 3:00 · Stand-uptakedowns · single leg takedownOpen game →Cover the Knuckles: Lock the Hands vs Hips Away and FaceGG-STA-13 · Foundations · 3:00 · Stand-uprear-body-lock · hand-fighting · grip-fighting · wrestlingOpen game →Double Biceps and Head: Shoot or StealGG-TKD-24 · Developing · 3:00 · Stand-uptakedowns · biceps-tie · head-position · inside-position · double-leg · grip-stealingOpen game →Double Leg DriveGG-TKD-06 · Foundations · 3:00 · Stand-upTakedownsOpen game →Double Leg PinGG-TRN-02 · Foundations · 3:00 · Stand-upTransitionsOpen game →Double Wrist Control: Shoot or StealGG-TKD-25 · Developing · 3:00 · Stand-uptakedowns · wrist-control · hand-fighting · double-leg · grip-stealingOpen game →FinishingGG-TDS-03 · Developing · 3:00 · Stand-upDouble LegOpen game →First Grip WinsGG-STA-01 · Foundations · 2:00 · Stand-uphand fighting · engagementOpen game →Front Body Lock: Shoot or StealGG-TKD-26 · Developing · 3:00 · Stand-uptakedowns · body-lock · double-leg · single-leg · grip-stealingOpen game →Front Headlock, Rear Body Lock, or Single: Submit from Behind vs Turn to FaceGG-BAK-13 · Proficient · 3:00 · Backchest-to-back · rear-body-lock · single-leg · submissions · turn-to-faceOpen game →Grip Fight: Underhook and Wrist ControlGG-STA-19 · Foundations · 3:00 · Stand-upgrip-fighting · underhook · wrist-control · hand-fighting · clinchOpen game →Hand Fight to Get Behind and Lock Your HandsGG-STA-22 · Developing · 3:00 · Stand-uphand-fighting · back-take · body-lock · arm-dragOpen game →Hands Down or Knee GrabGG-STA-07 · Foundations · 3:00 · Stand-uphand-fighting · snap-down · leg-attackOpen game →Knee to Ankle, Then Put Them DownGG-TKD-22 · Developing · 3:00 · Stand-upsingle-leg · ankle-grips · entanglements · takedowns · play-the-whole-spaceOpen game →Kneeling Single Leg: Double-Lock a Limb vs Lock the CenterGG-SCR-06 · Developing · 3:00 · Connectionscramble · single-leg · kneeling · double-lock · limb-attack · body-lock · leg-entanglementsOpen game →Leg Capture Hold 3sGG-STA-03 · Foundations · 3:00 · Stand-upsingle-leg · engagementOpen game →Low Single: Elbow Inside to TopGG-TKD-23 · Developing · 3:00 · Stand-uptakedowns · single-leg · low-single · scramble · turtleOpen game →On Your Back: Lock Your Hands Around Them vs Stand UpGG-PNN-13 · Foundations · 3:00 · Pinningconnected-hands · head-and-arm · body-lock · hand-fightingOpen game →Open Guard: Three Flanks, Then Lock Your Hands vs Feet Inside and Both HandsGG-PAS-26 · Developing · 3:00 · Passingopen-guard · flank · footwork · inside-position · hand-fighting · body-lock · guard-retentionOpen game →Shooter vs Upper Body: Ankle to the Armpit, Lift, or Go Behind vs Butt or BackGG-TKD-31 · Developing · 3:00 · Stand-uptakedowns · single-leg · double-leg · shot · overhook · underhook · block-and-liftOpen game →Side Control, Arm Around the Hip: Submit vs Reverse, Seated Guard, or StandGG-PIN-35 · Developing · 3:00 · Pinningside-control · submissions · underhook · hand-fighting · under-the-elbowsOpen game →Single Leg FinishGG-TKD-12 · Developing · 3:00 · Stand-upTakedownsOpen game →Single Leg to BackGG-TKD-13 · Developing · 3:00 · BackTakedownsOpen game →Single Leg, Defender's Head Position: Disconnect vs Hips Down or Behind the ElbowsGG-TKD-32 · Developing · 3:00 · Stand-uptakedowns · single-leg · single-leg-defense · head-position · hand-fightingOpen game →Single Leg: Off-Balance Plus a Second Connection vs Cover the HeadGG-TKD-28 · Developing · 3:00 · Stand-uptakedowns · single-leg · off-balance · second-connection · head-controlOpen game →Single-Leg Guard Pull: Entangle and Stand Up vs Take the Back or Lock Hips and AnkleGG-GRD-41 · Developing · 3:00 · Retentionguard-pull · single-leg · wrestle-up · leg-entanglements · back-take · seated-guardOpen game →Single-Leg Race: First to Pick Up the LegGG-TKD-29 · Foundations · 3:00 · Stand-uptakedowns · single-leg · grip-fighting · hand-fighting · shot-defenseOpen game →Single-Leg: Toes, Heel, and Hands Both Sides vs Free the LegGG-LEG-07 · Foundations · 3:00 · Leg entanglementsingle-leg · toe-capture · heel-capture · shotgun-grip · leg-entanglementsOpen game →Standing Front Headlock: Hands to the Mat vs Head Back UpGG-FHL-04 · Foundations · 3:00 · Front headlockposture · hand-fighting · chest-to-backOpen game →Three Touches or Closed HandsGG-STA-09 · Developing · 3:00 · Stand-uphand-fighting · snap-down · body-lock · leg-attackOpen game →Two-on-One: Connect the Hands vs Free the ArmGG-STA-14 · Foundations · 3:00 · Stand-uptwo-on-one · russian-tie · hand-fighting · wrestling · body-lockOpen game →Underhook and Wrist to a Single, Body Lock, or Front HeadlockGG-STA-20 · Foundations · 3:00 · Stand-upgrip-fighting · underhook · wrist-control · single-leg · body-lock · snap-downOpen game →

Principle

Principle

"Hip access is the functional goal of all single-leg attacks. Controlling the leg without accessing the hip allows the opponent to sprawl and recover."

A single-leg takedown is often described as an attack on the leg, but the leg is the entry mechanism, not the mechanical target. The hip is the target. The hip is the pivot point of the standing opponent’s structure — it connects the upper and lower body, it is the engine of rebalancing (INV-ST01), and it is the point from which the opponent generates their sprawl defense. When the attacker reaches the hip, the opponent’s ability to base, sprawl, or drive back to vertical is severely compromised. Before the attacker reaches the hip, the opponent retains all of these tools.

Hip access in a single-leg means the attacker’s head, shoulder, and lead arm have cleared the knee and are working at or above the hip line. This positional achievement changes the mechanical relationship between attacker and defender: the attacker is now working the opponent’s center of mass, not a lever at the end of a limb. The force the attacker can apply at the hip is closer to the opponent’s balance point, which means less force is needed to tip the opponent and the opponent’s defensive options are structurally reduced.

Leg control without hip access is leg control in only — the attacker has a grip on a limb that the opponent’s hip, core, and upper body can defend around. The opponent can sprawl, driving the hip backward and downward to separate from the leg attack. They can post and circle. They can swing the free leg wide to change the angle. All of these defenses work because the hip was never compromised. The leg grip becomes a position the opponent defends from, not one they are in danger from.

Across the system, this principle expresses most cleanly in the following techniques:

Single leg: The leg grip alone is not a takedown — what makes the single leg work is the head-and-shoulder pressure that drives into the opponent’s hip. Once the hip is occupied (head against ribs, chest against thigh), the opponent cannot sprawl. Without that hip access, the same leg grip becomes a hopping stand-off the opponent recovers from.

High crotch: The high-crotch entry attacks the leg by reaching deep enough that the attacker’s shoulder is already at the opponent’s hip. The hip has been accessed in the same motion that the leg has been grabbed — which is why high-crotch finishes more cleanly than a low single, where the hip is one step further away.

Double underhooks (entry to takedown): The double underhook clinch is a hip-access position dressed as an upper-body grip. With both arms under, the attacker’s body is sealed against the opponent’s hips, and any of the lift, trip, or run takedowns can finish — because the underhooks have already done the hip-access work.

Russian tie: The two-on-one wrist control combined with body pressure denies the opponent the use of their near hip — the body alignment forces the hip away from the attacker. From there, the leg attack arrives with the hip already partially compromised, which is why Russian-tie entries finish more cleanly than open-stance shots.

The high crotch to double-leg conversion is the textbook expression. A high-crotch entry starts as a single-leg attack, but the immediate objective is driving the head to the outside and securing the hip region — converting a leg attack into a hip attack. Once the attacker’s shoulder is in the opponent’s hip pocket, the conversion to a double-leg or the high-crotch lift is mechanically supported. A high-crotch that stalls at knee height has not achieved hip access and will be sprawled on or circled away from.