Hip Throw Family

Hip throw — attacker turns in, places hip inside the opponent's, loads them over the fulcrum. O-goshi, uki goshi and koshi guruma.

Adapted from the original page. Grappling.Games did not write this. Sources.

The hip throw family encompasses all throws that use the practitioner’s hip as a fulcrum — a fixed point around which the opponent rotates from standing to the mat. The practitioner steps in front of the opponent, places their hip inside the opponent’s hip, pulls the opponent’s upper body across the hip fulcrum, and extends the hip to load the opponent’s body weight onto the hip. The throw is the result of the rotation around this fulcrum, not a direct lift or push.

The key mechanical insight: hip throws do not require strength. The force comes from the rotation around the hip fulcrum — the opponent’s own body weight becomes the mechanism of the throw when the loading is correct. A practitioner with a technically sound hip throw can throw opponents significantly larger than themselves because the throw uses leverage, not muscular force.

The primary entries in no-gi are the double collar tie to hip throw — which produces koshi guruma, the head-wrap hip throw — and the over-under to hip throw. The hip throw in no-gi is somewhat less common than in judo (where gi grips provide mechanical advantages for the throw), but remains a high-percentage technique when the entry and step-in are sound.

INV-12Invariant "Rotation around a fixed point creates leverage. The fixed point is the structural anchor against which rotational force is applied — the elbow brace in an armbar, the knee joint in a heel hook, the hip in a sweep. Eliminating or moving the fixed point eliminates the leverage mechanism regardless of how much rotational force is being applied."

Why it works hereThe hip throw makes the attacker's own hip the fixed point — placed inside and slightly below the opponent's hip crease, it becomes the fulcrum the opponent rotates over. The pull and hip extension produce rotational force; the hip-as-fulcrum converts that force into a full-body throw. When the hip is beside rather than inside, the fulcrum disappears and the motion collapses into a strength-based pull with no mechanical advantage.

See full invariant page → rotation around a fixed point is the defining principle of the hip throw family. The hip is the fixed point; the opponent’s body is what rotates. The throw generates force not through muscle but through the mechanical advantage of the rotation — the practitioner’s hip, correctly positioned inside the opponent’s hip, creates a fulcrum that multiplies small inputs (the pull and the hip extension) into a full body throw.

The failure mode for hip throws is almost always a failure of rotation around a fixed point: either the hip is not inside the opponent’s hip (so there is no fulcrum) or the practitioner is pulling rather than rotating (so the throw is a strength movement rather than a mechanical one). When both conditions are met — hip inside, rotation rather than pull — the throw becomes technique-dependent and size-independent.

INV-ST03Invariant "Destabilisation to the hands or hips is the transition from standing to ground. Taking the opponent to their hands is a position of advantage; taking them to their hips is a takedown."

Games

Butterfly Guard: Lock Your Hands Around the Body vs Sweep or Stand Upbutterfly · guard · connected-hands · body-lock · hand-fighting · sweepOpen game →Collar Tie and Inside Tie: Head Below the Armpit to Front Headlock vs Strip and Disconnectcollar-tie · inside-tie · hand-fighting · postureOpen game →Connection and Destabilizationtakedowns · single leg takedownOpen game →Connection and Movementtakedowns · single leg takedownOpen game →Connection, Destabilization, and Hip Accesstakedowns · single leg takedownOpen game →Cover the Knuckles: Lock the Hands vs Hips Away and Facerear-body-lock · hand-fighting · grip-fighting · wrestlingOpen game →Double Biceps and Head: Shoot or Stealtakedowns · biceps-tie · head-position · inside-position · double-leg · grip-stealingOpen game →Double Leg DriveTakedownsOpen game →Double Leg PinTransitionsOpen game →Double Wrist Control: Shoot or Stealtakedowns · wrist-control · hand-fighting · double-leg · grip-stealingOpen game →FinishingDouble LegOpen game →First Grip Winshand fighting · engagementOpen game →Front Body Lock: Shoot or Stealtakedowns · body-lock · double-leg · single-leg · grip-stealingOpen game →Front Headlock, Rear Body Lock, or Single: Submit from Behind vs Turn to Facechest-to-back · rear-body-lock · single-leg · submissions · turn-to-faceOpen game →Grip Fight: Underhook and Wrist Controlgrip-fighting · underhook · wrist-control · hand-fighting · clinchOpen game →Hand Fight to Get Behind and Lock Your Handshand-fighting · back-take · body-lock · arm-dragOpen game →Hands Down or Knee Grabhand-fighting · snap-down · leg-attackOpen game →Knee to Ankle, Then Put Them Downsingle-leg · ankle-grips · entanglements · takedowns · play-the-whole-spaceOpen game →Kneeling Single Leg: Double-Lock a Limb vs Lock the Centerscramble · single-leg · kneeling · double-lock · limb-attack · body-lock · leg-entanglementsOpen game →Leg Capture Hold 3ssingle-leg · engagementOpen game →Low Single: Elbow Inside to Toptakedowns · single-leg · low-single · scramble · turtleOpen game →On Your Back: Lock Your Hands Around Them vs Stand Upconnected-hands · head-and-arm · body-lock · hand-fightingOpen game →Open Guard: Three Flanks, Then Lock Your Hands vs Feet Inside and Both Handsopen-guard · flank · footwork · inside-position · hand-fighting · body-lock · guard-retentionOpen game →Shooter vs Upper Body: Ankle to the Armpit, Lift, or Go Behind vs Butt or Backtakedowns · single-leg · double-leg · shot · overhook · underhook · block-and-liftOpen game →Side Control, Arm Around the Hip: Submit vs Reverse, Seated Guard, or Standside-control · submissions · underhook · hand-fighting · under-the-elbowsOpen game →Single Leg FinishTakedownsOpen game →Single Leg to BackTakedownsOpen game →Single Leg, Defender's Head Position: Disconnect vs Hips Down or Behind the Elbowstakedowns · single-leg · single-leg-defense · head-position · hand-fightingOpen game →Single Leg: Off-Balance Plus a Second Connection vs Cover the Headtakedowns · single-leg · off-balance · second-connection · head-controlOpen game →Single-Leg Guard Pull: Entangle and Stand Up vs Take the Back or Lock Hips and Ankleguard-pull · single-leg · wrestle-up · leg-entanglements · back-take · seated-guardOpen game →Single-Leg Race: First to Pick Up the Legtakedowns · single-leg · grip-fighting · hand-fighting · shot-defenseOpen game →Single-Leg: Toes, Heel, and Hands Both Sides vs Free the Legsingle-leg · toe-capture · heel-capture · shotgun-grip · leg-entanglementsOpen game →Standing Front Headlock: Hands to the Mat vs Head Back Upposture · hand-fighting · chest-to-backOpen game →Three Touches or Closed Handshand-fighting · snap-down · body-lock · leg-attackOpen game →Two-on-One: Connect the Hands vs Free the Armtwo-on-one · russian-tie · hand-fighting · wrestling · body-lockOpen game →Underhook and Wrist to a Single, Body Lock, or Front Headlockgrip-fighting · underhook · wrist-control · single-leg · body-lock · snap-downOpen game →