Koshi Guruma

Koshi guruma — the hip wheel throw. A hip throw using a head and neck wrap rather than the underhook of standard hip throws.

Adapted from the original page. Grappling.Games did not write this. Sources.

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Koshi guruma — the hip wheel — is a hip throw distinguished from the standard hip throw family by the upper-body grip: the attacker’s near arm wraps the opponent’s head and neck rather than reaching under the armpit for an underhook. The wrap pulls the head and neck across the attacker’s shoulder while the hip insertion provides the fulcrum, and the opponent rotates over the hip the same way they would in a standard hip throw — the hip mechanics are unchanged; only the upper-body lever is different.

Koshi guruma is mechanically a hip throw but operationally a head-and-arm throw — the wrap is what makes the no-gi adaptation possible, because in the absence of a gi collar the head wrap supplies the rotational pull that the collar grip would otherwise provide. The throw has limited search signal but real utility from the collar-tie clinch, and is the throw most directly available to a wrestler whose default upper-body control is the collar tie rather than the underhook.

INV-04Invariant "The angle of applied force relative to a joint — not the size or strength of the applicant — determines leverage. Changing the angle changes the leverage equation."

Why it works hereThe hip insertion's height relative to the opponent's centre of mass is the geometric input that determines whether the throw rotates or stalls. The attacker's hip must arrive below the opponent's CoM with the back-of-hip in front of the opponent's near hip — only then does the head wrap's downward pull produce rotation. A high hip insertion creates a horizontal pull that the opponent absorbs by stepping; a low insertion creates the rotation. The wrap supplies the pull direction; the hip supplies the angle.

See full invariant page → INV-11Invariant "The side of the body with the underhook controls the hip on that side. Hip control determines directional movement."

Why it works hereKoshi guruma is the inverted application of this invariant — the head wrap controls the head side, not the hip side, but the controlled head still steers the hip. Pulling the head across the attacker's shoulder rotates the opponent's torso, which in turn rotates the hip line. Where a standard hip throw uses the underhook to control the hip directly, koshi guruma controls the hip indirectly through the head — the steering is the same; the input lever is different.

The wrap closes around the back of the opponent’s head and the side of the neck — the attacker’s near arm bends so the forearm is along the back of the neck, the bicep against the side of the head. The hand grips at or near the far shoulder of the opponent (or behind the trapezius), creating a closed loop. The wrap is high — at the head and upper neck, not low at the shoulder — because the lever needs the head to lead the rotation.

Games

Butterfly Guard: Lock Your Hands Around the Body vs Sweep or Stand Upbutterfly · guard · connected-hands · body-lock · hand-fighting · sweepOpen game →Collar Tie and Inside Tie: Head Below the Armpit to Front Headlock vs Strip and Disconnectcollar-tie · inside-tie · hand-fighting · postureOpen game →Connection and Destabilizationtakedowns · single leg takedownOpen game →Connection and Movementtakedowns · single leg takedownOpen game →Connection, Destabilization, and Hip Accesstakedowns · single leg takedownOpen game →Cover the Knuckles: Lock the Hands vs Hips Away and Facerear-body-lock · hand-fighting · grip-fighting · wrestlingOpen game →Double Biceps and Head: Shoot or Stealtakedowns · biceps-tie · head-position · inside-position · double-leg · grip-stealingOpen game →Double Leg DriveTakedownsOpen game →Double Leg PinTransitionsOpen game →Double Wrist Control: Shoot or Stealtakedowns · wrist-control · hand-fighting · double-leg · grip-stealingOpen game →FinishingDouble LegOpen game →First Grip Winshand fighting · engagementOpen game →Front Body Lock: Shoot or Stealtakedowns · body-lock · double-leg · single-leg · grip-stealingOpen game →Front Headlock, Rear Body Lock, or Single: Submit from Behind vs Turn to Facechest-to-back · rear-body-lock · single-leg · submissions · turn-to-faceOpen game →Grip Fight: Underhook and Wrist Controlgrip-fighting · underhook · wrist-control · hand-fighting · clinchOpen game →Hand Fight to Get Behind and Lock Your Handshand-fighting · back-take · body-lock · arm-dragOpen game →Hands Down or Knee Grabhand-fighting · snap-down · leg-attackOpen game →Knee to Ankle, Then Put Them Downsingle-leg · ankle-grips · entanglements · takedowns · play-the-whole-spaceOpen game →Kneeling Single Leg: Double-Lock a Limb vs Lock the Centerscramble · single-leg · kneeling · double-lock · limb-attack · body-lock · leg-entanglementsOpen game →Leg Capture Hold 3ssingle-leg · engagementOpen game →Low Single: Elbow Inside to Toptakedowns · single-leg · low-single · scramble · turtleOpen game →On Your Back: Lock Your Hands Around Them vs Stand Upconnected-hands · head-and-arm · body-lock · hand-fightingOpen game →Open Guard: Three Flanks, Then Lock Your Hands vs Feet Inside and Both Handsopen-guard · flank · footwork · inside-position · hand-fighting · body-lock · guard-retentionOpen game →Shooter vs Upper Body: Ankle to the Armpit, Lift, or Go Behind vs Butt or Backtakedowns · single-leg · double-leg · shot · overhook · underhook · block-and-liftOpen game →Side Control, Arm Around the Hip: Submit vs Reverse, Seated Guard, or Standside-control · submissions · underhook · hand-fighting · under-the-elbowsOpen game →Single Leg FinishTakedownsOpen game →Single Leg to BackTakedownsOpen game →Single Leg, Defender's Head Position: Disconnect vs Hips Down or Behind the Elbowstakedowns · single-leg · single-leg-defense · head-position · hand-fightingOpen game →Single Leg: Off-Balance Plus a Second Connection vs Cover the Headtakedowns · single-leg · off-balance · second-connection · head-controlOpen game →Single-Leg Guard Pull: Entangle and Stand Up vs Take the Back or Lock Hips and Ankleguard-pull · single-leg · wrestle-up · leg-entanglements · back-take · seated-guardOpen game →Single-Leg Race: First to Pick Up the Legtakedowns · single-leg · grip-fighting · hand-fighting · shot-defenseOpen game →Single-Leg: Toes, Heel, and Hands Both Sides vs Free the Legsingle-leg · toe-capture · heel-capture · shotgun-grip · leg-entanglementsOpen game →Standing Front Headlock: Hands to the Mat vs Head Back Upposture · hand-fighting · chest-to-backOpen game →Three Touches or Closed Handshand-fighting · snap-down · body-lock · leg-attackOpen game →Two-on-One: Connect the Hands vs Free the Armtwo-on-one · russian-tie · hand-fighting · wrestling · body-lockOpen game →Underhook and Wrist to a Single, Body Lock, or Front Headlockgrip-fighting · underhook · wrist-control · single-leg · body-lock · snap-downOpen game →