Tomoe Nage

Tomoe nage — sacrifice throw where the attacker falls backward and uses a foot planted on the opponent's hip or stomach to launch them overhead.

Adapted from the original page. Grappling.Games did not write this. Sources.

Manage injuries →Position map Connects to 4 positions across 2 relationshipsOpen in the map →1234←Enters from

Tomoe nage — the stomach throw, sometimes called the circle throw — is a sacrifice throw in which the attacker falls backward, plants a foot on the opponent’s hip or lower abdomen, and uses leg extension combined with upper-body pull to launch the opponent overhead in a circular arc. It is one of the most spectacular judo throws and a recurring high-percentage entry in MMA from the front body lock or double collar tie.

The throw belongs to the sacrifice (sutemi-waza) family alongside sumi gaeshi and the lateral drop, but is distinguished by the foot-on-hip lever — the contact point is the sole of the foot rather than a shin or hip insertion. The foot creates a long lever arm that converts a small leg extension into a large rotation of the opponent’s body.

Tomoe nage carries elevated landing risk for the opponent. The throw projects the opponent in a near-vertical arc; if they fail to ukemi correctly — most commonly by tucking the chin late or trying to post the hand — the landing can load the head and cervical spine before the rest of the body. Cervical compression injuries are the documented risk profile for this throw and a primary reason it appears restricted or banned in some grappling rulesets.

Drill only with partners who have practised the breakfall for this throw direction (a forward roll over the attacker, landing on the back). Train at sub-competition speed with an experienced instructor present until both players can complete the cycle safely. Do not drill tomoe nage live without the breakfall established. See the cervical spine throws health page for the broader injury context across the throw family.

INV-13Invariant "Destabilisation precedes control. An opponent who retains structural balance can generate defensive force regardless of the position they are in."

Why it works hereThe throw requires the opponent to be loaded forward over the attacker before the foot plants. Without the forward kuzushi, the foot meets a balanced opponent and the leg extension is just a kick — they push the foot off and step away. The pull-and-then-plant sequence is the destabilisation arriving before the lever applies; the opponent's recovery options exist only when they retain enough balance to step out of the load.

See full invariant page → INV-04Invariant "The angle of applied force relative to a joint — not the size or strength of the applicant — determines leverage. Changing the angle changes the leverage equation."

Games

Butterfly Guard: Lock Your Hands Around the Body vs Sweep or Stand Upbutterfly · guard · connected-hands · body-lock · hand-fighting · sweepOpen game →Collar Tie and Inside Tie: Head Below the Armpit to Front Headlock vs Strip and Disconnectcollar-tie · inside-tie · hand-fighting · postureOpen game →Connection and Destabilizationtakedowns · single leg takedownOpen game →Connection and Movementtakedowns · single leg takedownOpen game →Connection, Destabilization, and Hip Accesstakedowns · single leg takedownOpen game →Cover the Knuckles: Lock the Hands vs Hips Away and Facerear-body-lock · hand-fighting · grip-fighting · wrestlingOpen game →Double Biceps and Head: Shoot or Stealtakedowns · biceps-tie · head-position · inside-position · double-leg · grip-stealingOpen game →Double Leg DriveTakedownsOpen game →Double Leg PinTransitionsOpen game →Double Wrist Control: Shoot or Stealtakedowns · wrist-control · hand-fighting · double-leg · grip-stealingOpen game →FinishingDouble LegOpen game →First Grip Winshand fighting · engagementOpen game →Front Body Lock: Shoot or Stealtakedowns · body-lock · double-leg · single-leg · grip-stealingOpen game →Front Headlock, Rear Body Lock, or Single: Submit from Behind vs Turn to Facechest-to-back · rear-body-lock · single-leg · submissions · turn-to-faceOpen game →Grip Fight: Underhook and Wrist Controlgrip-fighting · underhook · wrist-control · hand-fighting · clinchOpen game →Hand Fight to Get Behind and Lock Your Handshand-fighting · back-take · body-lock · arm-dragOpen game →Hands Down or Knee Grabhand-fighting · snap-down · leg-attackOpen game →Knee to Ankle, Then Put Them Downsingle-leg · ankle-grips · entanglements · takedowns · play-the-whole-spaceOpen game →Kneeling Single Leg: Double-Lock a Limb vs Lock the Centerscramble · single-leg · kneeling · double-lock · limb-attack · body-lock · leg-entanglementsOpen game →Leg Capture Hold 3ssingle-leg · engagementOpen game →Low Single: Elbow Inside to Toptakedowns · single-leg · low-single · scramble · turtleOpen game →On Your Back: Lock Your Hands Around Them vs Stand Upconnected-hands · head-and-arm · body-lock · hand-fightingOpen game →Open Guard: Three Flanks, Then Lock Your Hands vs Feet Inside and Both Handsopen-guard · flank · footwork · inside-position · hand-fighting · body-lock · guard-retentionOpen game →Shooter vs Upper Body: Ankle to the Armpit, Lift, or Go Behind vs Butt or Backtakedowns · single-leg · double-leg · shot · overhook · underhook · block-and-liftOpen game →Side Control, Arm Around the Hip: Submit vs Reverse, Seated Guard, or Standside-control · submissions · underhook · hand-fighting · under-the-elbowsOpen game →Single Leg FinishTakedownsOpen game →Single Leg to BackTakedownsOpen game →Single Leg, Defender's Head Position: Disconnect vs Hips Down or Behind the Elbowstakedowns · single-leg · single-leg-defense · head-position · hand-fightingOpen game →Single Leg: Off-Balance Plus a Second Connection vs Cover the Headtakedowns · single-leg · off-balance · second-connection · head-controlOpen game →Single-Leg Guard Pull: Entangle and Stand Up vs Take the Back or Lock Hips and Ankleguard-pull · single-leg · wrestle-up · leg-entanglements · back-take · seated-guardOpen game →Single-Leg Race: First to Pick Up the Legtakedowns · single-leg · grip-fighting · hand-fighting · shot-defenseOpen game →Single-Leg: Toes, Heel, and Hands Both Sides vs Free the Legsingle-leg · toe-capture · heel-capture · shotgun-grip · leg-entanglementsOpen game →Standing Front Headlock: Hands to the Mat vs Head Back Upposture · hand-fighting · chest-to-backOpen game →Three Touches or Closed Handshand-fighting · snap-down · body-lock · leg-attackOpen game →Two-on-One: Connect the Hands vs Free the Armtwo-on-one · russian-tie · hand-fighting · wrestling · body-lockOpen game →Underhook and Wrist to a Single, Body Lock, or Front Headlockgrip-fighting · underhook · wrist-control · single-leg · body-lock · snap-downOpen game →