Catch the Knee Cross

Mat mode

4:00

Tell the roomPasser starts in locked side control and climbs to mount.

Room displayExit display

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TOP PLAYER

POSITION

Locked side control with the crossface, an underhook or chest pin, and the near arm isolated.

OBJECTIVE

Climb to mount. Every scoring position holds for 3 seconds.

CONSTRAINTS

The passer must move. Commit to the mount climb on a set count; no camping. No bridge-and-roll. Bottom recovers to the shell, on their side, facing the passer. Control stays on. Passer keeps the crossface and isolated arm, and never lets go to re-grip. Reset when the passer settles mount with both knees in and the shoulders flat and holds 3 seconds; when the passer re-consolidates side control after the recovery stalls and holds 3 seconds; when the bottom rebuilds the shell — knee and elbow connected, chest cleared — and holds 3 seconds; or when the bottom gets a knee or foot frame in front, or comes up to neutral, and holds 3 seconds. 4-5 min rounds.

WIN CONDITION

Settle mount with both knees in and the shoulders flat, held 3 seconds; or re-consolidate side control when the recovery stalls, held 3 seconds.


BOTTOM PLAYER

POSITION

Flat under locked side control, near knee blocked.

OBJECTIVE

Use the moment the knee comes across to rebuild the shell and re-face. Every scoring position holds for 3 seconds.

CONSTRAINTS

Same must-move, no-bridge-and-roll, control-stays-on, and named reset rules. 4-5 min rounds.

WIN CONDITION

Rebuild the shell, knee and elbow connected, chest cleared, held 3 seconds; or get a knee or foot frame in front, or come up to neutral, held 3 seconds.

Advanced · Top-advantage · Standard · Constraint Positional Temporal Scoring

Grapplers Collective, Catch the Knee Cross. 4-5 min rounds.

Problem

Rebuilding the shell in the window when a passer moves from side control to mount, instead of waiting for the position to lock.

Tell the room

Passer starts in locked side control and climbs to mount. Bottom uses the moment the knee comes across to rebuild the shell and re-face. Every scoring position holds for 3 seconds.

Setup

Start in locked side control. Passer has the crossface, an underhook or chest pin, and the near arm isolated. Bottom is flat with the near knee blocked.

Score

Hold the position 3 seconds.

  • Passer — settles mount with both knees in and the shoulders flat
  • Passer — re-consolidates side control when the recovery stalls
  • Bottom — rebuilds the shell, knee and elbow connected, chest cleared
  • Bottom — gets a knee or foot frame in front, or comes up to neutral

Rules

  1. The passer must move. Commit to the mount climb on a set count; no camping.
  2. No bridge-and-roll. Bottom recovers to the shell, on their side, facing the passer.
  3. Control stays on. Passer keeps the crossface and isolated arm, and never lets go to re-grip.

Adjust

Easier

Start the passer halfway across with the knee lifting, at 60-70%, so the bottom feels the timing first.

Harder

Let the passer choose mount or a circle to the back off the same control.

If it stalls

If the bottom keeps getting mounted, have the passer call the moment they commit to the knee.

Plan tonight from this

escapes

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