Scoring

What counts as a point or a win, and how the score is kept.

Adapted from the original page. task-constraint types.
50/50 Positional Dilemma50/50 · ankle lock · toe holdOpen game →Arm Drag ChainEngagementOpen game →Attacking Turtle ArmsturtleOpen game →Back to the Wall: Wall Touch, Takedown, or Foot Sweepfoot-sweeps · takedowns · back-take · wall · kuzushi · judo · scoringOpen game →Body Lock TakedownTakedownsOpen game →Catch the Knee CrossEscapesOpen game →Change LevelsEngagementOpen game →Collar Tie TakedownTakedownsOpen game →Cross-Leg Back TakeTakedownsOpen game →DLR/RDLR Leg EntryGuardOpen game →Double Inside Back TakeTakedownsOpen game →Double Leg PinTransitionsOpen game →Four-Point TouchEngagementOpen game →Front Headlock Bottom TurnEscapesOpen game →Knee to the CeilingOpen game →North-South DenialEscapesOpen game →Over-Under ConversionTransitionsOpen game →Pull Guard and ConnectGuard · Guard offenseOpen game →Rugby PassOpen game →Seated Back EntryGuard · Guard offenseOpen game →Seated Guard EngagementOpen game →Single Leg FinishTakedownsOpen game →Standing Boundary Pushspatial constraint · pressureOpen game →Sweep ChainGuard · Guard offenseOpen game →Toreando RecoveryGuardOpen game →Underhook Back Step ChainTakedownsOpen game →Underhook Back Step FinishTakedownsOpen game →Underhook TakedownTakedownsOpen game →Underhook vs WhizzerTakedownsOpen game →