Finishing the Pass — From the J-Point

GAME-PASS-L1 · Passing · Foundations · 1:30

Mat mode

1:30

Tell the roomTurn the already-won pass into a confirmed pin (connection, not grip-chasing).

Room displayExit display

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Notes (this phone)

TOP PLAYER

POSITION

Past the j-point (hip line); near hand on the far hip; hips down. Bottom is flat on their back.

OBJECTIVE

Turn the already-won pass into a confirmed pin (connection, not grip-chasing).

CONSTRAINTS

Finish-first start: already past the j-point. Reset when the top player confirms the three-second pin or the bottom player re-guards. Role rotates after each reset. Score one point per confirmed pin or re-guard. Default rounds 1:30.

WIN CONDITION

Secure a pin — chest-to-chest or chest-to-back control held for three continuous seconds without being re-guarded.


BOTTOM PLAYER

POSITION

Flat on back; top already past the j-point with near hand on far hip.

OBJECTIVE

Get any limb back between the bodies before the pin locks.

CONSTRAINTS

Starts already past the critical line — must re-insert a limb under a settled passer. Same reset, score, and role-rotate rules.

WIN CONDITION

Re-guard — place a limb (a knee, shin, or frame) between yourself and the top player before the pin is confirmed.

Foundations · Top-advantage · Standard · Constraint Positional Handicap

Original positional game. Finishing the Pass — From the J-Point. GAME-PASS-L1.

Problem

Past the j-point (hip line); near hand on the far hip; hips down.

Tell the room

Turn the already-won pass into a confirmed pin (connection, not grip-chasing). Get any limb back between the bodies before the pin locks.

Setup

Past the j-point (hip line); near hand on the far hip; hips down. Bottom is flat on their back. Flat on back; top already past the j-point with near hand on far hip.

Score

Secure a pin — chest-to-chest or chest-to-back control held for three continuous seconds without being re-guarded. Re-guard — place a limb (a knee, shin, or frame) between yourself and the top player before the pin is confirmed.

Rules

  1. Finish-first start: already past the j-point.
  2. Reset when the top player confirms the three-second pin or the bottom player re-guards.
  3. Role rotates after each reset.
  4. Score one point per confirmed pin or re-guard.
  5. Default rounds 1:30.
  6. Starts already past the critical line — must re-insert a limb under a settled passer.
  7. Same reset, score, and role-rotate rules.
Plan tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Move up the ladder once the pin is reliable. Passing the knee line asks the passer to clear the second line before they arrive here.

passing

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